add winning conditions and ability to mark them in the graph
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@ -15,26 +15,30 @@ constexpr int MENU_COLS = 3;
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// Camera Controls
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constexpr float SIM_SPEED = 4.0;
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constexpr float CAMERA_FOV = 120.0;
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constexpr float CAMERA_DISTANCE = 100.0;
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constexpr float MIN_CAMERA_DISTANCE = 2.0;
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constexpr float MAX_CAMERA_DISTANCE = 2000.0;
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constexpr float ZOOM_SPEED = 2.5;
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constexpr float ZOOM_MULTIPLIER = 4.0;
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constexpr float PAN_SPEED = 2.0;
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constexpr float PAN_MULTIPLIER = 10.0;
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constexpr float ROT_SPEED = 1.0;
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// Physics Engine
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constexpr float MASS = 1.0;
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constexpr float SPRING_CONSTANT = 1.5;
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constexpr float DAMPENING_CONSTANT = 0.8;
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constexpr float REST_LENGTH = 1.0;
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constexpr float REPULSION_FORCE = 0.1;
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constexpr float REPULSION_RANGE = 5.0 * REST_LENGTH;
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constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
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constexpr float REST_LENGTH = 1.1;
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constexpr float REPULSION_FORCE = 0.5;
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constexpr float REPULSION_RANGE = 3.0 * REST_LENGTH;
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constexpr float VERLET_DAMPENING = 0.02; // [0, 1]
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// Graph Drawing
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constexpr float VERTEX_SIZE = 0.1;
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constexpr Color VERTEX_COLOR = GREEN;
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constexpr Color EDGE_COLOR = DARKGREEN;
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constexpr int DRAW_VERTICES_LIMIT = 10000;
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// Klotski Drawing
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constexpr int BOARD_PADDING = 5;
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