store winning condition in state + remove presets
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@ -102,16 +102,21 @@ public:
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auto Collides(const Block &other) const -> bool;
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};
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// A state is represented by a string "WxH:blocks", where W is the board width,
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// H is the board height and blocks is an enumeration of each of the board's
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// cells, with each cell being a 2-letter or 2-digit block representation (a 3x3
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// board would have a string representation with length 4 + 3*3 * 2).
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// The board's cells are enumerated from top-left to bottom-right with each
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// block's pivot being its top-left corner.
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// A state is represented by a string "MWHXYblocks", where M is "R"
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// (restricted) or "F" (free), W is the board width, H is the board height, X is
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// the target block x goal, Y is the target block y goal and blocks is an
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// enumeration of each of the board's cells, with each cell being a 2-letter or
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// 2-digit block representation (a 3x3 board would have a string representation
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// with length 5 + 3*3 * 2). The board's cells are enumerated from top-left to
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// bottom-right with each block's pivot being its top-left corner.
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class State {
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public:
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static constexpr int prefix = 5;
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int width;
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int height;
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int target_x;
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int target_y;
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bool restricted; // Only allow blocks to move in their principal direction
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std::string state;
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@ -133,13 +138,13 @@ public:
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Block operator*() const {
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return Block(current_pos % state.width, current_pos / state.width,
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state.state.substr(current_pos * 2 + 5, 2));
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state.state.substr(current_pos * 2 + prefix, 2));
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}
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BlockIterator &operator++() {
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do {
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current_pos++;
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} while (state.state.substr(current_pos * 2 + 5, 2) == "..");
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} while (state.state.substr(current_pos * 2 + prefix, 2) == "..");
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return *this;
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}
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@ -151,28 +156,51 @@ public:
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};
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public:
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State(int _width, int _height, bool _restricted)
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: width(_width), height(_height), restricted(_restricted),
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state(std::format("{}{}x{}:{}", _restricted ? "R" : "F", _width,
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_height, std::string(_width * _height * 2, '.'))) {
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if (_width <= 0 || _width >= 10 || _height <= 0 || _height >= 10) {
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State(int _width, int _height, int _target_x, int _target_y, bool _restricted)
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: width(_width), height(_height), target_x(_target_x),
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target_y(_target_y), restricted(_restricted),
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state(std::format("{}{}{}{}{}{}", _restricted ? "R" : "F", _width,
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_height, _target_x, _target_y,
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std::string(_width * _height * 2, '.'))) {
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if (_width < 1 || _width > 9 || _height < 1 || _height > 9) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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exit(1);
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}
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if (_target_x < 0 || _target_x >= 9 || _target_y < 0 || _target_y >= 9) {
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if (_target_x != 9 && _target_y != 9) {
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std::cerr << "State target must be within the board bounds!"
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<< std::endl;
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exit(1);
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}
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}
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}
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State(int _width, int _height, bool _restricted)
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: State(_width, _height, 9, 9, _restricted) {}
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State() : State(4, 5, 9, 9, false) {}
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explicit State(std::string _state)
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: width(std::stoi(_state.substr(1, 1))),
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height(std::stoi(_state.substr(3, 1))),
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height(std::stoi(_state.substr(2, 1))),
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target_x(std::stoi(_state.substr(3, 1))),
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target_y(std::stoi(_state.substr(4, 1))),
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restricted(_state.substr(0, 1) == "R"), state(_state) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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if (width < 1 || width > 9 || height < 1 || height > 9) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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exit(1);
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}
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if (static_cast<int>(_state.length()) != width * height * 2 + 5) {
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if (target_x < 0 || target_x >= 9 || target_y < 0 || target_y >= 9) {
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if (target_x != 9 && target_y != 9) {
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std::cerr << "State target must be within the board bounds!"
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<< std::endl;
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exit(1);
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}
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}
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if (static_cast<int>(_state.length()) != width * height * 2 + prefix) {
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std::cerr
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<< "State representation must have length [width * height * 2 + 5]!"
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<< std::endl;
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<< "State representation must have length [width * height * 2 + "
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<< prefix << "]!" << std::endl;
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exit(1);
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}
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}
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@ -194,6 +222,10 @@ public:
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public:
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auto Hash() const -> int;
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auto HasWinCondition() const -> bool;
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auto IsWon() const -> bool;
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auto AddColumn() const -> State;
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auto RemoveColumn() const -> State;
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