implement verlet integration - much more stable

This commit is contained in:
2026-02-16 00:37:37 +01:00
parent d1b115a7c3
commit d6ce1a94f5
4 changed files with 50 additions and 12 deletions

View File

@ -23,12 +23,32 @@ auto Mass::CalculatePosition(const float delta_time) -> void {
return;
}
previous_position = position;
Vector3 temp;
temp = Vector3Scale(velocity, delta_time);
position = Vector3Add(position, temp);
}
auto Mass::VerletUpdate(const float delta_time) -> void {
if (fixed) {
return;
}
Vector3 acceleration = Vector3Scale(force, 1.0 / mass);
Vector3 temp_position = position;
Vector3 displacement = Vector3Subtract(position, previous_position);
Vector3 accel_term = Vector3Scale(acceleration, delta_time * delta_time);
// Minimal dampening
displacement = Vector3Scale(displacement, 0.99);
position = Vector3Add(Vector3Add(position, displacement), accel_term);
previous_position = temp_position;
}
auto Spring::CalculateSpringForce() -> void {
Vector3 delta_position;
float current_length;
@ -95,3 +115,9 @@ auto MassSpringSystem::IntegratePositions(const float delta_time) -> void {
mass.CalculatePosition(delta_time);
}
}
auto MassSpringSystem::VerletUpdate(const float delta_time) -> void {
for (auto &mass : masses) {
mass.VerletUpdate(delta_time);
}
}