Squash merge efficient-puzzle into main

This commit is contained in:
2026-03-02 05:26:57 +01:00
parent 846ff72d1f
commit d40bfe59dc
16 changed files with 1914 additions and 860 deletions

View File

@ -8,12 +8,11 @@
#include <raygui.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <tracy/Tracy.hpp>
#endif
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width,
const int _height, const int _columns, const int _rows)
-> void
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height,
const int _columns, const int _rows) -> void
{
x = _x;
y = _y;
@ -23,8 +22,7 @@ auto user_interface::grid::update_bounds(const int _x, const int _y, const int _
rows = _rows;
}
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width,
const int _height) -> void
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height) -> void
{
x = _x;
y = _y;
@ -48,19 +46,17 @@ auto user_interface::grid::bounds() const -> Rectangle
return bounds;
}
auto user_interface::grid::bounds(const int _x, const int _y, const int _width,
const int _height) const -> Rectangle
auto user_interface::grid::bounds(const int _x, const int _y, const int _width, const int _height) const -> Rectangle
{
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
throw std::invalid_argument("Grid bounds out of range");
}
const int cell_width = (width - padding) / columns;
const int cell_height = (height - padding) / rows;
return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding,
_width * cell_width - padding, _height * cell_height - padding);
return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding, _width * cell_width - padding,
_height * cell_height - padding);
}
auto user_interface::grid::square_bounds() const -> Rectangle
@ -80,8 +76,7 @@ auto user_interface::grid::square_bounds(const int _x, const int _y, const int _
// filled
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
throw std::invalid_argument("Grid bounds out of range");
}
const int available_width = width - padding * (columns + 1);
@ -93,10 +88,8 @@ auto user_interface::grid::square_bounds(const int _x, const int _y, const int _
const int x_offset = (width - grid_width) / 2;
const int y_offset = (height - grid_height) / 2;
return Rectangle(x_offset + _x * (cell_size + padding) + padding,
y_offset + _y * (cell_size + padding) + padding,
_width * cell_size + padding * (_width - 1),
_height * cell_size + padding * (_height - 1));
return Rectangle(x_offset + _x * (cell_size + padding) + padding, y_offset + _y * (cell_size + padding) + padding,
_width * cell_size + padding * (_width - 1), _height * cell_size + padding * (_height - 1));
}
auto user_interface::init() -> void
@ -155,19 +148,19 @@ auto user_interface::get_default_style() -> default_style
{
// Could've iterated over the values, but then it wouldn't be as nice to
// access...
return {{GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL),
GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED),
GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED),
GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)},
GuiGetStyle(DEFAULT, BACKGROUND_COLOR),
GuiGetStyle(DEFAULT, LINE_COLOR),
GuiGetStyle(DEFAULT, TEXT_SIZE),
GuiGetStyle(DEFAULT, TEXT_SPACING),
GuiGetStyle(DEFAULT, TEXT_LINE_SPACING),
GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL),
GuiGetStyle(DEFAULT, TEXT_WRAP_MODE)};
return {
{
GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL),
GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED),
GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED),
GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)
},
GuiGetStyle(DEFAULT, BACKGROUND_COLOR), GuiGetStyle(DEFAULT, LINE_COLOR), GuiGetStyle(DEFAULT, TEXT_SIZE),
GuiGetStyle(DEFAULT, TEXT_SPACING), GuiGetStyle(DEFAULT, TEXT_LINE_SPACING),
GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL), GuiGetStyle(DEFAULT, TEXT_WRAP_MODE)
};
}
auto user_interface::set_default_style(const default_style& style) -> void
@ -201,15 +194,17 @@ auto user_interface::set_default_style(const default_style& style) -> void
auto user_interface::get_component_style(const int component) -> component_style
{
return {
{GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL),
GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED),
GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED),
GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED),
GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED),
GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED)},
GuiGetStyle(component, BORDER_WIDTH),
GuiGetStyle(component, TEXT_PADDING),
GuiGetStyle(component, TEXT_ALIGNMENT)};
{
GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL),
GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED),
GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED),
GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED),
GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED),
GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED)
},
GuiGetStyle(component, BORDER_WIDTH), GuiGetStyle(component, TEXT_PADDING),
GuiGetStyle(component, TEXT_ALIGNMENT)
};
}
auto user_interface::set_component_style(const int component, const component_style& style) -> void
@ -238,13 +233,11 @@ auto user_interface::set_component_style(const int component, const component_st
auto user_interface::popup_bounds() -> Rectangle
{
return Rectangle(static_cast<float>(GetScreenWidth()) / 2.0f - POPUP_WIDTH / 2.0f,
static_cast<float>(GetScreenHeight()) / 2.0f - POPUP_HEIGHT / 2.0f,
POPUP_WIDTH, POPUP_HEIGHT);
static_cast<float>(GetScreenHeight()) / 2.0f - POPUP_HEIGHT / 2.0f, POPUP_WIDTH, POPUP_HEIGHT);
}
auto user_interface::draw_button(const Rectangle bounds, const std::string& label,
const Color color, const bool enabled, const int font_size) const
-> int
auto user_interface::draw_button(const Rectangle bounds, const std::string& label, const Color color,
const bool enabled, const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -275,16 +268,16 @@ auto user_interface::draw_button(const Rectangle bounds, const std::string& labe
}
auto user_interface::draw_menu_button(const int x, const int y, const int width, const int height,
const std::string& label, const Color color,
const bool enabled, const int font_size) const -> int
const std::string& label, const Color color, const bool enabled,
const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_button(bounds, label, color, enabled, font_size);
}
auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::string& off_label,
const std::string& on_label, int* active, Color color,
bool enabled, int font_size) const -> int
const std::string& on_label, int* active, Color color, bool enabled,
int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -319,18 +312,16 @@ auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::strin
return pressed;
}
auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width,
const int height, const std::string& off_label,
const std::string& on_label, int* active,
const Color color, const bool enabled,
const int font_size) const -> int
auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width, const int height,
const std::string& off_label, const std::string& on_label, int* active,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_toggle_slider(bounds, off_label, on_label, active, color, enabled, font_size);
}
auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min,
int max, Color color, bool enabled, int font_size) const -> int
auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min, int max, Color color,
bool enabled, int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -366,16 +357,15 @@ auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, in
}
auto user_interface::draw_menu_spinner(const int x, const int y, const int width, const int height,
const std::string& label, int* value, const int min,
const int max, const Color color, const bool enabled,
const int font_size) const -> int
const std::string& label, int* value, const int min, const int max,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_spinner(bounds, label, value, min, max, color, enabled, font_size);
}
auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color,
const bool enabled, const int font_size) const -> int
auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color, const bool enabled,
const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -405,8 +395,8 @@ auto user_interface::draw_label(const Rectangle bounds, const std::string& text,
return pressed;
}
auto user_interface::draw_board_block(const int x, const int y, const int width, const int height,
const Color color, const bool enabled) const -> bool
auto user_interface::draw_board_block(const int x, const int y, const int width, const int height, const Color color,
const bool enabled) const -> bool
{
component_style s = get_component_style(BUTTON);
apply_block_color(s, color);
@ -452,18 +442,19 @@ auto user_interface::window_open() const -> bool
auto user_interface::draw_menu_header(const Color color) const -> void
{
int preset = static_cast<int>(state.get_current_preset());
draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1,
static_cast<int>(state.get_preset_count()), color, !input.editing);
draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1, static_cast<int>(state.get_preset_count()), color,
!input.editing);
if (preset > static_cast<int>(state.get_current_preset())) {
input.load_next_preset();
} else if (preset < static_cast<int>(state.get_current_preset())) {
input.load_previous_preset();
}
draw_menu_button(1, 0, 1, 1,
std::format("Puzzle: \"{}\"{}", state.get_current_preset_comment().substr(2),
state.was_edited() ? " (Modified)" : ""),
color);
draw_menu_button(1, 0, 1, 1, std::format("{}: {}/{} Blocks",
state.was_edited()
? "Modified"
: std::format("\"{}\"", state.get_current_preset_comment().substr(2)),
state.get_current_state().block_count(), puzzle::MAX_BLOCKS), color);
int editing = input.editing;
draw_menu_toggle_slider(2, 0, 1, 1, "Puzzle Mode (Tab)", "Edit Mode (Tab)", &editing, color);
@ -474,18 +465,13 @@ auto user_interface::draw_menu_header(const Color color) const -> void
auto user_interface::draw_graph_info(const Color color) const -> void
{
draw_menu_button(0, 1, 1, 1,
std::format("Found {} States ({} Winning)", state.get_state_count(),
state.get_target_count()),
color);
draw_menu_button(0, 1, 1, 1, std::format("Found {} States ({} Winning)", state.get_state_count(),
state.get_target_count()), color);
draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()),
color);
draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()), color);
draw_menu_button(2, 1, 1, 1,
std::format("{} Moves to Nearest Solution",
state.get_path_length() > 0 ? state.get_path_length() - 1 : 0),
color);
draw_menu_button(2, 1, 1, 1, std::format("{} Moves to Nearest Solution",
state.get_path_length() > 0 ? state.get_path_length() - 1 : 0), color);
}
auto user_interface::draw_graph_controls(const Color color) const -> void
@ -506,8 +492,7 @@ auto user_interface::draw_graph_controls(const Color color) const -> void
}
int mark_solutions = input.mark_solutions;
draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)",
&mark_solutions, color);
draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)", &mark_solutions, color);
if (mark_solutions != input.mark_solutions) {
input.toggle_mark_solutions();
}
@ -517,22 +502,20 @@ auto user_interface::draw_graph_controls(const Color color) const -> void
auto user_interface::draw_camera_controls(const Color color) const -> void
{
int lock_camera = input.camera_lock;
draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera,
color);
draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera, color);
if (lock_camera != input.camera_lock) {
input.toggle_camera_lock();
}
int lock_camera_mass_center = input.camera_mass_center_lock;
draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)",
&lock_camera_mass_center, color, input.camera_lock);
draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)", &lock_camera_mass_center, color,
input.camera_lock);
if (lock_camera_mass_center != input.camera_mass_center_lock) {
input.toggle_camera_mass_center_lock();
}
int projection = camera.projection == CAMERA_ORTHOGRAPHIC;
draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection,
color);
draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection, color);
if (projection != (camera.projection == CAMERA_ORTHOGRAPHIC)) {
input.toggle_camera_projection();
}
@ -558,10 +541,8 @@ auto user_interface::draw_puzzle_controls(const Color color) const -> void
};
const int visits = state.get_current_visits();
draw_menu_button(0, 4, 1, 1,
std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(),
visits, nth(visits)),
color);
draw_menu_button(0, 4, 1, 1, std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(), visits,
nth(visits)), color);
if (draw_menu_button(1, 4, 1, 1, "Make Optimal Move (Space)", color, state.has_distances())) {
input.goto_optimal_next_state();
@ -600,43 +581,40 @@ auto user_interface::draw_edit_controls(const Color color) const -> void
}
// Toggle Restricted/Free Block Movement
int free = !current.restricted;
int free = !current.get_restricted();
draw_menu_toggle_slider(1, 4, 1, 1, "Restricted (F)", "Free (F)", &free, color);
if (free != !current.restricted) {
if (free != !current.get_restricted()) {
input.toggle_restricted_movement();
}
// Clear Goal
if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {
}
if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {}
// Column Count Spinner
int columns = current.width;
int columns = current.get_width();
draw_menu_spinner(2, 4, 1, 1, "Cols: ", &columns, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (columns > current.width) {
if (columns > current.get_width()) {
input.add_board_column();
} else if (columns < current.width) {
} else if (columns < current.get_width()) {
input.remove_board_column();
}
// Row Count Spinner
int rows = current.height;
int rows = current.get_height();
draw_menu_spinner(2, 5, 1, 1, "Rows: ", &rows, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (rows > current.height) {
if (rows > current.get_height()) {
input.add_board_row();
} else if (rows < current.height) {
} else if (rows < current.get_height()) {
input.remove_board_row();
}
}
auto user_interface::draw_menu_footer(const Color color) -> void
{
draw_menu_button(0, 6, 2, 1, std::format("State: \"{}\"", state.get_current_state().state),
color);
draw_menu_button(0, 6, 2, 1, state.get_current_state().string_repr().data(), color);
if (draw_menu_button(2, 6, 1, 1, "Save as Preset", color)) {
if (const std::optional<std::string>& reason =
state.get_current_state().try_get_invalid_reason()) {
if (const std::optional<std::string>& reason = state.get_current_state().try_get_invalid_reason()) {
message_title = "Can't Save Preset";
message_message = std::format("Invalid Board: {}.", *reason);
ok_message = true;
@ -651,8 +629,7 @@ auto user_interface::get_background_color() -> Color
return GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR));
}
auto user_interface::help_popup() -> void
{}
auto user_interface::help_popup() -> void {}
auto user_interface::draw_save_preset_popup() -> void
{
@ -661,8 +638,8 @@ auto user_interface::draw_save_preset_popup() -> void
}
// Returns the pressed button index
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name",
"Ok;Cancel", preset_name.data(), 255, nullptr);
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name", "Ok;Cancel",
preset_name.data(), 255, nullptr);
if (button == 1) {
state.append_preset_file(preset_name.data());
}
@ -678,8 +655,7 @@ auto user_interface::draw_ok_message_box() -> void
return;
}
const int button =
GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Ok");
const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Ok");
if (button == 0 || button == 1) {
message_title = "";
message_message = "";
@ -693,8 +669,7 @@ auto user_interface::draw_yes_no_message_box() -> void
return;
}
const int button =
GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Yes;No");
const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Yes;No");
if (button == 1) {
yes_no_handler();
}
@ -727,37 +702,36 @@ auto user_interface::draw_puzzle_board() -> void
{
const puzzle& current = state.get_current_state();
board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT,
current.width, current.height);
board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT, current.get_width(),
current.get_height());
// Draw outer border
const Rectangle bounds = board_grid.square_bounds();
DrawRectangleRec(bounds, current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED);
DrawRectangleRec(bounds, current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED);
// Draw inner borders
DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING,
bounds.width - 2 * BOARD_PADDING, bounds.height - 2 * BOARD_PADDING,
current.restricted ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE);
DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING, bounds.width - 2 * BOARD_PADDING,
bounds.height - 2 * BOARD_PADDING,
current.get_restricted() ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE);
// Draw target opening
// TODO: Only draw single direction (in corner) if restricted (use target block principal
// direction)
const std::optional<puzzle::block> target_block = current.try_get_target_block();
const int target_x = current.target_x;
const int target_y = current.target_y;
if (current.has_win_condition() && target_block) {
auto [x, y, width, height] = board_grid.square_bounds(
target_x, target_y, target_block.value().width, target_block.value().height);
const int target_x = current.get_goal_x();
const int target_y = current.get_goal_y();
if (current.get_goal() && target_block) {
auto [x, y, width, height] = board_grid.square_bounds(target_x, target_y, target_block->get_width(),
target_block->get_height());
const Color opening_color =
Fade(current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3);
const Color opening_color = Fade(current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3);
if (target_x == 0) {
// Left opening
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, opening_color);
}
if (target_x + target_block.value().width == current.width) {
if (target_x + target_block->get_width() == current.get_width()) {
// Right opening
DrawRectangle(x + width, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x + width, y, BOARD_PADDING, height, opening_color);
@ -767,7 +741,7 @@ auto user_interface::draw_puzzle_board() -> void
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, opening_color);
}
if (target_y + target_block.value().height == current.height) {
if (target_y + target_block->get_height() == current.get_height()) {
// Bottom opening
DrawRectangle(x, y + height, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y + height, width, BOARD_PADDING, opening_color);
@ -794,87 +768,87 @@ auto user_interface::draw_puzzle_board() -> void
}
// Draw blocks
for (const puzzle::block& b : current) {
for (const puzzle::block b : current.block_view()) {
Color c = BLOCK_COLOR;
if (b.target) {
if (b.get_target()) {
c = TARGET_BLOCK_COLOR;
} else if (b.immovable) {
} else if (b.get_immovable()) {
c = WALL_COLOR;
}
if (!b.valid() || b.x < 0 || b.y < 0 || b.width <= 0 || b.height <= 0) {
warnln("Iterator returned invalid block for state \"{}\".", current.state);
continue;
}
const auto [x, y, w, h, t, i] = b.unpack_repr();
draw_board_block(b.x, b.y, b.width, b.height, c, !b.immovable);
draw_board_block(x, y, w, h, c, !i);
}
// Draw block placing
if (input.editing && input.has_block_add_xy) {
if (current.covers(input.block_add_x, input.block_add_y) &&
input.hov_x >= input.block_add_x && input.hov_y >= input.block_add_y) {
if (current.covers(input.block_add_x, input.block_add_y) && input.hov_x >= input.block_add_x && input.hov_y >=
input.block_add_y) {
bool collides = false;
for (const puzzle::block& b : current) {
if (b.collides(puzzle::block(input.block_add_x, input.block_add_y,
input.hov_x - input.block_add_x + 1,
for (const puzzle::block b : current.block_view()) {
if (b.collides(puzzle::block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, false))) {
collides = true;
break;
}
}
if (!collides) {
draw_board_block(input.block_add_x, input.block_add_y,
input.hov_x - input.block_add_x + 1,
draw_board_block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, PURPLE);
}
}
}
// TODO: In edit mode
// - Clear Goal button doesn't work
// - Toggle Target Block button throws "Grid bounds out of range"
// - Clicking the goal to remove it throws "Grid bounds out of range"
// Draw goal boundaries when editing
if (input.editing) {
DrawRectangleLinesEx(board_grid.square_bounds(target_x, target_y, target_block->width, target_block->height), 2.0, TARGET_BLOCK_COLOR);
if (input.editing && current.get_goal() && target_block) {
DrawRectangleLinesEx(
board_grid.square_bounds(target_x, target_y, target_block->get_width(), target_block->get_height()), 2.0,
TARGET_BLOCK_COLOR);
}
}
auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count)
-> void
auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count) -> void
{
graph_overlay_grid.update_bounds(GetScreenWidth() / 2, MENU_HEIGHT);
debug_overlay_grid.update_bounds(GetScreenWidth() / 2, GetScreenHeight() - 75);
draw_label(graph_overlay_grid.bounds(0, 0, 1, 1),
std::format("Dist: {:0>7.2f}", camera.distance), BLACK);
draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov),
BLACK);
draw_label(graph_overlay_grid.bounds(0, 0, 1, 1), std::format("Dist: {:0>7.2f}", camera.distance), BLACK);
draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov), BLACK);
draw_label(graph_overlay_grid.bounds(0, 2, 1, 1), std::format("FPS: {:0>3}", fps), LIME);
draw_label(graph_overlay_grid.bounds(0, 3, 1, 1), std::format("UPS: {:0>3}", ups), ORANGE);
// Debug
draw_label(debug_overlay_grid.bounds(0, 0, 1, 1), std::format("Physics Debug:"), BLACK);
draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count),
BLACK);
draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count),
BLACK);
draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count), BLACK);
draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count), BLACK);
}
auto user_interface::draw(const int fps, const int ups, const size_t mass_count,
const size_t spring_count) -> void
auto user_interface::draw(const int fps, const int ups, const size_t mass_count, const size_t spring_count) -> void
{
const auto visitor = overloads{[&](const show_ok_message& msg)
{
message_title = msg.title;
message_message = msg.message;
ok_message = true;
},
[&](const show_yes_no_message& msg)
{
message_title = msg.title;
message_message = msg.message;
yes_no_handler = msg.on_yes;
yes_no_message = true;
},
[&](const show_save_preset_window& msg) { save_window = true; }};
const auto visitor = overloads{
[&](const show_ok_message& msg)
{
message_title = msg.title;
message_message = msg.message;
ok_message = true;
},
[&](const show_yes_no_message& msg)
{
message_title = msg.title;
message_message = msg.message;
yes_no_handler = msg.on_yes;
yes_no_message = true;
},
[&](const show_save_preset_window& msg)
{
save_window = true;
}
};
while (!input.ui_commands.empty()) {
const ui_command& cmd = input.ui_commands.front();