implement numerically unstable mass spring system
This commit is contained in:
49
include/renderer.hpp
Normal file
49
include/renderer.hpp
Normal file
@ -0,0 +1,49 @@
|
||||
#ifndef __RENDERER_HPP_
|
||||
#define __RENDERER_HPP_
|
||||
|
||||
#include <immintrin.h>
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
#include <vector>
|
||||
|
||||
#include "mass_springs.hpp"
|
||||
|
||||
using Edge2Set = std::vector<std::pair<Vector2, Vector2>>;
|
||||
using Edge3Set = std::vector<std::pair<Vector3, Vector3>>;
|
||||
|
||||
class Renderer {
|
||||
private:
|
||||
int width;
|
||||
int height;
|
||||
RenderTexture2D render_target;
|
||||
|
||||
public:
|
||||
Renderer(int width, int height) : width(width), height(height) {
|
||||
render_target = LoadRenderTexture(width, height);
|
||||
}
|
||||
|
||||
Renderer(const Renderer ©) = delete;
|
||||
Renderer &operator=(const Renderer ©) = delete;
|
||||
Renderer(Renderer &&move) = delete;
|
||||
Renderer &operator=(Renderer &&move) = delete;
|
||||
|
||||
~Renderer() { UnloadRenderTexture(render_target); }
|
||||
|
||||
private:
|
||||
auto Rotate(const Vector3 &a, const float cos_angle, const float sin_angle)
|
||||
-> Vector3;
|
||||
|
||||
auto Translate(const Vector3 &a, const float distance) -> Vector3;
|
||||
|
||||
auto Project(const Vector3 &a) -> Vector2;
|
||||
|
||||
auto Map(const Vector2 &a) -> Vector2;
|
||||
|
||||
public:
|
||||
auto Transform(Edge2Set &edges, const MassSpringSystem &mass_springs,
|
||||
const float angle, const float distance) -> void;
|
||||
|
||||
auto Draw(const Edge2Set &edges) -> void;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user