implement numerically unstable mass spring system

This commit is contained in:
2026-02-16 00:21:29 +01:00
parent be7dcf8ae5
commit d1b115a7c3
12 changed files with 392 additions and 2629829 deletions

20
include/config.hpp Normal file
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#ifndef __CONFIG_HPP_
#define __CONFIG_HPP_
#include <raylib.h>
constexpr int WIDTH = 800;
constexpr int HEIGHT = 800;
constexpr float VERTEX_SIZE = 5.0;
constexpr Color VERTEX_COLOR = {27, 188, 104, 255};
constexpr Color EDGE_COLOR = {20, 133, 38, 255};
constexpr float SIM_SPEED = 2.0;
constexpr float CAMERA_DISTANCE = 2.2;
constexpr float DEFAULT_SPRING_CONSTANT = 1.5;
constexpr float DEFAULT_DAMPENING_CONSTANT = 0.1;
constexpr float DEFAULT_REST_LENGTH = 0.5;
#endif