small refactor
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@ -1,8 +1,9 @@
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#version 330
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uniform vec4 colDiffuse;
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in vec4 fragColor;
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out vec4 finalColor;
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void main() {
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finalColor = colDiffuse;
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}
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// Advanced coloring. CG lecture really paying off now
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finalColor = fragColor;
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}
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