refactor usage of std::string to refer to states + improve initial mass positioning
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@ -25,7 +25,7 @@ public:
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: mass_springs(mass_springs), current_preset(0),
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current_state(generators[current_preset]()),
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previous_state(current_state), edited(false) {
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mass_springs.AddMass(MASS, Vector3Zero(), false, current_state);
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mass_springs.AddMass(MASS, false, current_state);
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}
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StateManager(const StateManager ©) = delete;
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