implement very slow puzzle space exploration
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@ -4,10 +4,6 @@
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#include <raylib.h>
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#include <raymath.h>
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#ifdef TRACY
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#include <tracy/Tracy.hpp>
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#endif
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auto orbit_camera::rotate(const Vector2 last_mouse, const Vector2 mouse) -> void
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{
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const auto [dx, dy] = Vector2Subtract(mouse, last_mouse);
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@ -73,4 +69,4 @@ auto orbit_camera::update(const Vector3& current_target, const Vector3& mass_cen
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camera.target = target;
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camera.fovy = fov;
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camera.projection = projection;
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}
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}
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