implement very slow puzzle space exploration
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@ -1,8 +1,8 @@
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#ifndef RENDERER_HPP_
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#define RENDERER_HPP_
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#include "orbit_camera.hpp"
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#include "config.hpp"
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#include "orbit_camera.hpp"
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#include "input_handler.hpp"
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#include "state_manager.hpp"
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#include "user_interface.hpp"
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@ -18,7 +18,7 @@ private:
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user_interface& gui;
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const orbit_camera& camera;
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RenderTexture render_target =
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RenderTexture graph_target =
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LoadRenderTexture(GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT);
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// TODO: Those should be moved to the user_interface.h
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@ -81,7 +81,7 @@ public:
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~renderer()
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{
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UnloadRenderTexture(render_target);
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UnloadRenderTexture(graph_target);
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UnloadRenderTexture(klotski_target);
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UnloadRenderTexture(menu_target);
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