implement very slow puzzle space exploration

This commit is contained in:
2026-03-04 19:08:16 +01:00
parent 2d111f58da
commit c9915852db
26 changed files with 1438 additions and 697 deletions

View File

@ -1,8 +1,8 @@
#ifndef RENDERER_HPP_
#define RENDERER_HPP_
#include "orbit_camera.hpp"
#include "config.hpp"
#include "orbit_camera.hpp"
#include "input_handler.hpp"
#include "state_manager.hpp"
#include "user_interface.hpp"
@ -18,7 +18,7 @@ private:
user_interface& gui;
const orbit_camera& camera;
RenderTexture render_target =
RenderTexture graph_target =
LoadRenderTexture(GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT);
// TODO: Those should be moved to the user_interface.h
@ -81,7 +81,7 @@ public:
~renderer()
{
UnloadRenderTexture(render_target);
UnloadRenderTexture(graph_target);
UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);