implement very slow puzzle space exploration
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@ -5,6 +5,17 @@
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#define THREADPOOL // Enable physics threadpool
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// TODO: Using the octree from the last frame completely breaks the physics :/
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// #define ASYNC_OCTREE
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// Gets set by CMake
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// #define BACKWARD // Enable pretty stack traces
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// #define TRACY // Enable tracy profiling support
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#ifdef TRACY
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#include <tracy/Tracy.hpp>
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#endif
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#ifdef THREADPOOL
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#if defined(_WIN32)
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#define NOGDI // All GDI defines and routines
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@ -19,13 +30,6 @@
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#endif
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#endif
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// TODO: Using the octree from the last frame completely breaks the physics :/
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// #define ASYNC_OCTREE
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// Gets set by CMake
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// #define BACKWARD // Enable pretty stack traces
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// #define TRACY // Enable tracy profiling support
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// Window
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constexpr int INITIAL_WIDTH = 600;
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constexpr int INITIAL_HEIGHT = 600;
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