make window resizable
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@ -10,7 +10,7 @@
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auto OrbitCamera3D::Update(const Mass ¤t_mass) -> void {
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Vector2 mouse = GetMousePosition();
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if (mouse.x >= WIDTH && mouse.y >= MENU_HEIGHT) {
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if (mouse.x >= GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT) {
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if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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dragging = true;
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last_mouse = mouse;
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@ -68,7 +68,7 @@ auto OrbitCamera3D::Update(const Mass ¤t_mass) -> void {
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target = current_mass.position;
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}
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if (mouse.x >= WIDTH && mouse.y >= MENU_HEIGHT) {
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if (mouse.x >= GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT) {
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float wheel = GetMouseWheelMove();
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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distance -= wheel * ZOOM_SPEED * ZOOM_MULTIPLIER;
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@ -114,6 +114,23 @@ auto Renderer::UpdateCamera(const MassSpringSystem &masssprings,
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camera.Update(c);
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}
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auto Renderer::UpdateTextureSizes() -> void {
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if (!IsWindowResized()) {
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return;
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}
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UnloadRenderTexture(render_target);
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UnloadRenderTexture(klotski_target);
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UnloadRenderTexture(menu_target);
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int width = GetScreenWidth() / 2.0;
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int height = GetScreenHeight() - MENU_HEIGHT;
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render_target = LoadRenderTexture(width, height);
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klotski_target = LoadRenderTexture(width, height);
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menu_target = LoadRenderTexture(width * 2, MENU_HEIGHT);
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}
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auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
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const State ¤t) -> void {
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BeginTextureMode(render_target);
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@ -135,6 +152,7 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
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DrawCube(mass.position, 4 * VERTEX_SIZE, 4 * VERTEX_SIZE, 4 * VERTEX_SIZE,
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RED);
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} else if (winning_states.contains(state)) {
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// TODO: Would be better to store the winning flag in the state itself
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if (mark_solutions) {
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DrawCube(mass.position, 4 * VERTEX_SIZE, 4 * VERTEX_SIZE,
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4 * VERTEX_SIZE, BLUE);
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@ -153,8 +171,7 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
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// DrawSphere(camera.target, VERTEX_SIZE, ORANGE);
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EndMode3D();
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DrawLine(0, 0, WIDTH, 0, BLACK);
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DrawLine(0, 0, 0, HEIGHT, BLACK);
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DrawLine(0, 0, 0, GetScreenHeight() - MENU_HEIGHT, BLACK);
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EndTextureMode();
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}
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@ -164,26 +181,18 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
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ClearBackground(RAYWHITE);
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// Draw Board
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const int board_width = WIDTH - 2 * BOARD_PADDING;
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const int board_height = HEIGHT - 2 * BOARD_PADDING;
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float block_size;
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float x_offset = 0.0;
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float y_offset = 0.0;
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if (state.width > state.height) {
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block_size =
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static_cast<float>(board_width) / state.width - 2 * BLOCK_PADDING;
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y_offset = (board_height - block_size * state.height -
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BLOCK_PADDING * 2 * state.height) /
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2.0;
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} else {
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block_size =
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static_cast<float>(board_height) / state.height - 2 * BLOCK_PADDING;
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x_offset = (board_width - block_size * state.width -
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BLOCK_PADDING * 2 * state.width) /
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2.0;
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}
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const int board_width = GetScreenWidth() / 2 - 2 * BOARD_PADDING;
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const int board_height = GetScreenHeight() - MENU_HEIGHT - 2 * BOARD_PADDING;
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int block_size =
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std::min(board_width / state.width, board_height / state.height) -
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2 * BLOCK_PADDING;
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int x_offset =
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(board_width - (block_size + 2 * BLOCK_PADDING) * state.width) / 2.0;
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int y_offset =
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(board_height - (block_size + 2 * BLOCK_PADDING) * state.height) / 2.0;
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DrawRectangle(0, 0, WIDTH, HEIGHT, RAYWHITE);
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DrawRectangle(0, 0, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT,
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RAYWHITE);
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DrawRectangle(x_offset, y_offset,
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board_width - 2 * x_offset + 2 * BOARD_PADDING,
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board_height - 2 * y_offset + 2 * BOARD_PADDING,
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@ -235,8 +244,8 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
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}
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}
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DrawLine(0, 0, WIDTH, 0, BLACK);
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DrawLine(WIDTH - 1, 0, WIDTH - 1, HEIGHT, BLACK);
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DrawLine(GetScreenWidth() / 2 - 1, 0, GetScreenWidth() / 2 - 1,
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GetScreenHeight() - MENU_HEIGHT, BLACK);
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EndTextureMode();
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}
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@ -246,7 +255,7 @@ auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
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ClearBackground(RAYWHITE);
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float btn_width =
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static_cast<float>(WIDTH * 2 - (MENU_COLS * MENU_PAD + MENU_PAD)) /
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static_cast<float>(GetScreenWidth() - (MENU_COLS * MENU_PAD + MENU_PAD)) /
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MENU_COLS;
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float btn_height =
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static_cast<float>(MENU_HEIGHT - (MENU_ROWS * MENU_PAD + MENU_PAD)) /
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@ -257,8 +266,8 @@ auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
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int posy = MENU_PAD + y * (MENU_PAD + btn_height);
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DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.5));
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DrawRectangleLines(posx, posy, btn_width, btn_height, color);
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DrawText(text.data(), posx + MENU_PAD, posy + MENU_PAD,
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btn_height - 2 * MENU_PAD, WHITE);
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DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD,
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btn_height - 2 * BUTTON_PAD, WHITE);
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};
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draw_btn(0, 0,
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@ -286,21 +295,24 @@ auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
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draw_btn(2, 1, std::format("Solve Board Closure (C)"), DARKPURPLE);
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draw_btn(2, 2, std::format("Clear Graph (G)"), DARKPURPLE);
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// DrawLine(0, menu_height - 1, width * 2, menu_height - 1, BLACK);
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DrawLine(0, MENU_HEIGHT - 1, GetScreenWidth(), MENU_HEIGHT - 1, BLACK);
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EndTextureMode();
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}
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auto Renderer::DrawTextures() -> void {
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BeginDrawing();
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DrawTextureRec(menu_target.texture,
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Rectangle(0, 0, (float)(WIDTH * 2), -(float)MENU_HEIGHT),
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Rectangle(0, 0, menu_target.texture.width,
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-1 * menu_target.texture.height),
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Vector2(0, 0), WHITE);
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DrawTextureRec(klotski_target.texture,
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Rectangle(0, 0, (float)WIDTH, -(float)HEIGHT),
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Rectangle(0, 0, klotski_target.texture.width,
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-1 * klotski_target.texture.height),
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Vector2(0, MENU_HEIGHT), WHITE);
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DrawTextureRec(render_target.texture,
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Rectangle(0, 0, (float)WIDTH, -(float)HEIGHT),
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Vector2(WIDTH, MENU_HEIGHT), WHITE);
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DrawFPS(WIDTH + 10, MENU_HEIGHT + 10);
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Rectangle(0, 0, render_target.texture.width,
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-1 * render_target.texture.height),
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Vector2(GetScreenWidth() / 2.0, MENU_HEIGHT), WHITE);
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DrawFPS(GetScreenWidth() / 2 + 10, MENU_HEIGHT + 10);
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EndDrawing();
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}
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