small refactor

This commit is contained in:
2026-02-28 17:57:24 +01:00
parent 3f71603961
commit a0b2bcf704
36 changed files with 4144 additions and 3560 deletions

View File

@ -1,5 +1,5 @@
#ifndef __CONFIG_HPP_
#define __CONFIG_HPP_
#ifndef CONFIG_HPP_
#define CONFIG_HPP_
#include <raylib.h>
@ -12,14 +12,16 @@
// Window
constexpr int INITIAL_WIDTH = 600;
constexpr int INITIAL_HEIGHT = 600;
constexpr int MENU_HEIGHT = 350;
constexpr int MENU_HEIGHT = 300;
constexpr int POPUP_WIDTH = 450;
constexpr int POPUP_HEIGHT = 150;
// Menu
constexpr int MENU_PAD = 5;
constexpr int BUTTON_PAD = 12;
constexpr int MENU_ROWS = 7;
constexpr int MENU_COLS = 3;
constexpr const char *FONT = "fonts/SpaceMono.ttf";
constexpr const char* FONT = "fonts/SpaceMono.ttf";
constexpr int FONT_SIZE = 26;
// Camera Controls
@ -38,17 +40,17 @@ constexpr float ROT_SPEED = 1.0;
constexpr float CAMERA_SMOOTH_SPEED = 15.0;
// Physics Engine
constexpr float TARGET_UPS = 90; // How often to update physics
constexpr float TARGET_UPS = 90; // How often to update physics
constexpr float TIMESTEP = 1.0 / TARGET_UPS; // Update interval in seconds
constexpr float SIM_SPEED = 4.0; // How large each update should be
constexpr float MASS = 1.0; // Mass spring system
constexpr float SPRING_CONSTANT = 5.0; // Mass spring system
constexpr float DAMPENING_CONSTANT = 1.0; // Mass spring system
constexpr float REST_LENGTH = 3.0; // Mass spring system
constexpr float VERLET_DAMPENING = 0.05; // [0, 1]
constexpr float BH_FORCE = 2.5; // Barnes-Hut [1.0, 3.0]
constexpr float THETA = 0.8; // Barnes-Hut [0.5, 1.0]
constexpr float SOFTENING = 0.01; // Barnes-Hut [0.01, 1.0]
constexpr float SIM_SPEED = 4.0; // How large each update should be
constexpr float MASS = 1.0; // Mass spring system
constexpr float SPRING_CONSTANT = 5.0; // Mass spring system
constexpr float DAMPENING_CONSTANT = 1.0; // Mass spring system
constexpr float REST_LENGTH = 3.0; // Mass spring system
constexpr float VERLET_DAMPENING = 0.05; // [0, 1]
constexpr float BH_FORCE = 2.5; // Barnes-Hut [1.0, 3.0]
constexpr float THETA = 0.8; // Barnes-Hut [0.5, 1.0]
constexpr float SOFTENING = 0.01; // Barnes-Hut [0.01, 1.0]
// Graph Drawing
constexpr Color EDGE_COLOR = DARKBLUE;
@ -70,4 +72,4 @@ constexpr Color BLOCK_COLOR = DARKBLUE;
constexpr Color TARGET_BLOCK_COLOR = RED;
constexpr Color WALL_COLOR = BLACK;
#endif
#endif