This commit is contained in:
2026-03-05 21:47:48 +01:00
parent c8d6541221
commit 9de0d06806
12 changed files with 289 additions and 233 deletions

View File

@ -4,10 +4,43 @@
#include <cfloat>
#include <raymath.h>
auto octree::node::child_count() const -> int
auto octree::clear() -> void
{
nodes.clear();
// mass_centers.clear();
// mass_totals.clear();
// box_mins.clear();
// box_maxs.clear();
// childrens.clear();
// mass_ids.clear();
// leafs.clear();
}
auto octree::reserve(const size_t count) -> void
{
nodes.reserve(count);
// mass_centers.reserve(count);
// mass_totals.reserve(count);
// box_mins.reserve(count);
// box_maxs.reserve(count);
// childrens.reserve(count);
// mass_ids.reserve(count);
// leafs.reserve(count);
}
auto octree::empty() const -> bool
{
return nodes.empty();
// return mass_centers.empty();
}
auto octree::get_child_count(const int node_idx) const -> int
{
int child_count = 0;
for (const int child : children) {
for (const int child : nodes[node_idx].children) {
if (child != -1) {
++child_count;
}
@ -15,88 +48,33 @@ auto octree::node::child_count() const -> int
return child_count;
}
auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
{
const node& n = nodes[node_idx];
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
// The octant is encoded as a 3-bit integer "zyx". The node area is split
// along all 3 axes, if a position is right of an axis, this bit is set to 1.
// If a position is right of the x-axis and y-axis and left of the z-axis, the
// encoded octant is "011".
int octant = 0;
if (pos.x >= cx) {
octant |= 1;
}
if (pos.y >= cy) {
octant |= 2;
}
if (pos.z >= cz) {
octant |= 4;
}
return octant;
}
auto octree::get_child_bounds(const int node_idx, const int octant) const -> std::pair<Vector3, Vector3>
{
const node& n = nodes[node_idx];
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
Vector3 min = Vector3Zero();
Vector3 max = Vector3Zero();
// If (octant & 1), the octant is to the right of the node region's x-axis
// (see GetOctant). This means the left bound is the x-axis and the right
// bound the node's region max.
min.x = octant & 1 ? cx : n.box_min.x;
max.x = octant & 1 ? n.box_max.x : cx;
min.y = octant & 2 ? cy : n.box_min.y;
max.y = octant & 2 ? n.box_max.y : cy;
min.z = octant & 4 ? cz : n.box_min.z;
max.z = octant & 4 ? n.box_max.z : cz;
return std::make_pair(min, max);
}
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
{
node n;
n.box_min = box_min;
n.box_max = box_max;
nodes.emplace_back(n);
return static_cast<int>(nodes.size() - 1);
}
auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, const float mass,
auto octree::insert(const int node_idx,
const int mass_id,
const Vector3& pos,
const float mass,
const int depth) -> void
{
// infoln("Inserting position ({}, {}, {}) into octree at node {} (depth {})", pos.x, pos.y,
// pos.z, node_idx, depth);
if (depth > MAX_DEPTH) {
throw std::runtime_error(std::format("MAX_DEPTH! node={} box_min=({},{},{}) box_max=({},{},{}) pos=({},{},{})",
node_idx, nodes[node_idx].box_min.x, nodes[node_idx].box_min.y,
nodes[node_idx].box_min.z, nodes[node_idx].box_max.x,
nodes[node_idx].box_max.y, nodes[node_idx].box_max.z, pos.x, pos.y,
pos.z));
throw std::runtime_error("Octree insertion reachead max depth");
}
// NOTE: Do not store a nodes[node_idx] reference as the nodes vector might reallocate during
// this function
// We can place the particle in the empty leaf
if (nodes[node_idx].leaf && nodes[node_idx].mass_id == -1) {
const bool leaf = nodes[node_idx].leaf;
if (leaf && nodes[node_idx].mass_id == -1) {
nodes[node_idx].mass_id = mass_id;
nodes[node_idx].mass_center = pos;
nodes[node_idx].mass_total = mass;
return;
}
const Vector3& box_min = nodes[node_idx].box_min;
const Vector3& box_max = nodes[node_idx].box_max;
// The leaf is occupied, we need to subdivide
if (nodes[node_idx].leaf) {
if (leaf) {
const int existing_id = nodes[node_idx].mass_id;
const Vector3 existing_pos = nodes[node_idx].mass_center;
const float existing_mass = nodes[node_idx].mass_total;
@ -119,13 +97,13 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
// Convert the leaf to an internal node
nodes[node_idx].mass_id = -1;
nodes[node_idx].leaf = false;
nodes[node_idx].mass_total = 0.0;
nodes[node_idx].mass_center = Vector3Zero();
nodes[node_idx].mass_total = 0.0;
// Re-insert the existing mass into a new empty leaf (see above)
const int oct = get_octant(node_idx, existing_pos);
const int oct = get_octant(box_min, box_max, existing_pos);
if (nodes[node_idx].children[oct] == -1) {
const auto& [min, max] = get_child_bounds(node_idx, oct);
const auto& [min, max] = get_child_bounds(box_min, box_max, oct);
const int child_idx = create_empty_leaf(min, max);
nodes[node_idx].children[oct] = child_idx;
}
@ -133,9 +111,9 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
}
// Insert the new mass
const int oct = get_octant(node_idx, pos);
const int oct = get_octant(box_min, box_max, pos);
if (nodes[node_idx].children[oct] == -1) {
const auto& [min, max] = get_child_bounds(node_idx, oct);
const auto& [min, max] = get_child_bounds(box_min, box_max, oct);
const int child_idx = create_empty_leaf(min, max);
nodes[node_idx].children[oct] = child_idx;
}
@ -143,9 +121,7 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
// Update the center of mass
const float new_mass = nodes[node_idx].mass_total + mass;
nodes[node_idx].mass_center.x = (nodes[node_idx].mass_center.x * nodes[node_idx].mass_total + pos.x) / new_mass;
nodes[node_idx].mass_center.y = (nodes[node_idx].mass_center.y * nodes[node_idx].mass_total + pos.y) / new_mass;
nodes[node_idx].mass_center.z = (nodes[node_idx].mass_center.z * nodes[node_idx].mass_total + pos.z) / new_mass;
nodes[node_idx].mass_center = (nodes[node_idx].mass_center * nodes[node_idx].mass_total + pos) / new_mass;
nodes[node_idx].mass_total = new_mass;
}
@ -155,8 +131,8 @@ auto octree::build_octree(octree& t, const std::vector<Vector3>& positions) -> v
ZoneScoped;
#endif
t.nodes.clear();
t.nodes.reserve(positions.size() * 2);
t.clear();
t.reserve(positions.size() * 2);
// Compute bounding box around all masses
Vector3 min{FLT_MAX, FLT_MAX, FLT_MAX};
@ -194,28 +170,36 @@ auto octree::calculate_force(const int node_idx, const Vector3& pos) const -> Ve
}
const node& n = nodes[node_idx];
if (std::abs(n.mass_total) <= 0.001f) {
const float mass_total = n.mass_total;
const Vector3& mass_center = n.mass_center;
const Vector3& box_min = n.box_min;
const Vector3& box_max = n.box_max;
const std::array<int, 8>& children = n.children;
const bool leaf = n.leaf;
if (std::abs(mass_total) <= 0.001f) {
return Vector3Zero();
}
const Vector3 diff = Vector3Subtract(pos, n.mass_center);
const Vector3 diff = Vector3Subtract(pos, mass_center);
float dist_sq = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
// Softening
dist_sq += SOFTENING;
// Barnes-Hut
const float size = n.box_max.x - n.box_min.x;
if (n.leaf || size * size / dist_sq < THETA * THETA) {
const float size = box_max.x - box_min.x;
if (leaf || size * size / dist_sq < THETA * THETA) {
const float dist = std::sqrt(dist_sq);
const float force_mag = BH_FORCE * n.mass_total / dist_sq;
const float force_mag = BH_FORCE * mass_total / dist_sq;
return Vector3Scale(diff, force_mag / dist);
}
// Collect child forces
Vector3 force = Vector3Zero();
for (const int child : n.children) {
for (const int child : children) {
if (child >= 0) {
const Vector3 child_force = calculate_force(child, pos);