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include/cpu_spring_system.hpp
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include/cpu_spring_system.hpp
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#ifndef MASS_SPRING_SYSTEM_HPP_
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#define MASS_SPRING_SYSTEM_HPP_
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#include "octree.hpp"
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#include "config.hpp"
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#include <optional>
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#include <raylib.h>
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class cpu_spring_system
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{
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public:
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class spring
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{
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public:
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size_t a;
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size_t b;
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public:
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spring(const size_t _a, const size_t _b)
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: a(_a), b(_b) {}
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};
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public:
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static constexpr int SMALL_TASK_BLOCK_SIZE = 256;
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static constexpr int LARGE_TASK_BLOCK_SIZE = 256;
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octree tree;
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// This is the main ownership of all the states/masses/springs.
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std::vector<Vector3> positions;
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std::vector<Vector3> previous_positions; // for verlet integration
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std::vector<Vector3> velocities;
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std::vector<Vector3> forces;
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std::vector<spring> springs;
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public:
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cpu_spring_system() {}
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cpu_spring_system(const cpu_spring_system& copy) = delete;
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auto operator=(const cpu_spring_system& copy) -> cpu_spring_system& = delete;
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cpu_spring_system(cpu_spring_system& move) = delete;
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auto operator=(cpu_spring_system&& move) -> cpu_spring_system& = delete;
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public:
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auto clear() -> void;
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auto add_mass() -> void;
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auto add_spring(size_t a, size_t b) -> void;
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auto clear_forces() -> void;
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auto calculate_spring_force(size_t s) -> void;
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auto calculate_spring_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
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auto calculate_repulsion_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
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auto integrate_velocity(size_t m, float dt) -> void;
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auto integrate_position(size_t m, float dt) -> void;
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auto verlet_update(size_t m, float dt) -> void;
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auto update(float dt, std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
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auto center_masses(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
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};
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#endif
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