render klotski board
This commit is contained in:
22
src/main.cpp
22
src/main.cpp
@ -1,5 +1,3 @@
|
||||
#include "mass_springs.hpp"
|
||||
|
||||
#define VERLET_UPDATE
|
||||
|
||||
#include <iostream>
|
||||
@ -7,6 +5,8 @@
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.hpp"
|
||||
#include "klotski.hpp"
|
||||
#include "mass_springs.hpp"
|
||||
#include "renderer.hpp"
|
||||
|
||||
auto main(int argc, char *argv[]) -> int {
|
||||
@ -21,8 +21,7 @@ auto main(int argc, char *argv[]) -> int {
|
||||
SetConfigFlags(FLAG_VSYNC_HINT);
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||
|
||||
InitWindow(WIDTH, HEIGHT, "MassSprings");
|
||||
|
||||
InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
|
||||
|
||||
MassSpringSystem mass_springs;
|
||||
mass_springs.AddMass(1.0, Vector3(-0.5, 0.5, 0.0), true);
|
||||
@ -33,6 +32,18 @@ auto main(int argc, char *argv[]) -> int {
|
||||
mass_springs.AddSpring(1, 2, DEFAULT_SPRING_CONSTANT,
|
||||
DEFAULT_DAMPENING_CONSTANT, DEFAULT_REST_LENGTH);
|
||||
|
||||
State s = State(4, 5);
|
||||
Block a = Block(0, 0, 2, 1, false);
|
||||
Block b = Block(0, 1, 1, 3, true);
|
||||
Block c = Block(0, 2, "45");
|
||||
Block d = Block(0, 3, "de");
|
||||
|
||||
s.AddBlock(a);
|
||||
s.AddBlock(b);
|
||||
for (Block block : s) {
|
||||
std::cout << "Block (" << block.x << ", " << block.y << ")" << std::endl;
|
||||
}
|
||||
|
||||
Renderer renderer(WIDTH, HEIGHT);
|
||||
Edge2Set edges;
|
||||
edges.reserve(mass_springs.springs.size());
|
||||
@ -55,8 +66,9 @@ auto main(int argc, char *argv[]) -> int {
|
||||
renderer.Transform(edges, vertices, mass_springs, abstime * ROTATION_SPEED,
|
||||
CAMERA_DISTANCE);
|
||||
renderer.DrawMassSprings(edges, vertices);
|
||||
renderer.DrawKlotski(s); // TODO: Don't need to render each frame
|
||||
renderer.DrawTextures();
|
||||
|
||||
renderer.Draw(viewport);
|
||||
abstime += frametime;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user