build octree async and reuse tree from last frame (disabled as it breaks physics)
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@ -12,7 +12,7 @@
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auto state_manager::synced_try_insert_state(const puzzle& state) -> size_t
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{
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if (state_indices.contains(state)) {
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return state_indices.at(state);
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return state_indices[state];
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}
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const size_t index = state_pool.size();
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@ -148,7 +148,7 @@ auto state_manager::append_preset_file(const std::string& preset_name) -> bool
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auto state_manager::load_preset(const size_t preset) -> void
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{
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clear_graph_and_add_current(preset_states.at(preset));
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clear_graph_and_add_current(preset_states[preset]);
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current_preset = preset;
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edited = false;
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}
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@ -270,8 +270,8 @@ auto state_manager::goto_most_distant_state() -> void
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int max_distance = 0;
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size_t max_distance_index = 0;
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for (size_t i = 0; i < node_target_distances.distances.size(); ++i) {
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if (node_target_distances.distances.at(i) > max_distance) {
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max_distance = node_target_distances.distances.at(i);
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if (node_target_distances.distances[i] > max_distance) {
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max_distance = node_target_distances.distances[i];
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max_distance_index = i;
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}
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}
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@ -285,7 +285,7 @@ auto state_manager::goto_closest_target_state() -> void
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return;
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}
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update_current_state(get_state(node_target_distances.nearest_targets.at(current_state_index)));
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update_current_state(get_state(node_target_distances.nearest_targets[current_state_index]));
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}
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auto state_manager::populate_graph() -> void
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@ -306,9 +306,9 @@ auto state_manager::populate_graph() -> void
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const auto& [states, _links] = s.explore_state_space();
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synced_insert_statespace(states, _links);
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current_state_index = state_indices.at(p);
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current_state_index = state_indices[p];
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previous_state_index = current_state_index;
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starting_state_index = state_indices.at(s);
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starting_state_index = state_indices[s];
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// Search for cool stuff
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populate_winning_indices();
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@ -393,7 +393,7 @@ auto state_manager::get_starting_index() const -> size_t
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auto state_manager::get_state(const size_t index) const -> const puzzle&
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{
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return state_pool.at(index);
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return state_pool[index];
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}
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auto state_manager::get_current_state() const -> const puzzle&
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@ -468,7 +468,7 @@ auto state_manager::get_preset_count() const -> size_t
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auto state_manager::get_current_preset_comment() const -> const std::string&
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{
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return preset_comments.at(current_preset);
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return preset_comments[current_preset];
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}
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auto state_manager::has_history() const -> bool
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