build octree async and reuse tree from last frame (disabled as it breaks physics)
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@ -542,7 +542,7 @@ auto puzzle::try_get_invalid_reason() const -> std::optional<std::string>
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const auto [w, h, gx, gy, r, g] = unpack_meta();
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infoln("Validating puzzle {}", string_repr());
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traceln("Validating puzzle \"{}\"", string_repr());
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const std::optional<block>& b = try_get_target_block();
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if (get_goal() && !b) {
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