build octree async and reuse tree from last frame (disabled as it breaks physics)
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
#include "octree.hpp"
|
||||
#include "config.hpp"
|
||||
#include "util.hpp"
|
||||
|
||||
#include <cfloat>
|
||||
#include <raymath.h>
|
||||
|
||||
#ifdef TRACY
|
||||
@ -19,16 +19,6 @@ auto octree::node::child_count() const -> int
|
||||
return child_count;
|
||||
}
|
||||
|
||||
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
|
||||
{
|
||||
node n;
|
||||
n.box_min = box_min;
|
||||
n.box_max = box_max;
|
||||
nodes.emplace_back(n);
|
||||
|
||||
return static_cast<int>(nodes.size() - 1);
|
||||
}
|
||||
|
||||
auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
|
||||
{
|
||||
const node& n = nodes[node_idx];
|
||||
@ -75,6 +65,16 @@ auto octree::get_child_bounds(const int node_idx, const int octant) const -> std
|
||||
return std::make_pair(min, max);
|
||||
}
|
||||
|
||||
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
|
||||
{
|
||||
node n;
|
||||
n.box_min = box_min;
|
||||
n.box_max = box_max;
|
||||
nodes.emplace_back(n);
|
||||
|
||||
return static_cast<int>(nodes.size() - 1);
|
||||
}
|
||||
|
||||
auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, const float mass,
|
||||
const int depth) -> void
|
||||
{
|
||||
@ -153,6 +153,44 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
|
||||
nodes[node_idx].mass_total = new_mass;
|
||||
}
|
||||
|
||||
auto octree::build_octree(octree& t, const std::vector<Vector3>& positions) -> void
|
||||
{
|
||||
#ifdef TRACY
|
||||
ZoneScoped;
|
||||
#endif
|
||||
|
||||
t.nodes.clear();
|
||||
t.nodes.reserve(positions.size() * 2);
|
||||
|
||||
// Compute bounding box around all masses
|
||||
Vector3 min{FLT_MAX, FLT_MAX, FLT_MAX};
|
||||
Vector3 max{-FLT_MAX, -FLT_MAX, -FLT_MAX};
|
||||
for (const auto& [x, y, z] : positions) {
|
||||
min.x = std::min(min.x, x);
|
||||
max.x = std::max(max.x, x);
|
||||
min.y = std::min(min.y, y);
|
||||
max.y = std::max(max.y, y);
|
||||
min.z = std::min(min.z, z);
|
||||
max.z = std::max(max.z, z);
|
||||
}
|
||||
|
||||
// Pad the bounding box
|
||||
constexpr float pad = 1.0;
|
||||
min = Vector3Subtract(min, Vector3Scale(Vector3One(), pad));
|
||||
max = Vector3Add(max, Vector3Scale(Vector3One(), pad));
|
||||
|
||||
// Make it cubic (so subdivisions are balanced)
|
||||
const float max_extent = std::max({max.x - min.x, max.y - min.y, max.z - min.z});
|
||||
max = Vector3Add(min, Vector3Scale(Vector3One(), max_extent));
|
||||
|
||||
// Root node spans the entire area
|
||||
const int root = t.create_empty_leaf(min, max);
|
||||
|
||||
for (size_t i = 0; i < positions.size(); ++i) {
|
||||
t.insert(root, static_cast<int>(i), positions[i], MASS, 0);
|
||||
}
|
||||
}
|
||||
|
||||
auto octree::calculate_force(const int node_idx, const Vector3& pos) const -> Vector3
|
||||
{
|
||||
if (node_idx < 0) {
|
||||
|
||||
Reference in New Issue
Block a user