rename files based on their classes
This commit is contained in:
194
src/threaded_physics.cpp
Normal file
194
src/threaded_physics.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
#include "threaded_physics.hpp"
|
||||
#include "config.hpp"
|
||||
#include "mass_spring_system.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#ifdef TRACY
|
||||
#include <tracy/Tracy.hpp>
|
||||
#endif
|
||||
|
||||
auto threaded_physics::physics_thread(physics_state& state) -> void
|
||||
{
|
||||
#ifdef THREADPOOL
|
||||
BS::this_thread::set_os_thread_name("physics");
|
||||
#endif
|
||||
|
||||
mass_spring_system mass_springs;
|
||||
|
||||
const auto visitor = overloads{
|
||||
[&](const struct add_mass& am)
|
||||
{
|
||||
mass_springs.add_mass();
|
||||
},
|
||||
[&](const struct add_spring& as)
|
||||
{
|
||||
mass_springs.add_spring(as.a, as.b);
|
||||
},
|
||||
[&](const struct clear_graph& cg)
|
||||
{
|
||||
mass_springs.clear();
|
||||
},
|
||||
};
|
||||
|
||||
std::chrono::time_point last = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> physics_accumulator(0);
|
||||
std::chrono::duration<double> ups_accumulator(0);
|
||||
int loop_iterations = 0;
|
||||
|
||||
while (state.running.load()) {
|
||||
#ifdef TRACY
|
||||
FrameMarkStart("PhysicsThread");
|
||||
#endif
|
||||
|
||||
// Time tracking
|
||||
std::chrono::time_point now = std::chrono::high_resolution_clock::now();
|
||||
const std::chrono::duration<double> deltatime = now - last;
|
||||
physics_accumulator += deltatime;
|
||||
ups_accumulator += deltatime;
|
||||
last = now;
|
||||
|
||||
// Handle queued commands
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(state.command_mtx);
|
||||
#endif
|
||||
while (!state.pending_commands.empty()) {
|
||||
command& cmd = state.pending_commands.front();
|
||||
cmd.visit(visitor);
|
||||
state.pending_commands.pop();
|
||||
}
|
||||
}
|
||||
|
||||
if (mass_springs.masses.empty()) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Physics update
|
||||
if (physics_accumulator.count() > TIMESTEP) {
|
||||
mass_springs.clear_forces();
|
||||
mass_springs.calculate_spring_forces();
|
||||
mass_springs.calculate_repulsion_forces();
|
||||
mass_springs.verlet_update(TIMESTEP * SIM_SPEED);
|
||||
|
||||
// This is only helpful if we're drawing a grid at (0, 0, 0). Otherwise, it's just
|
||||
// expensive and yields no benefit since we can lock the camera to the center of mass
|
||||
// cheaply. mass_springs.center_masses();
|
||||
|
||||
++loop_iterations;
|
||||
physics_accumulator -= std::chrono::duration<double>(TIMESTEP);
|
||||
}
|
||||
|
||||
// Publish the positions for the renderer (copy)
|
||||
#ifdef TRACY
|
||||
FrameMarkStart("PhysicsThreadProduceLock");
|
||||
#endif
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::unique_lock<LockableBase(std::mutex)> lock(state.data_mtx);
|
||||
#else
|
||||
std::unique_lock<std::mutex> lock(state.data_mtx);
|
||||
#endif
|
||||
state.data_consumed_cnd.wait(lock, [&]
|
||||
{
|
||||
return state.data_consumed || !state.running.load();
|
||||
});
|
||||
if (!state.running.load()) {
|
||||
// Running turned false while we were waiting for the condition
|
||||
break;
|
||||
}
|
||||
|
||||
if (ups_accumulator.count() > 1.0) {
|
||||
// Update each second
|
||||
state.ups = loop_iterations;
|
||||
loop_iterations = 0;
|
||||
ups_accumulator = std::chrono::duration<double>(0);
|
||||
}
|
||||
if (mass_springs.tree.nodes.empty()) {
|
||||
state.mass_center = Vector3Zero();
|
||||
} else {
|
||||
state.mass_center = mass_springs.tree.nodes.at(0).mass_center;
|
||||
}
|
||||
|
||||
state.masses.clear();
|
||||
state.masses.reserve(mass_springs.masses.size());
|
||||
for (const auto& mass : mass_springs.masses) {
|
||||
state.masses.emplace_back(mass.position);
|
||||
}
|
||||
|
||||
state.mass_count = mass_springs.masses.size();
|
||||
state.spring_count = mass_springs.springs.size();
|
||||
|
||||
state.data_ready = true;
|
||||
state.data_consumed = false;
|
||||
}
|
||||
// Notify the rendering thread that new data is available
|
||||
state.data_ready_cnd.notify_all();
|
||||
#ifdef TRACY
|
||||
FrameMarkEnd("PhysicsThreadProduceLock");
|
||||
|
||||
FrameMarkEnd("PhysicsThread");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
auto threaded_physics::add_mass_cmd() -> void
|
||||
{
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(state.command_mtx);
|
||||
#endif
|
||||
state.pending_commands.emplace(add_mass{});
|
||||
}
|
||||
}
|
||||
|
||||
auto threaded_physics::add_spring_cmd(const size_t a, const size_t b) -> void
|
||||
{
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(state.command_mtx);
|
||||
#endif
|
||||
state.pending_commands.emplace(add_spring{a, b});
|
||||
}
|
||||
}
|
||||
|
||||
auto threaded_physics::clear_cmd() -> void
|
||||
{
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(state.command_mtx);
|
||||
#endif
|
||||
state.pending_commands.emplace(clear_graph{});
|
||||
}
|
||||
}
|
||||
|
||||
auto threaded_physics::add_mass_springs_cmd(const size_t num_masses,
|
||||
const std::vector<std::pair<size_t, size_t>>& springs) -> void
|
||||
{
|
||||
{
|
||||
#ifdef TRACY
|
||||
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(state.command_mtx);
|
||||
#endif
|
||||
for (size_t i = 0; i < num_masses; ++i) {
|
||||
state.pending_commands.emplace(add_mass{});
|
||||
}
|
||||
for (const auto& [from, to] : springs) {
|
||||
state.pending_commands.emplace(add_spring{from, to});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user