rename files based on their classes
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@ -3,8 +3,9 @@
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#include <raylib.h>
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#include "config.hpp"
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#include "input.hpp"
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#include "physics.hpp"
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#include "input_handler.hpp"
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#include "mass_spring_system.hpp"
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#include "threaded_physics.hpp"
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#include "renderer.hpp"
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#include "state_manager.hpp"
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#include "user_interface.hpp"
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@ -136,7 +137,7 @@ auto main(int argc, char* argv[]) -> int
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// Update the camera after the physics, so target lock is smooth
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size_t current_index = state.get_current_index();
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if (masses.size() > current_index) {
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const mass& current_mass = mass(masses.at(current_index));
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const mass_spring_system::mass& current_mass = mass_spring_system::mass(masses.at(current_index));
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camera.update(current_mass.position, mass_center, input.camera_lock,
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input.camera_mass_center_lock);
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}
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