rename files based on their classes
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114
include/mass_spring_system.hpp
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114
include/mass_spring_system.hpp
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#ifndef MASS_SPRING_SYSTEM_HPP_
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#define MASS_SPRING_SYSTEM_HPP_
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#include "octree.hpp"
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#include "util.hpp"
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#include "config.hpp"
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#include <raylib.h>
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#include <raymath.h>
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#ifdef THREADPOOL
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#if defined(_WIN32)
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#define NOGDI // All GDI defines and routines
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#define NOUSER // All USER defines and routines
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#endif
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#define BS_THREAD_POOL_NATIVE_EXTENSIONS
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#include <BS_thread_pool.hpp>
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#if defined(_WIN32) // raylib uses these names as function parameters
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#undef near
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#undef far
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#endif
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#endif
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class mass_spring_system
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{
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public:
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class mass
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{
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public:
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Vector3 position = Vector3Zero();
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Vector3 previous_position = Vector3Zero(); // for verlet integration
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Vector3 velocity = Vector3Zero();
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Vector3 force = Vector3Zero();
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public:
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mass() = delete;
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explicit mass(const Vector3 _position)
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: position(_position), previous_position(_position) {}
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public:
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auto clear_force() -> void;
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auto calculate_velocity(float delta_time) -> void;
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auto calculate_position(float delta_time) -> void;
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auto verlet_update(float delta_time) -> void;
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};
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class spring
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{
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public:
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size_t a;
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size_t b;
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public:
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spring(const size_t _a, const size_t _b)
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: a(_a), b(_b) {}
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public:
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static auto calculate_spring_force(mass& _a, mass& _b) -> void;
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};
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private:
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#ifdef THREADPOOL
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BS::thread_pool<> threads;
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#endif
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public:
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octree tree;
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// This is the main ownership of all the states/masses/springs.
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std::vector<mass> masses;
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std::vector<spring> springs;
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public:
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mass_spring_system()
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#ifdef THREADPOOL
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: threads(std::thread::hardware_concurrency() - 1, set_thread_name)
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#endif
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{
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infoln("Using Barnes-Hut + Octree repulsion force calculation.");
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#ifdef THREADPOOL
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infoln("Thread-pool: {} threads.", threads.get_thread_count());
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#else
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infoln("Thread-pool: Disabled.");
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#endif
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}
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mass_spring_system(const mass_spring_system& copy) = delete;
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auto operator=(const mass_spring_system& copy) -> mass_spring_system& = delete;
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mass_spring_system(mass_spring_system& move) = delete;
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auto operator=(mass_spring_system&& move) -> mass_spring_system& = delete;
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private:
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#ifdef THREADPOOL
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static auto set_thread_name(size_t idx) -> void;
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#endif
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auto build_octree() -> void;
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public:
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auto clear() -> void;
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auto add_mass() -> void;
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auto add_spring(size_t a, size_t b) -> void;
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auto clear_forces() -> void;
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auto calculate_spring_forces() -> void;
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auto calculate_repulsion_forces() -> void;
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auto verlet_update(float delta_time) -> void;
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auto center_masses() -> void;
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};
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#endif
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