improve rendering performance even more by using instanced rendering
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@ -43,8 +43,8 @@ auto main(int argc, char *argv[]) -> int {
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#endif
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// RayLib window setup
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SetTraceLogLevel(LOG_ERROR);
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SetConfigFlags(FLAG_VSYNC_HINT);
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// SetTraceLogLevel(LOG_ERROR);
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// SetConfigFlags(FLAG_VSYNC_HINT);
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
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@ -105,7 +105,6 @@ auto main(int argc, char *argv[]) -> int {
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renderer.UpdateCamera(mass_springs, state.current_state);
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renderer.UpdateTextureSizes();
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renderer.ReallocateGraphMeshIfNecessary(mass_springs);
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renderer.DrawMassSprings(mass_springs, state.current_state,
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state.winning_states);
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