squash merge threaded-physics into main
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@ -133,9 +133,9 @@ auto InputHandler::HandleKeys() -> void {
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} else if (IsKeyPressed(KEY_C)) {
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state.ClearGraph();
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} else if (IsKeyPressed(KEY_I)) {
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renderer.mark_solutions = !renderer.mark_solutions;
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mark_solutions = !mark_solutions;
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} else if (IsKeyPressed(KEY_O)) {
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renderer.connect_solutions = !renderer.connect_solutions;
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connect_solutions = !connect_solutions;
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} else if (IsKeyPressed(KEY_F)) {
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state.current_state.ToggleRestricted();
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state.ClearGraph();
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