add popups to certain user actions

This commit is contained in:
2026-02-28 21:29:57 +01:00
parent bc8dd423be
commit 809fbf1b93
20 changed files with 513 additions and 251 deletions

View File

@ -5,9 +5,28 @@
#include "state_manager.hpp"
#include <functional>
#include <queue>
#include <raylib.h>
#include <raymath.h>
struct show_ok_message
{
std::string title;
std::string message;
};
struct show_yes_no_message
{
std::string title;
std::string message;
std::function<void(void)> on_yes;
};
struct show_save_preset_window
{};
using ui_command = std::variant<show_ok_message, show_yes_no_message, show_save_preset_window>;
class input_handler
{
struct generic_handler
@ -36,6 +55,8 @@ public:
state_manager& state;
orbit_camera& camera;
std::queue<ui_command> ui_commands;
bool disable = false;
// Block selection
@ -115,7 +136,7 @@ public:
auto load_next_preset() -> void;
auto goto_starting_state() -> void;
auto populate_graph() const -> void;
auto clear_graph() const -> void;
auto clear_graph() -> void;
auto toggle_mark_solutions() -> void;
auto toggle_connect_solutions() -> void;
auto toggle_mark_path() -> void;
@ -132,20 +153,25 @@ public:
auto add_board_row() const -> void;
auto toggle_editing() -> void;
auto clear_goal() const -> void;
auto save_preset() -> void;
// General
auto register_generic_handler(const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_pressed_handler(MouseButton button, const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_pressed_handler(MouseButton button,
const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_released_handler(MouseButton button, const std::function<void(input_handler&)>& handler)
auto register_mouse_released_handler(MouseButton button,
const std::function<void(input_handler&)>& handler)
-> void;
auto register_key_pressed_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
auto register_key_pressed_handler(KeyboardKey key,
const std::function<void(input_handler&)>& handler) -> void;
auto register_key_released_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
auto register_key_released_handler(KeyboardKey key,
const std::function<void(input_handler&)>& handler) -> void;
auto handle_input() -> void;
};
#endif
#endif