allow to restrict block movement to principal block directions + add more samples
This commit is contained in:
@ -9,11 +9,11 @@ constexpr int HEIGHT = 1300;
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// Camera Controls
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// Camera Controls
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constexpr float SIM_SPEED = 4.0;
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constexpr float SIM_SPEED = 4.0;
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constexpr float CAMERA_DISTANCE = 4.0;
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constexpr float CAMERA_DISTANCE = 250.0;
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constexpr float MIN_CAMERA_DISTANCE = 2.0;
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constexpr float MIN_CAMERA_DISTANCE = 2.0;
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constexpr float MAX_CAMERA_DISTANCE = 150.0;
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constexpr float MAX_CAMERA_DISTANCE = 2000.0;
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constexpr float ZOOM_SPEED = 1.5;
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constexpr float ZOOM_SPEED = 10.0;
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constexpr float PAN_SPEED = 1.0;
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constexpr float PAN_SPEED = 2.0;
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constexpr float ROT_SPEED = 1.0;
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constexpr float ROT_SPEED = 1.0;
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// Physics Engine
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// Physics Engine
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@ -21,7 +21,7 @@ constexpr float SPRING_CONSTANT = 1.5;
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constexpr float DAMPENING_CONSTANT = 0.8;
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constexpr float DAMPENING_CONSTANT = 0.8;
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constexpr float REST_LENGTH = 1.0;
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constexpr float REST_LENGTH = 1.0;
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constexpr float REPULSION_FORCE = 0.1;
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constexpr float REPULSION_FORCE = 0.1;
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constexpr float REPULSION_RANGE = 3.0 * REST_LENGTH;
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constexpr float REPULSION_RANGE = 5.0 * REST_LENGTH;
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constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
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constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
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// Graph Drawing
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// Graph Drawing
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@ -118,6 +118,8 @@ public:
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auto ToString() const -> std::string;
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auto ToString() const -> std::string;
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auto GetPrincipalDirs() const -> int;
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auto Covers(int xx, int yy) const -> bool;
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auto Covers(int xx, int yy) const -> bool;
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auto Collides(const Block &other) const -> bool;
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auto Collides(const Block &other) const -> bool;
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@ -131,8 +133,9 @@ public:
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// block's pivot being its top-left corner.
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// block's pivot being its top-left corner.
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class State {
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class State {
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public:
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public:
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const int width;
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int width;
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const int height;
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int height;
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bool restricted; // Only allow blocks to move in their principal direction
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std::string state;
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std::string state;
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// https://en.cppreference.com/w/cpp/iterator/input_iterator.html
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// https://en.cppreference.com/w/cpp/iterator/input_iterator.html
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@ -153,13 +156,13 @@ public:
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Block operator*() const {
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Block operator*() const {
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return Block(current_pos % state.width, current_pos / state.width,
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return Block(current_pos % state.width, current_pos / state.width,
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state.state.substr(current_pos * 2 + 4, 2));
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state.state.substr(current_pos * 2 + 5, 2));
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}
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}
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BlockIterator &operator++() {
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BlockIterator &operator++() {
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do {
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do {
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current_pos++;
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current_pos++;
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} while (state.state.substr(current_pos * 2 + 4, 2) == "..");
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} while (state.state.substr(current_pos * 2 + 5, 2) == "..");
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return *this;
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return *this;
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}
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}
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@ -171,9 +174,9 @@ public:
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};
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};
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public:
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public:
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State(int width, int height)
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State(int width, int height, bool restricted)
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: width(width), height(height),
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: width(width), height(height), restricted(restricted),
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state(std::format("{}x{}:{}", width, height,
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state(std::format("{}{}x{}:{}", restricted ? "R" : "F", width, height,
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std::string(width * height * 2, '.'))) {
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std::string(width * height * 2, '.'))) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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@ -187,8 +190,9 @@ public:
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}
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}
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State(std::string state)
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State(std::string state)
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: width(std::stoi(state.substr(0, 1))),
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: width(std::stoi(state.substr(1, 1))),
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height(std::stoi(state.substr(2, 1))), state(state) {
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height(std::stoi(state.substr(3, 1))),
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restricted(state.substr(0, 1) == "R"), state(state) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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exit(1);
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exit(1);
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@ -202,14 +206,31 @@ public:
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}
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}
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State(const State ©)
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State(const State ©)
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: width(copy.width), height(copy.height), state(copy.state) {}
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: width(copy.width), height(copy.height), restricted(copy.restricted),
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state(copy.state) {}
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State &operator=(const State ©) = delete;
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State &operator=(const State ©) {
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if (*this != copy) {
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width = copy.width;
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height = copy.height;
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restricted = copy.restricted;
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state = copy.state;
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}
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return *this;
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}
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State(State &&move)
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State(State &&move)
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: width(move.width), height(move.height), state(std::move(move.state)) {}
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: width(move.width), height(move.height), restricted(move.restricted),
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state(std::move(move.state)) {}
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State &operator=(State &&move) = delete;
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State &operator=(State &&move) {
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if (*this != move) {
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width = move.width;
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height = move.height;
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restricted = move.restricted, state = std::move(move.state);
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}
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return *this;
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};
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bool operator==(const State &other) const { return state == other.state; }
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bool operator==(const State &other) const { return state == other.state; }
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@ -24,6 +24,16 @@ auto Block::ToString() const -> std::string {
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}
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}
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}
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}
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auto Block::GetPrincipalDirs() const -> int {
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if (width > height) {
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return Direction::EAS | Direction::WES;
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} else if (height > width) {
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return Direction::NOR | Direction::SOU;
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} else {
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return Direction::NOR | Direction::EAS | Direction::SOU | Direction::WES;
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}
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}
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auto Block::Covers(int xx, int yy) const -> bool {
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auto Block::Covers(int xx, int yy) const -> bool {
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return xx >= x && xx < x + width && yy >= y && yy < y + height;
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return xx >= x && xx < x + width && yy >= y && yy < y + height;
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}
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}
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@ -46,7 +56,7 @@ auto State::AddBlock(Block block) -> bool {
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}
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}
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}
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}
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int index = 4 + (width * block.y + block.x) * 2;
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int index = 5 + (width * block.y + block.x) * 2;
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state.replace(index, 2, block.ToString());
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state.replace(index, 2, block.ToString());
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return true;
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return true;
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@ -72,7 +82,7 @@ auto State::RemoveBlock(int x, int y) -> bool {
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return false;
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return false;
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}
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}
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int index = 4 + (width * b.y + b.x) * 2;
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int index = 5 + (width * b.y + b.x) * 2;
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state.replace(index, 2, "..");
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state.replace(index, 2, "..");
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return true;
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return true;
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@ -84,30 +94,34 @@ auto State::MoveBlockAt(int x, int y, Direction dir) -> bool {
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return false;
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return false;
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}
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}
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int dirs = restricted ? block.GetPrincipalDirs()
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: Direction::NOR | Direction::EAS | Direction::SOU |
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Direction::WES;
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// Get target block
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// Get target block
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int target_x = block.x;
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int target_x = block.x;
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int target_y = block.y;
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int target_y = block.y;
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switch (dir) {
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switch (dir) {
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case Direction::NOR:
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case Direction::NOR:
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if (target_y < 1) {
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if (!(dirs & Direction::NOR) || target_y < 1) {
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return false;
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return false;
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}
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}
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target_y--;
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target_y--;
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break;
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break;
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case Direction::EAS:
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case Direction::EAS:
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if (target_x + block.width >= width) {
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if (!(dirs & Direction::EAS) || target_x + block.width >= width) {
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return false;
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return false;
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}
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}
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target_x++;
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target_x++;
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break;
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break;
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case Direction::SOU:
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case Direction::SOU:
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if (target_y + block.height >= height) {
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if (!(dirs & Direction::SOU) || target_y + block.height >= height) {
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return false;
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return false;
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}
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}
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target_y++;
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target_y++;
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break;
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break;
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case Direction::WES:
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case Direction::WES:
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if (target_x < 1) {
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if (!(dirs & Direction::WES) || target_x < 1) {
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return false;
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return false;
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}
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}
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target_x--;
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target_x--;
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@ -133,24 +147,36 @@ auto State::GetNextStates() const -> std::vector<State> {
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std::vector<State> new_states;
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std::vector<State> new_states;
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for (const Block &b : *this) {
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for (const Block &b : *this) {
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State north = *this;
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int dirs = restricted ? b.GetPrincipalDirs()
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if (north.MoveBlockAt(b.x, b.y, Direction::NOR)) {
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: Direction::NOR | Direction::EAS | Direction::SOU |
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new_states.push_back(north);
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Direction::WES;
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if (dirs & Direction::NOR) {
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State north = *this;
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if (north.MoveBlockAt(b.x, b.y, Direction::NOR)) {
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new_states.push_back(north);
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}
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}
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}
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State east = *this;
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if (dirs & Direction::EAS) {
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if (east.MoveBlockAt(b.x, b.y, Direction::EAS)) {
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State east = *this;
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new_states.push_back(east);
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if (east.MoveBlockAt(b.x, b.y, Direction::EAS)) {
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new_states.push_back(east);
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}
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}
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}
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State south = *this;
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if (dirs & Direction::SOU) {
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if (south.MoveBlockAt(b.x, b.y, Direction::SOU)) {
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State south = *this;
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new_states.push_back(south);
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if (south.MoveBlockAt(b.x, b.y, Direction::SOU)) {
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new_states.push_back(south);
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}
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}
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}
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State west = *this;
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if (dirs & Direction::WES) {
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if (west.MoveBlockAt(b.x, b.y, Direction::WES)) {
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State west = *this;
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new_states.push_back(west);
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if (west.MoveBlockAt(b.x, b.y, Direction::WES)) {
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new_states.push_back(west);
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}
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}
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}
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}
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}
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199
src/main.cpp
199
src/main.cpp
@ -1,3 +1,4 @@
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#include <functional>
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#define VERLET_UPDATE
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#define VERLET_UPDATE
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#include <chrono>
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#include <chrono>
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@ -12,8 +13,111 @@
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#include "mass_springs.hpp"
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#include "mass_springs.hpp"
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#include "renderer.hpp"
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#include "renderer.hpp"
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auto klotski_a() -> State {
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using StateGenerator = std::function<State(void)>;
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State s = State(4, 5);
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auto state_simple_1r() -> State {
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State s = State(4, 5, true);
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s.AddBlock(Block(0, 0, 1, 2, true));
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return s;
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}
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auto state_simple_1f() -> State {
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State s = State(4, 5, false);
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s.AddBlock(Block(0, 0, 1, 2, true));
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return s;
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}
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auto state_simple_2r() -> State {
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State s = State(4, 5, true);
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s.AddBlock(Block(0, 0, 1, 2, true));
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s.AddBlock(Block(1, 0, 1, 2, false));
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return s;
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}
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auto state_simple_2f() -> State {
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State s = State(4, 5, false);
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s.AddBlock(Block(0, 0, 1, 2, true));
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s.AddBlock(Block(1, 0, 1, 2, false));
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return s;
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}
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auto state_simple_3r() -> State {
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State s = State(4, 5, true);
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s.AddBlock(Block(0, 0, 1, 2, true));
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s.AddBlock(Block(1, 0, 1, 2, false));
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s.AddBlock(Block(2, 0, 1, 2, false));
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return s;
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}
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auto state_simple_3f() -> State {
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State s = State(4, 5, false);
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s.AddBlock(Block(0, 0, 1, 2, true));
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s.AddBlock(Block(1, 0, 1, 2, false));
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s.AddBlock(Block(2, 0, 1, 2, false));
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return s;
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}
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auto state_complex_1r() -> State {
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State s = State(6, 6, true);
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s.AddBlock(Block(1, 0, 1, 3, false));
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s.AddBlock(Block(3, 0, 2, 1, false));
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s.AddBlock(Block(5, 0, 1, 3, false));
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s.AddBlock(Block(3, 2, 2, 1, true));
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s.AddBlock(Block(3, 3, 1, 2, false));
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s.AddBlock(Block(4, 4, 2, 1, false));
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return s;
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}
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auto state_complex_2r() -> State {
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State s = State(6, 6, true);
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s.AddBlock(Block(2, 0, 1, 3, false));
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s.AddBlock(Block(0, 2, 2, 1, true));
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s.AddBlock(Block(1, 3, 2, 1, false));
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s.AddBlock(Block(1, 4, 2, 1, false));
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s.AddBlock(Block(5, 4, 1, 2, false));
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s.AddBlock(Block(0, 5, 3, 1, false));
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return s;
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}
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auto state_complex_3r() -> State {
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State s = State(6, 6, true);
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s.AddBlock(Block(0, 0, 3, 1, false));
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s.AddBlock(Block(5, 0, 1, 3, false));
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s.AddBlock(Block(2, 2, 1, 2, false));
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s.AddBlock(Block(3, 2, 2, 1, true));
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s.AddBlock(Block(3, 3, 1, 2, false));
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s.AddBlock(Block(4, 3, 2, 1, false));
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s.AddBlock(Block(0, 4, 1, 2, false));
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s.AddBlock(Block(2, 4, 1, 2, false));
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s.AddBlock(Block(4, 4, 2, 1, false));
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s.AddBlock(Block(3, 5, 3, 1, false));
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return s;
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}
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auto state_complex_4f() -> State {
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State s = State(4, 4, false);
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s.AddBlock(Block(0, 0, 2, 1, false));
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s.AddBlock(Block(3, 0, 1, 1, false));
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s.AddBlock(Block(0, 1, 1, 2, false));
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s.AddBlock(Block(1, 1, 2, 2, true));
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s.AddBlock(Block(3, 1, 1, 1, false));
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s.AddBlock(Block(3, 2, 1, 1, false));
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s.AddBlock(Block(0, 3, 1, 1, false));
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s.AddBlock(Block(1, 3, 1, 1, false));
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||||||
|
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto state_klotski() -> State {
|
||||||
|
State s = State(4, 5, false);
|
||||||
s.AddBlock(Block(0, 0, 1, 2, false));
|
s.AddBlock(Block(0, 0, 1, 2, false));
|
||||||
s.AddBlock(Block(1, 0, 2, 2, true));
|
s.AddBlock(Block(1, 0, 2, 2, true));
|
||||||
s.AddBlock(Block(3, 0, 1, 2, false));
|
s.AddBlock(Block(3, 0, 1, 2, false));
|
||||||
@ -28,34 +132,23 @@ auto klotski_a() -> State {
|
|||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto main(int argc, char *argv[]) -> int {
|
std::array<StateGenerator, 11> generators{
|
||||||
// if (argc < 2) {
|
state_simple_1r, state_simple_1f, state_simple_2r, state_simple_2f,
|
||||||
// std::cout << "Missing .klotski file." << std::endl;
|
state_simple_3r, state_simple_3f, state_complex_1r, state_complex_2r,
|
||||||
// return 1;
|
state_complex_3r, state_complex_4f, state_klotski};
|
||||||
// }
|
|
||||||
|
|
||||||
std::cout << "OpenMP: " << omp_get_max_threads() << " threads." << std::endl;
|
auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator)
|
||||||
|
-> State {
|
||||||
|
mass_springs.springs.clear();
|
||||||
|
mass_springs.masses.clear();
|
||||||
|
|
||||||
SetTraceLogLevel(LOG_ERROR);
|
State s = generator();
|
||||||
|
mass_springs.AddMass(1.0, Vector3Zero(), false, s.state);
|
||||||
// SetTargetFPS(165);
|
|
||||||
SetConfigFlags(FLAG_VSYNC_HINT);
|
|
||||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
|
||||||
// SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
|
|
||||||
|
|
||||||
InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
|
|
||||||
|
|
||||||
// Mass springs configuration
|
|
||||||
MassSpringSystem mass_springs;
|
|
||||||
|
|
||||||
// Klotski configuration
|
|
||||||
State board = klotski_a();
|
|
||||||
mass_springs.AddMass(1.0, Vector3Zero(), true, board.state);
|
|
||||||
|
|
||||||
// Closure solving
|
// Closure solving
|
||||||
std::pair<std::unordered_set<std::string>,
|
std::pair<std::unordered_set<std::string>,
|
||||||
std::vector<std::pair<std::string, std::string>>>
|
std::vector<std::pair<std::string, std::string>>>
|
||||||
closure = board.Closure();
|
closure = s.Closure();
|
||||||
for (const auto &state : closure.first) {
|
for (const auto &state : closure.first) {
|
||||||
Vector3 pos =
|
Vector3 pos =
|
||||||
Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
|
Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
|
||||||
@ -79,9 +172,34 @@ auto main(int argc, char *argv[]) -> int {
|
|||||||
mass_springs.springs.size()
|
mass_springs.springs.size()
|
||||||
<< " Bytes for springs." << std::endl;
|
<< " Bytes for springs." << std::endl;
|
||||||
|
|
||||||
|
return s;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto main(int argc, char *argv[]) -> int {
|
||||||
|
// if (argc < 2) {
|
||||||
|
// std::cout << "Missing .klotski file." << std::endl;
|
||||||
|
// return 1;
|
||||||
|
// }
|
||||||
|
|
||||||
|
std::cout << "OpenMP: " << omp_get_max_threads() << " threads." << std::endl;
|
||||||
|
|
||||||
|
SetTraceLogLevel(LOG_ERROR);
|
||||||
|
|
||||||
|
// SetTargetFPS(60);
|
||||||
|
SetConfigFlags(FLAG_VSYNC_HINT);
|
||||||
|
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||||
|
// SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
|
||||||
|
|
||||||
|
InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
|
||||||
|
|
||||||
// Rendering configuration
|
// Rendering configuration
|
||||||
Renderer renderer(WIDTH, HEIGHT);
|
Renderer renderer(WIDTH, HEIGHT);
|
||||||
|
|
||||||
|
// Klotski configuration
|
||||||
|
int current_generator = 0;
|
||||||
|
MassSpringSystem mass_springs;
|
||||||
|
State board = apply_state(mass_springs, generators[current_generator]);
|
||||||
|
|
||||||
// Game loop
|
// Game loop
|
||||||
float frametime;
|
float frametime;
|
||||||
int hov_x = 0;
|
int hov_x = 0;
|
||||||
@ -144,17 +262,28 @@ auto main(int argc, char *argv[]) -> int {
|
|||||||
}
|
}
|
||||||
} else if (IsKeyPressed(KEY_P)) {
|
} else if (IsKeyPressed(KEY_P)) {
|
||||||
std::cout << board.state << std::endl;
|
std::cout << board.state << std::endl;
|
||||||
|
} else if (IsKeyPressed(KEY_N)) {
|
||||||
|
current_generator =
|
||||||
|
(generators.size() + current_generator - 1) % generators.size();
|
||||||
|
board = apply_state(mass_springs, generators[current_generator]);
|
||||||
|
} else if (IsKeyPressed(KEY_M)) {
|
||||||
|
current_generator = (current_generator + 1) % generators.size();
|
||||||
|
board = apply_state(mass_springs, generators[current_generator]);
|
||||||
|
} else if (IsKeyPressed(KEY_R)) {
|
||||||
|
board = generators[current_generator]();
|
||||||
}
|
}
|
||||||
if (previous_state != board.state) {
|
|
||||||
mass_springs.AddMass(
|
// Don't need this as long as we're generating the closure beforehand
|
||||||
1.0,
|
// if (previous_state != board.state) {
|
||||||
Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
|
// mass_springs.AddMass(
|
||||||
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
|
// 1.0,
|
||||||
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
|
// Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
|
||||||
false, board.state);
|
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
|
||||||
mass_springs.AddSpring(board.state, previous_state, SPRING_CONSTANT,
|
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
|
||||||
DAMPENING_CONSTANT, REST_LENGTH);
|
// false, board.state);
|
||||||
}
|
// mass_springs.AddSpring(board.state, previous_state, SPRING_CONSTANT,
|
||||||
|
// DAMPENING_CONSTANT, REST_LENGTH);
|
||||||
|
// }
|
||||||
|
|
||||||
// Physics update
|
// Physics update
|
||||||
std::chrono::high_resolution_clock::time_point ps =
|
std::chrono::high_resolution_clock::time_point ps =
|
||||||
@ -184,7 +313,7 @@ auto main(int argc, char *argv[]) -> int {
|
|||||||
|
|
||||||
time_measure_count++;
|
time_measure_count++;
|
||||||
if (GetTime() - last_print_time > 10.0) {
|
if (GetTime() - last_print_time > 10.0) {
|
||||||
std::cout << "\n - Physics time avg: "
|
std::cout << " - Physics time avg: "
|
||||||
<< physics_time_accumulator / time_measure_count << "."
|
<< physics_time_accumulator / time_measure_count << "."
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
std::cout << " - Render time avg: "
|
std::cout << " - Render time avg: "
|
||||||
|
|||||||
@ -123,7 +123,8 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
|
|||||||
DrawRectangle(0, 0, width, height, RAYWHITE);
|
DrawRectangle(0, 0, width, height, RAYWHITE);
|
||||||
DrawRectangle(x_offset, y_offset,
|
DrawRectangle(x_offset, y_offset,
|
||||||
board_width - 2 * x_offset + 2 * BOARD_PADDING,
|
board_width - 2 * x_offset + 2 * BOARD_PADDING,
|
||||||
board_height - 2 * y_offset + 2 * BOARD_PADDING, LIGHTGRAY);
|
board_height - 2 * y_offset + 2 * BOARD_PADDING,
|
||||||
|
state.restricted ? DARKGRAY : LIGHTGRAY);
|
||||||
for (int x = 0; x < state.width; ++x) {
|
for (int x = 0; x < state.width; ++x) {
|
||||||
for (int y = 0; y < state.height; ++y) {
|
for (int y = 0; y < state.height; ++y) {
|
||||||
DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 +
|
DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 +
|
||||||
|
|||||||
Reference in New Issue
Block a user