allow to restrict block movement to principal block directions + add more samples

This commit is contained in:
2026-02-18 03:16:13 +01:00
parent e2e75204ef
commit 7faa8ecdb7
5 changed files with 249 additions and 72 deletions

View File

@ -1,3 +1,4 @@
#include <functional>
#define VERLET_UPDATE
#include <chrono>
@ -12,8 +13,111 @@
#include "mass_springs.hpp"
#include "renderer.hpp"
auto klotski_a() -> State {
State s = State(4, 5);
using StateGenerator = std::function<State(void)>;
auto state_simple_1r() -> State {
State s = State(4, 5, true);
s.AddBlock(Block(0, 0, 1, 2, true));
return s;
}
auto state_simple_1f() -> State {
State s = State(4, 5, false);
s.AddBlock(Block(0, 0, 1, 2, true));
return s;
}
auto state_simple_2r() -> State {
State s = State(4, 5, true);
s.AddBlock(Block(0, 0, 1, 2, true));
s.AddBlock(Block(1, 0, 1, 2, false));
return s;
}
auto state_simple_2f() -> State {
State s = State(4, 5, false);
s.AddBlock(Block(0, 0, 1, 2, true));
s.AddBlock(Block(1, 0, 1, 2, false));
return s;
}
auto state_simple_3r() -> State {
State s = State(4, 5, true);
s.AddBlock(Block(0, 0, 1, 2, true));
s.AddBlock(Block(1, 0, 1, 2, false));
s.AddBlock(Block(2, 0, 1, 2, false));
return s;
}
auto state_simple_3f() -> State {
State s = State(4, 5, false);
s.AddBlock(Block(0, 0, 1, 2, true));
s.AddBlock(Block(1, 0, 1, 2, false));
s.AddBlock(Block(2, 0, 1, 2, false));
return s;
}
auto state_complex_1r() -> State {
State s = State(6, 6, true);
s.AddBlock(Block(1, 0, 1, 3, false));
s.AddBlock(Block(3, 0, 2, 1, false));
s.AddBlock(Block(5, 0, 1, 3, false));
s.AddBlock(Block(3, 2, 2, 1, true));
s.AddBlock(Block(3, 3, 1, 2, false));
s.AddBlock(Block(4, 4, 2, 1, false));
return s;
}
auto state_complex_2r() -> State {
State s = State(6, 6, true);
s.AddBlock(Block(2, 0, 1, 3, false));
s.AddBlock(Block(0, 2, 2, 1, true));
s.AddBlock(Block(1, 3, 2, 1, false));
s.AddBlock(Block(1, 4, 2, 1, false));
s.AddBlock(Block(5, 4, 1, 2, false));
s.AddBlock(Block(0, 5, 3, 1, false));
return s;
}
auto state_complex_3r() -> State {
State s = State(6, 6, true);
s.AddBlock(Block(0, 0, 3, 1, false));
s.AddBlock(Block(5, 0, 1, 3, false));
s.AddBlock(Block(2, 2, 1, 2, false));
s.AddBlock(Block(3, 2, 2, 1, true));
s.AddBlock(Block(3, 3, 1, 2, false));
s.AddBlock(Block(4, 3, 2, 1, false));
s.AddBlock(Block(0, 4, 1, 2, false));
s.AddBlock(Block(2, 4, 1, 2, false));
s.AddBlock(Block(4, 4, 2, 1, false));
s.AddBlock(Block(3, 5, 3, 1, false));
return s;
}
auto state_complex_4f() -> State {
State s = State(4, 4, false);
s.AddBlock(Block(0, 0, 2, 1, false));
s.AddBlock(Block(3, 0, 1, 1, false));
s.AddBlock(Block(0, 1, 1, 2, false));
s.AddBlock(Block(1, 1, 2, 2, true));
s.AddBlock(Block(3, 1, 1, 1, false));
s.AddBlock(Block(3, 2, 1, 1, false));
s.AddBlock(Block(0, 3, 1, 1, false));
s.AddBlock(Block(1, 3, 1, 1, false));
return s;
}
auto state_klotski() -> State {
State s = State(4, 5, false);
s.AddBlock(Block(0, 0, 1, 2, false));
s.AddBlock(Block(1, 0, 2, 2, true));
s.AddBlock(Block(3, 0, 1, 2, false));
@ -28,34 +132,23 @@ auto klotski_a() -> State {
return s;
}
auto main(int argc, char *argv[]) -> int {
// if (argc < 2) {
// std::cout << "Missing .klotski file." << std::endl;
// return 1;
// }
std::array<StateGenerator, 11> generators{
state_simple_1r, state_simple_1f, state_simple_2r, state_simple_2f,
state_simple_3r, state_simple_3f, state_complex_1r, state_complex_2r,
state_complex_3r, state_complex_4f, state_klotski};
std::cout << "OpenMP: " << omp_get_max_threads() << " threads." << std::endl;
auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator)
-> State {
mass_springs.springs.clear();
mass_springs.masses.clear();
SetTraceLogLevel(LOG_ERROR);
// SetTargetFPS(165);
SetConfigFlags(FLAG_VSYNC_HINT);
SetConfigFlags(FLAG_MSAA_4X_HINT);
// SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
// Mass springs configuration
MassSpringSystem mass_springs;
// Klotski configuration
State board = klotski_a();
mass_springs.AddMass(1.0, Vector3Zero(), true, board.state);
State s = generator();
mass_springs.AddMass(1.0, Vector3Zero(), false, s.state);
// Closure solving
std::pair<std::unordered_set<std::string>,
std::vector<std::pair<std::string, std::string>>>
closure = board.Closure();
closure = s.Closure();
for (const auto &state : closure.first) {
Vector3 pos =
Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
@ -79,9 +172,34 @@ auto main(int argc, char *argv[]) -> int {
mass_springs.springs.size()
<< " Bytes for springs." << std::endl;
return s;
};
auto main(int argc, char *argv[]) -> int {
// if (argc < 2) {
// std::cout << "Missing .klotski file." << std::endl;
// return 1;
// }
std::cout << "OpenMP: " << omp_get_max_threads() << " threads." << std::endl;
SetTraceLogLevel(LOG_ERROR);
// SetTargetFPS(60);
SetConfigFlags(FLAG_VSYNC_HINT);
SetConfigFlags(FLAG_MSAA_4X_HINT);
// SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
// Rendering configuration
Renderer renderer(WIDTH, HEIGHT);
// Klotski configuration
int current_generator = 0;
MassSpringSystem mass_springs;
State board = apply_state(mass_springs, generators[current_generator]);
// Game loop
float frametime;
int hov_x = 0;
@ -144,17 +262,28 @@ auto main(int argc, char *argv[]) -> int {
}
} else if (IsKeyPressed(KEY_P)) {
std::cout << board.state << std::endl;
} else if (IsKeyPressed(KEY_N)) {
current_generator =
(generators.size() + current_generator - 1) % generators.size();
board = apply_state(mass_springs, generators[current_generator]);
} else if (IsKeyPressed(KEY_M)) {
current_generator = (current_generator + 1) % generators.size();
board = apply_state(mass_springs, generators[current_generator]);
} else if (IsKeyPressed(KEY_R)) {
board = generators[current_generator]();
}
if (previous_state != board.state) {
mass_springs.AddMass(
1.0,
Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
false, board.state);
mass_springs.AddSpring(board.state, previous_state, SPRING_CONSTANT,
DAMPENING_CONSTANT, REST_LENGTH);
}
// Don't need this as long as we're generating the closure beforehand
// if (previous_state != board.state) {
// mass_springs.AddMass(
// 1.0,
// Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
// false, board.state);
// mass_springs.AddSpring(board.state, previous_state, SPRING_CONSTANT,
// DAMPENING_CONSTANT, REST_LENGTH);
// }
// Physics update
std::chrono::high_resolution_clock::time_point ps =
@ -184,7 +313,7 @@ auto main(int argc, char *argv[]) -> int {
time_measure_count++;
if (GetTime() - last_print_time > 10.0) {
std::cout << "\n - Physics time avg: "
std::cout << " - Physics time avg: "
<< physics_time_accumulator / time_measure_count << "."
<< std::endl;
std::cout << " - Render time avg: "