diff --git a/instancing_fragment.glsl b/shader/instancing_fragment.glsl similarity index 100% rename from instancing_fragment.glsl rename to shader/instancing_fragment.glsl diff --git a/instancing_vertex.glsl b/shader/instancing_vertex.glsl similarity index 100% rename from instancing_vertex.glsl rename to shader/instancing_vertex.glsl diff --git a/src/renderer.cpp b/src/renderer.cpp index 4851e6e..a3a32ed 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -8,8 +8,8 @@ #include #include "config.hpp" -#include "puzzle.hpp" #include "physics.hpp" +#include "puzzle.hpp" #ifdef BATCHING #include @@ -121,8 +121,8 @@ auto Renderer::AllocateGraphInstancing(const MassSpringSystem &mass_springs) -> void { cube_instance = GenMeshCube(VERTEX_SIZE, VERTEX_SIZE, VERTEX_SIZE); - instancing_shader = - LoadShader("instancing_vertex.glsl", "instancing_fragment.glsl"); + instancing_shader = LoadShader("shader/instancing_vertex.glsl", + "shader/instancing_fragment.glsl"); instancing_shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(instancing_shader, "mvp"); instancing_shader.locs[SHADER_LOC_VECTOR_VIEW] =