fix state representation not being updated when toggling restricted movement
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@ -266,7 +266,7 @@ auto main(int argc, char *argv[]) -> int {
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} else if (IsKeyPressed(KEY_O)) {
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renderer.connect_solutions = !renderer.connect_solutions;
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} else if (IsKeyPressed(KEY_F)) {
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current_state.restricted = !current_state.restricted;
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current_state.ToggleRestricted();
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previous_state = clear_masssprings(masssprings, current_state);
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edited = true;
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} else if (IsKeyPressed(KEY_T)) {
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