display puzzle title
This commit is contained in:
@ -4,7 +4,7 @@ project(MassSprings)
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set(CMAKE_CXX_STANDARD 26)
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set(CMAKE_CXX_STANDARD 26)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code")
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# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code")
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O2 -ggdb") # -fsanitize=address already fails on InitWindow(), -fsanitize=undefined, -fsanitize=leak
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O2 -ggdb") # -fsanitize=address already fails on InitWindow(), -fsanitize=undefined, -fsanitize=leak
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Ofast -march=native")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Ofast -march=native")
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@ -12,12 +12,12 @@
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// Window
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// Window
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constexpr int INITIAL_WIDTH = 800;
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constexpr int INITIAL_WIDTH = 800;
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constexpr int INITIAL_HEIGHT = 800;
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constexpr int INITIAL_HEIGHT = 800;
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constexpr int MENU_HEIGHT = 200;
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constexpr int MENU_HEIGHT = 250;
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// Menu
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// Menu
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constexpr int MENU_PAD = 5;
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constexpr int MENU_PAD = 5;
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constexpr int BUTTON_PAD = 12;
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constexpr int BUTTON_PAD = 12;
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constexpr int MENU_ROWS = 4;
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constexpr int MENU_ROWS = 5;
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constexpr int MENU_COLS = 3;
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constexpr int MENU_COLS = 3;
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// Camera Controls
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// Camera Controls
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@ -16,6 +16,7 @@ public:
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ThreadedPhysics &physics;
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ThreadedPhysics &physics;
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std::vector<State> presets;
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std::vector<State> presets;
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std::vector<std::string> comments;
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// Some stuff is faster to map from state to mass (e.g. in the renderer)
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// Some stuff is faster to map from state to mass (e.g. in the renderer)
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std::unordered_map<State, std::size_t> states;
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std::unordered_map<State, std::size_t> states;
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@ -13,7 +13,8 @@
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#include <tracy/Tracy.hpp>
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#include <tracy/Tracy.hpp>
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#endif
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#endif
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// TODO: Click states to display them in the board
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// TODO: Click states in the graph to display them in the board
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// TODO: Add walls (unmoveable blocks)
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// NOTE: Tracy uses a huge amount of memory. For longer testing disable Tracy.
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// NOTE: Tracy uses a huge amount of memory. For longer testing disable Tracy.
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@ -322,13 +322,26 @@ auto Renderer::DrawMenu(const std::vector<Vector3> &masses) -> void {
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auto draw_btn = [&](int x, int y, std::string text, Color color) {
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auto draw_btn = [&](int x, int y, std::string text, Color color) {
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int posx = MENU_PAD + x * (MENU_PAD + btn_width);
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int posx = MENU_PAD + x * (MENU_PAD + btn_width);
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int posy = MENU_PAD + y * (MENU_PAD + btn_height);
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int posy = MENU_PAD + (y + 1) * (MENU_PAD + btn_height);
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DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.7));
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DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.7));
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DrawRectangleLines(posx, posy, btn_width, btn_height, color);
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DrawRectangleLines(posx, posy, btn_width, btn_height, color);
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DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD,
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DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD,
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btn_height - 2.0 * BUTTON_PAD, WHITE);
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btn_height - 2.0 * BUTTON_PAD, WHITE);
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};
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};
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auto draw_subtitle = [&](std::string text, Color color) {
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int posx = MENU_PAD;
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int posy = MENU_PAD;
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DrawRectangle(posx, posy,
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btn_width * MENU_COLS + MENU_PAD * (MENU_COLS - 1),
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btn_height, Fade(color, 0.7));
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DrawRectangleLines(posx, posy,
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btn_width * MENU_COLS + MENU_PAD * (MENU_COLS - 1),
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btn_height, color);
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DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD,
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btn_height = 2.0 * BUTTON_PAD, WHITE);
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};
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// Left column
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// Left column
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draw_btn(0, 0,
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draw_btn(0, 0,
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std::format("States: {} / Transitions: {} / Winning: {}",
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std::format("States: {} / Transitions: {} / Winning: {}",
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@ -336,7 +349,7 @@ auto Renderer::DrawMenu(const std::vector<Vector3> &masses) -> void {
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state.winning_states.size()),
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state.winning_states.size()),
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ORANGE);
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ORANGE);
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draw_btn(0, 1,
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draw_btn(0, 1,
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std::format("Preset (M/N): {}, {} (F)", state.current_preset,
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std::format("Preset (M/N) / {} (F)",
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state.current_state.restricted ? "Restricted" : "Free"),
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state.current_state.restricted ? "Restricted" : "Free"),
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ORANGE);
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ORANGE);
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draw_btn(0, 2, std::format("Pan (LMB) / Rotate (RMB) / Zoom (Wheel)"),
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draw_btn(0, 2, std::format("Pan (LMB) / Rotate (RMB) / Zoom (Wheel)"),
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@ -350,27 +363,31 @@ auto Renderer::DrawMenu(const std::vector<Vector3> &masses) -> void {
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draw_btn(1, 0, std::format("Select (LMB) / Move (W, A, S, D) / Target (T)"),
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draw_btn(1, 0, std::format("Select (LMB) / Move (W, A, S, D) / Target (T)"),
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DARKBLUE);
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DARKBLUE);
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draw_btn(1, 1, std::format("Add/Remove Col/Row (Arrow Keys)"), DARKBLUE);
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draw_btn(1, 1, std::format("Add/Remove Col/Row (Arrow Keys)"), DARKBLUE);
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draw_btn(1, 2, std::format("Add/Remove Block (LMB/RMB), Set Goal (MMB)"),
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draw_btn(1, 2, std::format("Add/Remove Block (LMB/RMB) / Set Goal (MMB)"),
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DARKBLUE);
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DARKBLUE);
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draw_btn(1, 3, std::format("Print State (P) / Reset State (R)"), DARKBLUE);
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draw_btn(1, 3, std::format("Print State (P) / Reset State (R)"), DARKBLUE);
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// Right column
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// Right column
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draw_btn(2, 0, std::format("Populate Graph (G), Clear Graph (C)"),
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draw_btn(2, 0, std::format("Populate Graph (G) / Clear Graph (C)"),
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DARKPURPLE);
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DARKPURPLE);
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draw_btn(2, 1,
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draw_btn(2, 1,
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std::format("Path (U): {} / Goals (I): {} / Connect (O): {}",
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std::format("Path (U): {} / Goals (I): {} / Lines (O): {}",
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input.mark_path, input.mark_solutions,
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input.mark_path, input.mark_solutions,
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input.connect_solutions),
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input.connect_solutions),
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DARKPURPLE);
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DARKPURPLE);
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draw_btn(2, 2, std::format("Best move (Space) / Move back (Backspace)"),
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draw_btn(2, 2, std::format("Best move (Space) / Move back (Backspace)"),
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DARKPURPLE);
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DARKPURPLE);
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draw_btn(2, 3,
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draw_btn(2, 3,
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std::format("Worst (V) / Nearest target (B) / Moves remaining: {}",
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std::format("Worst (V) / Target (B) / Distance: {}",
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state.winning_path.size() > 0
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state.winning_path.size() > 0
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? state.winning_path.size() - 1
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? state.winning_path.size() - 1
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: 0),
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: 0),
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DARKPURPLE);
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DARKPURPLE);
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draw_subtitle(std::format("Puzzle {}: {}", state.current_preset + 1,
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state.comments.at(state.current_preset)),
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BLACK);
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DrawLine(0, MENU_HEIGHT - 1, GetScreenWidth(), MENU_HEIGHT - 1, BLACK);
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DrawLine(0, MENU_HEIGHT - 1, GetScreenWidth(), MENU_HEIGHT - 1, BLACK);
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EndTextureMode();
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EndTextureMode();
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}
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}
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@ -20,25 +20,29 @@ auto StateManager::ParsePresetFile(const std::string &preset_file) -> void {
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}
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}
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std::string line;
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std::string line;
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std::vector<std::string> lines;
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std::vector<std::string> comment_lines;
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std::vector<std::string> preset_lines;
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while (std::getline(file, line)) {
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while (std::getline(file, line)) {
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if (line.starts_with("F") || line.starts_with("R")) {
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if (line.starts_with("F") || line.starts_with("R")) {
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lines.push_back(line);
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preset_lines.push_back(line);
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} else if (line.starts_with("#")) {
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comment_lines.push_back(line);
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}
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}
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}
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}
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if (lines.size() == 0) {
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if (preset_lines.size() == 0 || comment_lines.size() != preset_lines.size()) {
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std::cout << "Preset file \"" << preset_file << "\" couldn't be loaded."
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std::cout << "Preset file \"" << preset_file << "\" couldn't be loaded."
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<< std::endl;
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<< std::endl;
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return;
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return;
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}
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}
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presets.clear();
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presets.clear();
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for (const auto &preset : lines) {
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for (const auto &preset : preset_lines) {
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presets.emplace_back(preset);
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presets.emplace_back(preset);
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}
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}
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comments = comment_lines;
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std::cout << "Loaded " << lines.size() << " presets." << std::endl;
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std::cout << "Loaded " << preset_lines.size() << " presets." << std::endl;
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}
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}
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auto StateManager::LoadPreset(int preset) -> void {
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auto StateManager::LoadPreset(int preset) -> void {
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