rebuild the repulsion force grid every n frames

This commit is contained in:
2026-02-18 23:12:02 +01:00
parent 1dad350f7d
commit 55ff0f3490
5 changed files with 47 additions and 17 deletions

View File

@ -27,12 +27,13 @@ constexpr float ROT_SPEED = 1.0;
// Physics Engine
constexpr float MASS = 1.0;
constexpr float SPRING_CONSTANT = 1.0;
constexpr float SPRING_CONSTANT = 1.5;
constexpr float DAMPENING_CONSTANT = 0.8;
constexpr float REST_LENGTH = 1.0;
constexpr float REPULSION_FORCE = 0.1;
constexpr float REPULSION_RANGE = 3.0 * REST_LENGTH;
constexpr float VERLET_DAMPENING = 0.02; // [0, 1]
constexpr int REPULSION_GRID_REFRESH = 5; // Frames between grid rebuilds
constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
// Graph Drawing
constexpr float VERTEX_SIZE = 0.1;