update physics parameters

This commit is contained in:
2026-03-06 22:49:37 +01:00
parent 5289c8407a
commit 51723353fd
2 changed files with 5 additions and 3 deletions

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@ -40,7 +40,9 @@ auto cpu_spring_system::add_spring(size_t a, size_t b) -> void
Vector3 offset{static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100))};
offset = Vector3Normalize(offset) * REST_LENGTH;
// By spawning the masses close together, we "explode" them naturally, so they cluster faster (also looks cool)
offset = Vector3Normalize(offset) * REST_LENGTH * 0.1;
// If the offset moves the mass closer to the current center of mass, flip it
if (!tree.empty()) {