wip: name os threads

This commit is contained in:
2026-02-24 17:49:00 +01:00
parent 5f3adf0925
commit 4f74bdc86a
3 changed files with 15 additions and 2 deletions

View File

@ -5,6 +5,7 @@
#include <condition_variable> #include <condition_variable>
#include <cstddef> #include <cstddef>
#include <mutex> #include <mutex>
#include <pthread.h>
#include <queue> #include <queue>
#include <raylib.h> #include <raylib.h>
#include <raymath.h> #include <raymath.h>
@ -16,6 +17,7 @@
#include "octree.hpp" #include "octree.hpp"
#ifndef WEB #ifndef WEB
#define BS_THREAD_POOL_NATIVE_EXTENSIONS
#include <BS_thread_pool.hpp> #include <BS_thread_pool.hpp>
#endif #endif
@ -67,7 +69,8 @@ public:
std::vector<Spring> springs; std::vector<Spring> springs;
public: public:
MassSpringSystem() : threads(std::thread::hardware_concurrency() - 1) { MassSpringSystem()
: threads(std::thread::hardware_concurrency() - 1, SetThreadName) {
std::cout << "Using Barnes-Hut + octree repulsion force calculation." std::cout << "Using Barnes-Hut + octree repulsion force calculation."
<< std::endl; << std::endl;
@ -83,6 +86,8 @@ public:
MassSpringSystem &operator=(MassSpringSystem &&move) = delete; MassSpringSystem &operator=(MassSpringSystem &&move) = delete;
private: private:
static auto SetThreadName(std::size_t idx) -> void;
auto BuildOctree() -> void; auto BuildOctree() -> void;
public: public:
@ -134,7 +139,9 @@ public:
PhysicsState state; PhysicsState state;
public: public:
ThreadedPhysics() : physics(PhysicsThread, std::ref(state)) {} ThreadedPhysics() : physics(PhysicsThread, std::ref(state)) {
pthread_setname_np(physics.native_handle(), "physics");
}
ThreadedPhysics(const ThreadedPhysics &copy) = delete; ThreadedPhysics(const ThreadedPhysics &copy) = delete;
ThreadedPhysics &operator=(const ThreadedPhysics &copy) = delete; ThreadedPhysics &operator=(const ThreadedPhysics &copy) = delete;

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@ -20,6 +20,8 @@
// - Click states to display them in the board // - Click states to display them in the board
// - Find shortest path to any winning state and mark it in the graph // - Find shortest path to any winning state and mark it in the graph
// - Also mark the next move along the path on the board // - Also mark the next move along the path on the board
// TODO: Do I have a huge memory leak or is the memory just not reclaimed from
// the C++ runtime?
auto main(int argc, char *argv[]) -> int { auto main(int argc, char *argv[]) -> int {
// if (argc < 2) { // if (argc < 2) {

View File

@ -108,6 +108,10 @@ auto MassSpringSystem::CalculateSpringForces() -> void {
} }
} }
auto MassSpringSystem::SetThreadName(std::size_t idx) -> void {
BS::this_thread::set_os_thread_name(std::format("bh-worker-{}", idx));
}
auto MassSpringSystem::BuildOctree() -> void { auto MassSpringSystem::BuildOctree() -> void {
ZoneScoped; ZoneScoped;