fix windows build
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@ -10,9 +10,12 @@
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#include "user_interface.hpp"
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#include <filesystem>
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#include <boost/program_options.hpp>
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#ifndef WIN32
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#include <boost/program_options.hpp>
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namespace po = boost::program_options;
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#endif
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// TODO: Implement state discovery/enumeration
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// - Find all possible initial board states (single one for each possible statespace).
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@ -228,6 +231,7 @@ enum class runmode
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auto argparse(const int argc, char* argv[]) -> runmode
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{
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#ifndef WIN32
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po::options_description desc("Allowed options");
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desc.add_options() //
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("help", "produce help message") //
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@ -304,6 +308,7 @@ auto argparse(const int argc, char* argv[]) -> runmode
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if (vm.contains("presets")) {
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preset_file = vm["presets"].as<std::string>();
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}
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#endif
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return runmode::USER_INTERFACE;
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}
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@ -16,7 +16,7 @@ auto mass_spring_system::calculate_spring_force(const size_t s) -> void
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const Vector3 delta_vel = a_vel - b_vel;
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const float sq_len = Vector3DotProduct(delta_pos, delta_pos);
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const float inv_len = rsqrt(sq_len);
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const float inv_len = 1.0f / sqrt(sq_len);
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const float len = sq_len * inv_len;
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const float hooke = SPRING_CONSTANT * (len - REST_LENGTH);
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@ -86,15 +86,15 @@ auto mass_spring_system::add_spring(size_t a, size_t b) -> void
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const Vector3& mass_a = positions[a];
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const Vector3& mass_b = positions[b];
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Vector3 offset{
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static_cast<float>(GetRandomValue(-100, 100)), static_cast<float>(GetRandomValue(-100, 100)),
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static_cast<float>(GetRandomValue(-100, 100))
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};
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Vector3 offset{static_cast<float>(GetRandomValue(-100, 100)),
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static_cast<float>(GetRandomValue(-100, 100)),
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static_cast<float>(GetRandomValue(-100, 100))};
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offset = Vector3Normalize(offset) * REST_LENGTH;
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// If the offset moves the mass closer to the current center of mass, flip it
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if (!tree.nodes.empty()) {
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const Vector3 mass_center_direction = Vector3Subtract(positions[a], tree.nodes[0].mass_center);
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const Vector3 mass_center_direction =
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Vector3Subtract(positions[a], tree.nodes[0].mass_center);
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const float mass_center_distance = Vector3Length(mass_center_direction);
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if (mass_center_distance > 0 && Vector3DotProduct(offset, mass_center_direction) < 0.0f) {
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@ -114,26 +114,26 @@ auto mass_spring_system::add_spring(size_t a, size_t b) -> void
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auto mass_spring_system::clear_forces() -> void
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{
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#ifdef TRACY
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#ifdef TRACY
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ZoneScoped;
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#endif
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#endif
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memset(forces.data(), 0, forces.size() * sizeof(Vector3));
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}
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auto mass_spring_system::calculate_spring_forces(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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auto mass_spring_system::calculate_spring_forces(
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const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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{
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#ifdef TRACY
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#ifdef TRACY
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ZoneScoped;
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#endif
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#endif
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const auto solve_spring_force = [&](const int i)
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{
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calculate_spring_force(i);
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};
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const auto solve_spring_force = [&](const int i) { calculate_spring_force(i); };
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if (thread_pool) {
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(*thread_pool)->submit_loop(0, springs.size(), solve_spring_force, SMALL_TASK_BLOCK_SIZE).wait();
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(*thread_pool)
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->submit_loop(0, springs.size(), solve_spring_force, SMALL_TASK_BLOCK_SIZE)
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.wait();
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} else {
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for (size_t i = 0; i < springs.size(); ++i) {
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solve_spring_force(i);
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@ -141,11 +141,12 @@ auto mass_spring_system::calculate_spring_forces(const std::optional<BS::thread_
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}
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}
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auto mass_spring_system::calculate_repulsion_forces(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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auto mass_spring_system::calculate_repulsion_forces(
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const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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{
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#ifdef TRACY
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#ifdef TRACY
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ZoneScoped;
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#endif
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#endif
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const auto solve_octree = [&](const int i)
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{
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@ -155,7 +156,9 @@ auto mass_spring_system::calculate_repulsion_forces(const std::optional<BS::thre
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// Calculate forces using Barnes-Hut
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if (thread_pool) {
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(*thread_pool)->submit_loop(0, positions.size(), solve_octree, LARGE_TASK_BLOCK_SIZE).wait();
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(*thread_pool)
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->submit_loop(0, positions.size(), solve_octree, LARGE_TASK_BLOCK_SIZE)
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.wait();
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} else {
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for (size_t i = 0; i < positions.size(); ++i) {
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solve_octree(i);
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@ -163,16 +166,14 @@ auto mass_spring_system::calculate_repulsion_forces(const std::optional<BS::thre
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}
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}
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auto mass_spring_system::update(const float dt, const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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auto mass_spring_system::update(const float dt,
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const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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{
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#ifdef TRACY
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#ifdef TRACY
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ZoneScoped;
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#endif
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#endif
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const auto update = [&](const int i)
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{
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verlet_update(i, dt);
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};
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const auto update = [&](const int i) { verlet_update(i, dt); };
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if (thread_pool) {
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(*thread_pool)->submit_loop(0, positions.size(), update, SMALL_TASK_BLOCK_SIZE).wait();
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@ -183,7 +184,8 @@ auto mass_spring_system::update(const float dt, const std::optional<BS::thread_p
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}
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}
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auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
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auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* const> thread_pool)
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-> void
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{
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Vector3 mean = Vector3Zero();
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for (const Vector3& pos : positions) {
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@ -191,10 +193,7 @@ auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* co
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}
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mean /= static_cast<float>(positions.size());
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const auto center_mass = [&](const int i)
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{
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positions[i] -= mean;
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};
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const auto center_mass = [&](const int i) { positions[i] -= mean; };
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if (thread_pool) {
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(*thread_pool)->submit_loop(0, positions.size(), center_mass, SMALL_TASK_BLOCK_SIZE).wait();
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@ -203,4 +202,4 @@ auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* co
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center_mass(i);
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}
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}
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}
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}
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