implement klotski graph closure solving + improve camera controls (panning)
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@ -3,23 +3,32 @@
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#include <raylib.h>
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constexpr int WIDTH = 800;
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constexpr int HEIGHT = 800;
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// Window
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constexpr int WIDTH = 1000;
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constexpr int HEIGHT = 1000;
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constexpr float VERTEX_SIZE = 0.1;
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// Camera Controls
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constexpr float SIM_SPEED = 4.0;
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constexpr float CAMERA_DISTANCE = 4.0;
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constexpr float MIN_CAMERA_DISTANCE = 2.0;
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constexpr float MAX_CAMERA_DISTANCE = 50.0;
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constexpr float ZOOM_SPEED = 1.0;
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constexpr float PAN_SPEED = 1.0;
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constexpr float ROT_SPEED = 1.0;
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// Physics Engine
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constexpr float SPRING_CONSTANT = 1.5;
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constexpr float DAMPENING_CONSTANT = 0.8;
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constexpr float REST_LENGTH = 1.0;
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constexpr float REPULSION_FORCE = 0.05;
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constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
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// Graph Drawing
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constexpr float VERTEX_SIZE = 0.05;
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constexpr Color VERTEX_COLOR = GREEN;
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constexpr Color EDGE_COLOR = DARKGREEN;
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constexpr float SIM_SPEED = 4.0;
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constexpr float ROTATION_SPEED = 1.0;
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constexpr float CAMERA_DISTANCE = 2.2;
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constexpr float CULLING_TOLERANCE = 0.1; // percentage
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constexpr float DEFAULT_SPRING_CONSTANT = 1.5;
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constexpr float DEFAULT_DAMPENING_CONSTANT = 0.1;
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constexpr float DEFAULT_REST_LENGTH = 0.5;
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constexpr float DEFAULT_REPULSION_FORCE = 0.01;
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// Klotski Drawing
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constexpr int BOARD_PADDING = 5;
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constexpr int BLOCK_PADDING = 5;
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constexpr Color BLOCK_COLOR = DARKGREEN;
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