add menu pane at the top

This commit is contained in:
2026-02-18 13:30:59 +01:00
parent 7faa8ecdb7
commit 47628d06ad
4 changed files with 169 additions and 74 deletions

View File

@ -5,14 +5,21 @@
// Window // Window
constexpr int WIDTH = 1300; constexpr int WIDTH = 1300;
constexpr int HEIGHT = 1300; constexpr int HEIGHT = 1100;
constexpr int MENU_HEIGHT = 200;
// Menu
constexpr int MENU_PAD = 10;
constexpr int MENU_ROWS = 3;
constexpr int MENU_COLS = 3;
// Camera Controls // Camera Controls
constexpr float SIM_SPEED = 4.0; constexpr float SIM_SPEED = 4.0;
constexpr float CAMERA_DISTANCE = 250.0; constexpr float CAMERA_DISTANCE = 100.0;
constexpr float MIN_CAMERA_DISTANCE = 2.0; constexpr float MIN_CAMERA_DISTANCE = 2.0;
constexpr float MAX_CAMERA_DISTANCE = 2000.0; constexpr float MAX_CAMERA_DISTANCE = 2000.0;
constexpr float ZOOM_SPEED = 10.0; constexpr float ZOOM_SPEED = 2.5;
constexpr float ZOOM_MULTIPLIER = 4.0;
constexpr float PAN_SPEED = 2.0; constexpr float PAN_SPEED = 2.0;
constexpr float ROT_SPEED = 1.0; constexpr float ROT_SPEED = 1.0;
@ -25,7 +32,7 @@ constexpr float REPULSION_RANGE = 5.0 * REST_LENGTH;
constexpr float VERLET_DAMPENING = 0.01; // [0, 1] constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
// Graph Drawing // Graph Drawing
constexpr float VERTEX_SIZE = 0.05; constexpr float VERTEX_SIZE = 0.1;
constexpr Color VERTEX_COLOR = GREEN; constexpr Color VERTEX_COLOR = GREEN;
constexpr Color EDGE_COLOR = DARKGREEN; constexpr Color EDGE_COLOR = DARKGREEN;

View File

@ -21,12 +21,13 @@ private:
Vector2 last_mouse; Vector2 last_mouse;
bool dragging; bool dragging;
bool panning; bool panning;
bool target_lock;
public: public:
OrbitCamera3D(Vector3 target, float distance) OrbitCamera3D(Vector3 target, float distance)
: camera({0}), target(target), distance(distance), angle_x(0.0), : camera({0}), target(target), distance(distance), angle_x(0.0),
angle_y(0.3), last_mouse(Vector2Zero()), dragging(false), angle_y(0.3), last_mouse(Vector2Zero()), dragging(false),
panning(false) { panning(false), target_lock(true) {
camera.position = Vector3(0, 0, -1.0 * distance); camera.position = Vector3(0, 0, -1.0 * distance);
camera.target = target; camera.target = target;
camera.up = Vector3(0, 1.0, 0); camera.up = Vector3(0, 1.0, 0);
@ -37,23 +38,21 @@ public:
~OrbitCamera3D() {} ~OrbitCamera3D() {}
public: public:
auto Update() -> void; auto Update(const Mass &current_mass) -> void;
}; };
class Renderer { class Renderer {
private: private:
const int width;
const int height;
OrbitCamera3D camera; OrbitCamera3D camera;
RenderTexture render_target; RenderTexture render_target;
RenderTexture klotski_target; RenderTexture klotski_target;
RenderTexture menu_target;
public: public:
Renderer(int width, int height) Renderer() : camera(OrbitCamera3D(Vector3(0, 0, 0), CAMERA_DISTANCE)) {
: width(width), height(height), render_target = LoadRenderTexture(WIDTH, HEIGHT);
camera(OrbitCamera3D(Vector3(0, 0, 0), CAMERA_DISTANCE)) { klotski_target = LoadRenderTexture(WIDTH, HEIGHT);
render_target = LoadRenderTexture(width, height); menu_target = LoadRenderTexture(WIDTH * 2, MENU_HEIGHT);
klotski_target = LoadRenderTexture(width, height);
} }
Renderer(const Renderer &copy) = delete; Renderer(const Renderer &copy) = delete;
@ -64,16 +63,21 @@ public:
~Renderer() { ~Renderer() {
UnloadRenderTexture(render_target); UnloadRenderTexture(render_target);
UnloadRenderTexture(klotski_target); UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);
} }
public: public:
auto UpdateCamera() -> void; auto UpdateCamera(const MassSpringSystem &masssprings, const State &current)
-> void;
auto DrawMassSprings(const MassSpringSystem &masssprings) -> void; auto DrawMassSprings(const MassSpringSystem &masssprings,
const State &current) -> void;
auto DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x, auto DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
int sel_y) -> void; int sel_y) -> void;
auto DrawMenu(const MassSpringSystem &masssprings) -> void;
auto DrawTextures() -> void; auto DrawTextures() -> void;
}; };

View File

@ -1,7 +1,7 @@
#include <functional>
#define VERLET_UPDATE #define VERLET_UPDATE
#include <chrono> #include <chrono>
#include <functional>
#include <iostream> #include <iostream>
#include <omp.h> #include <omp.h>
#include <ratio> #include <ratio>
@ -132,10 +132,9 @@ auto state_klotski() -> State {
return s; return s;
} }
std::array<StateGenerator, 11> generators{ std::array<StateGenerator, 8> generators{
state_simple_1r, state_simple_1f, state_simple_2r, state_simple_2f, state_simple_1r, state_simple_2r, state_simple_3r, state_complex_1r,
state_simple_3r, state_simple_3f, state_complex_1r, state_complex_2r, state_complex_2r, state_complex_3r, state_complex_4f, state_klotski};
state_complex_3r, state_complex_4f, state_klotski};
auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator) auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator)
-> State { -> State {
@ -145,10 +144,13 @@ auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator)
State s = generator(); State s = generator();
mass_springs.AddMass(1.0, Vector3Zero(), false, s.state); mass_springs.AddMass(1.0, Vector3Zero(), false, s.state);
// Closure solving return s;
};
auto solve_closure(MassSpringSystem &mass_springs, const State board) -> void {
std::pair<std::unordered_set<std::string>, std::pair<std::unordered_set<std::string>,
std::vector<std::pair<std::string, std::string>>> std::vector<std::pair<std::string, std::string>>>
closure = s.Closure(); closure = board.Closure();
for (const auto &state : closure.first) { for (const auto &state : closure.first) {
Vector3 pos = Vector3 pos =
Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0, Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
@ -171,9 +173,7 @@ auto apply_state(MassSpringSystem &mass_springs, StateGenerator generator)
<< sizeof(decltype(*mass_springs.springs.begin())) * << sizeof(decltype(*mass_springs.springs.begin())) *
mass_springs.springs.size() mass_springs.springs.size()
<< " Bytes for springs." << std::endl; << " Bytes for springs." << std::endl;
}
return s;
};
auto main(int argc, char *argv[]) -> int { auto main(int argc, char *argv[]) -> int {
// if (argc < 2) { // if (argc < 2) {
@ -190,15 +190,15 @@ auto main(int argc, char *argv[]) -> int {
SetConfigFlags(FLAG_MSAA_4X_HINT); SetConfigFlags(FLAG_MSAA_4X_HINT);
// SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN); // SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
InitWindow(WIDTH * 2, HEIGHT, "MassSprings"); InitWindow(WIDTH * 2, HEIGHT + MENU_HEIGHT, "MassSprings");
// Rendering configuration // Rendering configuration
Renderer renderer(WIDTH, HEIGHT); Renderer renderer;
// Klotski configuration // Klotski configuration
int current_generator = 0; int current_generator = 0;
MassSpringSystem mass_springs; MassSpringSystem masssprings;
State board = apply_state(mass_springs, generators[current_generator]); State board = apply_state(masssprings, generators[current_generator]);
// Game loop // Game loop
float frametime; float frametime;
@ -232,10 +232,10 @@ auto main(int argc, char *argv[]) -> int {
} else { } else {
hov_x = (m.x - x_offset) / block_size; hov_x = (m.x - x_offset) / block_size;
} }
if (m.y < y_offset) { if (m.y - MENU_HEIGHT < y_offset) {
hov_y = 100; hov_y = 100;
} else { } else {
hov_y = (m.y - y_offset) / block_size; hov_y = (m.y - MENU_HEIGHT - y_offset) / block_size;
} }
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
sel_x = hov_x; sel_x = hov_x;
@ -265,34 +265,42 @@ auto main(int argc, char *argv[]) -> int {
} else if (IsKeyPressed(KEY_N)) { } else if (IsKeyPressed(KEY_N)) {
current_generator = current_generator =
(generators.size() + current_generator - 1) % generators.size(); (generators.size() + current_generator - 1) % generators.size();
board = apply_state(mass_springs, generators[current_generator]); board = apply_state(masssprings, generators[current_generator]);
previous_state = board.state;
} else if (IsKeyPressed(KEY_M)) { } else if (IsKeyPressed(KEY_M)) {
current_generator = (current_generator + 1) % generators.size(); current_generator = (current_generator + 1) % generators.size();
board = apply_state(mass_springs, generators[current_generator]); board = apply_state(masssprings, generators[current_generator]);
previous_state = board.state;
} else if (IsKeyPressed(KEY_R)) { } else if (IsKeyPressed(KEY_R)) {
board = generators[current_generator](); board = generators[current_generator]();
} else if (IsKeyPressed(KEY_C)) {
solve_closure(masssprings, board);
} else if (IsKeyPressed(KEY_G)) {
masssprings.masses.clear();
masssprings.springs.clear();
masssprings.AddMass(1.0, Vector3Zero(), false, board.state);
previous_state = board.state;
} }
// Don't need this as long as we're generating the closure beforehand if (previous_state != board.state) {
// if (previous_state != board.state) { masssprings.AddMass(
// mass_springs.AddMass( 1.0,
// 1.0, Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
// Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0, static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0, static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
// static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0), false, board.state);
// false, board.state); masssprings.AddSpring(board.state, previous_state, SPRING_CONSTANT,
// mass_springs.AddSpring(board.state, previous_state, SPRING_CONSTANT, DAMPENING_CONSTANT, REST_LENGTH);
// DAMPENING_CONSTANT, REST_LENGTH); }
// }
// Physics update // Physics update
std::chrono::high_resolution_clock::time_point ps = std::chrono::high_resolution_clock::time_point ps =
std::chrono::high_resolution_clock::now(); std::chrono::high_resolution_clock::now();
mass_springs.ClearForces(); masssprings.ClearForces();
mass_springs.CalculateSpringForces(); masssprings.CalculateSpringForces();
mass_springs.CalculateRepulsionForces(); masssprings.CalculateRepulsionForces();
#ifdef VERLET_UPDATE #ifdef VERLET_UPDATE
mass_springs.VerletUpdate(frametime * SIM_SPEED); masssprings.VerletUpdate(frametime * SIM_SPEED);
#else #else
mass_springs.EulerUpdate(frametime * SIM_SPEED); mass_springs.EulerUpdate(frametime * SIM_SPEED);
#endif #endif
@ -303,9 +311,10 @@ auto main(int argc, char *argv[]) -> int {
// Rendering // Rendering
std::chrono::high_resolution_clock::time_point rs = std::chrono::high_resolution_clock::time_point rs =
std::chrono::high_resolution_clock::now(); std::chrono::high_resolution_clock::now();
renderer.UpdateCamera(); renderer.UpdateCamera(masssprings, board);
renderer.DrawMassSprings(mass_springs); renderer.DrawMassSprings(masssprings, board);
renderer.DrawKlotski(board, hov_x, hov_y, sel_x, sel_y); renderer.DrawKlotski(board, hov_x, hov_y, sel_x, sel_y);
renderer.DrawMenu(masssprings);
renderer.DrawTextures(); renderer.DrawTextures();
std::chrono::high_resolution_clock::time_point re = std::chrono::high_resolution_clock::time_point re =
std::chrono::high_resolution_clock::now(); std::chrono::high_resolution_clock::now();

View File

@ -1,20 +1,23 @@
#include "renderer.hpp" #include "renderer.hpp"
#include <format>
#include <raylib.h> #include <raylib.h>
#include <raymath.h> #include <raymath.h>
#include "config.hpp" #include "config.hpp"
#include "mass_springs.hpp" #include "mass_springs.hpp"
auto OrbitCamera3D::Update() -> void { auto OrbitCamera3D::Update(const Mass &current_mass) -> void {
Vector2 mouse = GetMousePosition(); Vector2 mouse = GetMousePosition();
if (mouse.x >= WIDTH && mouse.y >= MENU_HEIGHT) {
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
dragging = true; dragging = true;
last_mouse = mouse; last_mouse = mouse;
} else if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { } else if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
panning = true; panning = true;
last_mouse = mouse; target_lock = false;
last_mouse = mouse;
}
} }
if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON)) { if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON)) {
@ -24,6 +27,10 @@ auto OrbitCamera3D::Update() -> void {
panning = false; panning = false;
} }
if (IsKeyPressed(KEY_L)) {
target_lock = !target_lock;
}
if (dragging) { if (dragging) {
Vector2 dx = Vector2Subtract(mouse, last_mouse); Vector2 dx = Vector2Subtract(mouse, last_mouse);
last_mouse = mouse; last_mouse = mouse;
@ -50,10 +57,21 @@ auto OrbitCamera3D::Update() -> void {
target = Vector3Add(target, offset); target = Vector3Add(target, offset);
} }
float wheel = GetMouseWheelMove(); if (target_lock) {
distance -= wheel * ZOOM_SPEED; target = current_mass.position;
}
if (mouse.x >= WIDTH && mouse.y >= MENU_HEIGHT) {
float wheel = GetMouseWheelMove();
if (IsKeyDown(KEY_LEFT_SHIFT)) {
distance -= wheel * ZOOM_SPEED * ZOOM_MULTIPLIER;
} else {
distance -= wheel * ZOOM_SPEED;
}
}
distance = Clamp(distance, MIN_CAMERA_DISTANCE, MAX_CAMERA_DISTANCE); distance = Clamp(distance, MIN_CAMERA_DISTANCE, MAX_CAMERA_DISTANCE);
// Spherical coordinates
float x = cos(angle_y) * sin(angle_x) * distance; float x = cos(angle_y) * sin(angle_x) * distance;
float y = sin(angle_y) * distance; float y = sin(angle_y) * distance;
float z = cos(angle_y) * cos(angle_x) * distance; float z = cos(angle_y) * cos(angle_x) * distance;
@ -62,9 +80,14 @@ auto OrbitCamera3D::Update() -> void {
camera.target = target; camera.target = target;
} }
auto Renderer::UpdateCamera() -> void { camera.Update(); } auto Renderer::UpdateCamera(const MassSpringSystem &masssprings,
const State &current) -> void {
const Mass &c = masssprings.masses.at(current.state);
camera.Update(c);
}
auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings) -> void { auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
const State &current) -> void {
BeginTextureMode(render_target); BeginTextureMode(render_target);
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
@ -86,12 +109,15 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings) -> void {
} }
} }
// DrawGrid(10, 1.0); const Mass &c = masssprings.masses.at(current.state);
DrawCube(c.position, 2 * VERTEX_SIZE, 2 * VERTEX_SIZE, 2 * VERTEX_SIZE, RED);
// DrawGrid(10, 1.0);
// DrawSphere(camera.target, VERTEX_SIZE, ORANGE);
EndMode3D(); EndMode3D();
DrawLine(0, 0, 0, height, BLACK); DrawLine(0, 0, WIDTH, 0, BLACK);
DrawLine(0, 0, 0, HEIGHT, BLACK);
EndTextureMode(); EndTextureMode();
} }
@ -101,8 +127,8 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
// Draw Board // Draw Board
const int board_width = width - 2 * BOARD_PADDING; const int board_width = WIDTH - 2 * BOARD_PADDING;
const int board_height = height - 2 * BOARD_PADDING; const int board_height = HEIGHT - 2 * BOARD_PADDING;
float block_size; float block_size;
float x_offset = 0.0; float x_offset = 0.0;
float y_offset = 0.0; float y_offset = 0.0;
@ -120,7 +146,7 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
2.0; 2.0;
} }
DrawRectangle(0, 0, width, height, RAYWHITE); DrawRectangle(0, 0, WIDTH, HEIGHT, RAYWHITE);
DrawRectangle(x_offset, y_offset, DrawRectangle(x_offset, y_offset,
board_width - 2 * x_offset + 2 * BOARD_PADDING, board_width - 2 * x_offset + 2 * BOARD_PADDING,
board_height - 2 * y_offset + 2 * BOARD_PADDING, board_height - 2 * y_offset + 2 * BOARD_PADDING,
@ -172,18 +198,67 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
} }
} }
DrawLine(width - 1, 0, width - 1, height, BLACK); DrawLine(0, 0, WIDTH, 0, BLACK);
DrawLine(WIDTH - 1, 0, WIDTH - 1, HEIGHT, BLACK);
EndTextureMode();
}
auto Renderer::DrawMenu(const MassSpringSystem &masssprings) -> void {
BeginTextureMode(menu_target);
ClearBackground(RAYWHITE);
float btn_width =
static_cast<float>(WIDTH * 2 - (MENU_COLS * MENU_PAD + MENU_PAD)) /
MENU_COLS;
float btn_height =
static_cast<float>(MENU_HEIGHT - (MENU_ROWS * MENU_PAD + MENU_PAD)) /
MENU_ROWS;
auto draw_btn = [&](int x, int y, std::string text, Color color) {
int posx = MENU_PAD + x * (MENU_PAD + btn_width);
int posy = MENU_PAD + y * (MENU_PAD + btn_height);
DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.5));
DrawRectangleLines(posx, posy, btn_width, btn_height, color);
DrawText(text.data(), posx + MENU_PAD, posy + MENU_PAD,
btn_height - 2 * MENU_PAD, WHITE);
};
draw_btn(0, 0,
std::format("States: {}, Transitions: {}", masssprings.masses.size(),
masssprings.springs.size()),
DARKGREEN);
draw_btn(
0, 1,
std::format("Camera Distance (SHIFT for Fast Zoom): {}", camera.distance),
DARKGREEN);
draw_btn(
0, 2,
std::format("Lock Camera to Current State (L): {}", camera.target_lock),
DARKGREEN);
draw_btn(1, 0, std::format("Reset Board State (R)"), DARKBLUE);
draw_btn(1, 1, std::format("Switch to Next Preset (M)"), DARKBLUE);
draw_btn(1, 2, std::format("Switch to Previous Preset (N)"), DARKBLUE);
draw_btn(2, 0, std::format("Print Board State to Console (P)"), DARKPURPLE);
draw_btn(2, 1, std::format("Solve Board Closure (C)"), DARKPURPLE);
draw_btn(2, 2, std::format("Clear Graph (G)"), DARKPURPLE);
// DrawLine(0, menu_height - 1, width * 2, menu_height - 1, BLACK);
EndTextureMode(); EndTextureMode();
} }
auto Renderer::DrawTextures() -> void { auto Renderer::DrawTextures() -> void {
BeginDrawing(); BeginDrawing();
DrawTextureRec(menu_target.texture,
Rectangle(0, 0, (float)(WIDTH * 2), -(float)MENU_HEIGHT),
Vector2(0, 0), WHITE);
DrawTextureRec(klotski_target.texture, DrawTextureRec(klotski_target.texture,
Rectangle(0, 0, (float)width, -(float)height), Vector2(0, 0), Rectangle(0, 0, (float)WIDTH, -(float)HEIGHT),
WHITE); Vector2(0, MENU_HEIGHT), WHITE);
DrawTextureRec(render_target.texture, DrawTextureRec(render_target.texture,
Rectangle(0, 0, (float)width, -(float)height), Rectangle(0, 0, (float)WIDTH, -(float)HEIGHT),
Vector2(width, 0), WHITE); Vector2(WIDTH, MENU_HEIGHT), WHITE);
DrawFPS(width + 10, 10); DrawFPS(WIDTH + 10, MENU_HEIGHT + 10);
EndDrawing(); EndDrawing();
} }