implement threaded physics (decoupled from rendering thread) - not yet integrated

This commit is contained in:
2026-02-24 01:02:53 +01:00
parent 3e87bbb6a5
commit 39c0b58f3f
4 changed files with 113 additions and 14 deletions

View File

@ -1,9 +1,14 @@
#ifndef __PHYSICS_HPP_
#define __PHYSICS_HPP_
#include <atomic>
#include <mutex>
#include <queue>
#include <raylib.h>
#include <raymath.h>
#include <thread>
#include <unordered_map>
#include <variant>
#include <vector>
#include "config.hpp"
@ -105,14 +110,13 @@ private:
#endif
public:
auto AddMass(float mass, bool fixed, const State &state) -> void;
auto AddMass(const State &state) -> void;
auto GetMass(const State &state) -> Mass &;
auto GetMass(const State &state) const -> const Mass &;
auto AddSpring(const State &massA, const State &massB, float spring_constant,
float dampening_constant, float rest_length) -> void;
auto AddSpring(const State &massA, const State &massB) -> void;
auto Clear() -> void;
@ -129,4 +133,58 @@ public:
#endif
};
class ThreadedPhysics {
struct AddMass {
State s;
};
struct AddSpring {
State a;
State b;
};
struct ClearGraph {};
using Command = std::variant<AddMass, AddSpring, ClearGraph>;
struct PhysicsState {
std::mutex command_mtx;
std::queue<Command> pending_commands;
std::mutex pos_mtx;
std::vector<Mass> masses; // Read by renderer
std::unordered_map<State, int> state_masses; // Read by renderer
std::vector<Spring> springs; // Read by renderer
std::unordered_map<std::pair<State, State>, int>
state_springs; // Read by renderer
std::atomic<bool> running{true};
};
private:
PhysicsState state;
std::thread physics;
public:
ThreadedPhysics() : physics(PhysicsThread, std::ref(state)) {}
ThreadedPhysics(const ThreadedPhysics &copy) = delete;
ThreadedPhysics &operator=(const ThreadedPhysics &copy) = delete;
ThreadedPhysics(ThreadedPhysics &&move) = delete;
ThreadedPhysics &operator=(ThreadedPhysics &&move) = delete;
~ThreadedPhysics() {
state.running = false;
physics.join();
}
private:
static auto PhysicsThread(PhysicsState &state) -> void;
public:
};
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts> struct overloads : Ts... {
using Ts::operator()...;
};
#endif