small refactor
This commit is contained in:
@ -1,37 +1,41 @@
|
||||
#ifndef __INPUT_HPP_
|
||||
#define __INPUT_HPP_
|
||||
#ifndef INPUT_HPP_
|
||||
#define INPUT_HPP_
|
||||
|
||||
#include "camera.hpp"
|
||||
#include "config.hpp"
|
||||
#include "state.hpp"
|
||||
#include "state_manager.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
class InputHandler {
|
||||
struct GenericHandler {
|
||||
std::function<void(InputHandler &)> handler;
|
||||
class input_handler
|
||||
{
|
||||
struct generic_handler
|
||||
{
|
||||
std::function<void(input_handler&)> handler;
|
||||
};
|
||||
|
||||
struct MouseHandler : GenericHandler {
|
||||
struct mouse_handler : generic_handler
|
||||
{
|
||||
MouseButton button;
|
||||
};
|
||||
|
||||
struct KeyboardHandler : GenericHandler {
|
||||
struct keyboard_handler : generic_handler
|
||||
{
|
||||
KeyboardKey key;
|
||||
};
|
||||
|
||||
private:
|
||||
std::vector<GenericHandler> generic_handlers;
|
||||
std::vector<MouseHandler> mouse_pressed_handlers;
|
||||
std::vector<MouseHandler> mouse_released_handlers;
|
||||
std::vector<KeyboardHandler> key_pressed_handlers;
|
||||
std::vector<KeyboardHandler> key_released_handlers;
|
||||
std::vector<generic_handler> generic_handlers;
|
||||
std::vector<mouse_handler> mouse_pressed_handlers;
|
||||
std::vector<mouse_handler> mouse_released_handlers;
|
||||
std::vector<keyboard_handler> key_pressed_handlers;
|
||||
std::vector<keyboard_handler> key_released_handlers;
|
||||
|
||||
public:
|
||||
StateManager &state;
|
||||
OrbitCamera3D &camera;
|
||||
state_manager& state;
|
||||
orbit_camera& camera;
|
||||
|
||||
bool disable = false;
|
||||
|
||||
@ -63,96 +67,86 @@ public:
|
||||
Vector2 last_mouse = Vector2Zero();
|
||||
|
||||
public:
|
||||
InputHandler(StateManager &_state, OrbitCamera3D &_camera)
|
||||
: state(_state), camera(_camera) {
|
||||
InitHandlers();
|
||||
input_handler(state_manager& _state, orbit_camera& _camera)
|
||||
: state(_state), camera(_camera)
|
||||
{
|
||||
init_handlers();
|
||||
}
|
||||
|
||||
InputHandler(const InputHandler ©) = delete;
|
||||
InputHandler &operator=(const InputHandler ©) = delete;
|
||||
InputHandler(InputHandler &&move) = delete;
|
||||
InputHandler &operator=(InputHandler &&move) = delete;
|
||||
|
||||
~InputHandler() {}
|
||||
input_handler(const input_handler& copy) = delete;
|
||||
auto operator=(const input_handler& copy) -> input_handler& = delete;
|
||||
input_handler(input_handler&& move) = delete;
|
||||
auto operator=(input_handler&& move) -> input_handler& = delete;
|
||||
|
||||
private:
|
||||
auto InitHandlers() -> void;
|
||||
auto init_handlers() -> void;
|
||||
|
||||
public:
|
||||
// Helpers
|
||||
auto MouseInMenuPane() -> bool;
|
||||
auto MouseInBoardPane() -> bool;
|
||||
auto MouseInGraphPane() -> bool;
|
||||
[[nodiscard]] auto mouse_in_menu_pane() const -> bool;
|
||||
[[nodiscard]] auto mouse_in_board_pane() const -> bool;
|
||||
[[nodiscard]] auto mouse_in_graph_pane() const -> bool;
|
||||
|
||||
// Mouse actions
|
||||
auto MouseHover() -> void;
|
||||
auto CameraStartPan() -> void;
|
||||
auto CameraPan() -> void;
|
||||
auto CameraStopPan() -> void;
|
||||
auto CameraStartRotate() -> void;
|
||||
auto CameraRotate() -> void;
|
||||
auto CameraStopRotate() -> void;
|
||||
auto CameraZoom() -> void;
|
||||
auto CameraFov() -> void;
|
||||
auto SelectBlock() -> void;
|
||||
auto StartAddBlock() -> void;
|
||||
auto ClearAddBlock() -> void;
|
||||
auto AddBlock() -> void;
|
||||
auto RemoveBlock() -> void;
|
||||
auto PlaceGoal() -> void;
|
||||
auto mouse_hover() -> void;
|
||||
auto camera_start_pan() -> void;
|
||||
auto camera_pan() const -> void;
|
||||
auto camera_stop_pan() -> void;
|
||||
auto camera_start_rotate() -> void;
|
||||
auto camera_rotate() const -> void;
|
||||
auto camera_stop_rotate() -> void;
|
||||
auto camera_zoom() const -> void;
|
||||
auto camera_fov() const -> void;
|
||||
auto select_block() -> void;
|
||||
auto start_add_block() -> void;
|
||||
auto clear_add_block() -> void;
|
||||
auto add_block() -> void;
|
||||
auto remove_block() -> void;
|
||||
auto place_goal() const -> void;
|
||||
|
||||
// Key actions
|
||||
auto ToggleCameraLock() -> void;
|
||||
auto ToggleCameraMassCenterLock() -> void;
|
||||
auto ToggleCameraProjection() -> void;
|
||||
auto MoveBlockNor() -> void;
|
||||
auto MoveBlockWes() -> void;
|
||||
auto MoveBlockSou() -> void;
|
||||
auto MoveBlockEas() -> void;
|
||||
auto PrintState() const -> void;
|
||||
auto PreviousPreset() -> void;
|
||||
auto NextPreset() -> void;
|
||||
auto ResetState() -> void;
|
||||
auto FillGraph() -> void;
|
||||
auto ClearGraph() -> void;
|
||||
auto ToggleMarkSolutions() -> void;
|
||||
auto ToggleConnectSolutions() -> void;
|
||||
auto ToggleMarkPath() -> void;
|
||||
auto MakeOptimalMove() -> void;
|
||||
auto GoToWorstState() -> void;
|
||||
auto GoToNearestTarget() -> void;
|
||||
auto UndoLastMove() -> void;
|
||||
auto ToggleRestrictedMovement() -> void;
|
||||
auto ToggleTargetBlock() -> void;
|
||||
auto ToggleWallBlock() -> void;
|
||||
auto RemoveBoardColumn() -> void;
|
||||
auto AddBoardColumn() -> void;
|
||||
auto RemoveBoardRow() -> void;
|
||||
auto AddBoardRow() -> void;
|
||||
auto ToggleEditing() -> void;
|
||||
auto ClearGoal() -> void;
|
||||
auto toggle_camera_lock() -> void;
|
||||
auto toggle_camera_mass_center_lock() -> void;
|
||||
auto toggle_camera_projection() const -> void;
|
||||
auto move_block_nor() -> void;
|
||||
auto move_block_wes() -> void;
|
||||
auto move_block_sou() -> void;
|
||||
auto move_block_eas() -> void;
|
||||
auto print_state() const -> void;
|
||||
auto load_previous_preset() -> void;
|
||||
auto load_next_preset() -> void;
|
||||
auto goto_starting_state() -> void;
|
||||
auto populate_graph() const -> void;
|
||||
auto clear_graph() const -> void;
|
||||
auto toggle_mark_solutions() -> void;
|
||||
auto toggle_connect_solutions() -> void;
|
||||
auto toggle_mark_path() -> void;
|
||||
auto goto_optimal_next_state() const -> void;
|
||||
auto goto_most_distant_state() const -> void;
|
||||
auto goto_closest_target_state() const -> void;
|
||||
auto goto_previous_state() const -> void;
|
||||
auto toggle_restricted_movement() const -> void;
|
||||
auto toggle_target_block() const -> void;
|
||||
auto toggle_wall_block() const -> void;
|
||||
auto remove_board_column() const -> void;
|
||||
auto add_board_column() const -> void;
|
||||
auto remove_board_row() const -> void;
|
||||
auto add_board_row() const -> void;
|
||||
auto toggle_editing() -> void;
|
||||
auto clear_goal() const -> void;
|
||||
|
||||
// General
|
||||
auto RegisterGenericHandler(std::function<void(InputHandler &)> handler)
|
||||
-> void;
|
||||
auto register_generic_handler(const std::function<void(input_handler&)>& handler) -> void;
|
||||
|
||||
auto RegisterMousePressedHandler(MouseButton button,
|
||||
std::function<void(InputHandler &)> handler)
|
||||
-> void;
|
||||
auto register_mouse_pressed_handler(MouseButton button, const std::function<void(input_handler&)>& handler) -> void;
|
||||
|
||||
auto RegisterMouseReleasedHandler(MouseButton button,
|
||||
std::function<void(InputHandler &)> handler)
|
||||
-> void;
|
||||
auto register_mouse_released_handler(MouseButton button, const std::function<void(input_handler&)>& handler) -> void;
|
||||
|
||||
auto RegisterKeyPressedHandler(KeyboardKey key,
|
||||
std::function<void(InputHandler &)> handler)
|
||||
-> void;
|
||||
auto register_key_pressed_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
|
||||
|
||||
auto RegisterKeyReleasedHandler(KeyboardKey key,
|
||||
std::function<void(InputHandler &)> handler)
|
||||
-> void;
|
||||
auto register_key_released_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
|
||||
|
||||
auto HandleInput() -> void;
|
||||
auto handle_input() -> void;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user