restructure puzzle space generation (for boards up to 5x5)

- uses a huge global seen-states-cache. Not scalable without more
filtering
This commit is contained in:
2026-03-07 23:33:55 +01:00
parent 51723353fd
commit 3230d806f7
33 changed files with 1557 additions and 1245 deletions

View File

@ -10,7 +10,7 @@ TEST_CASE("bitmap_is_full all bits set", "[puzzle][board]")
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap = -1;
u64 bitmap = -1;
REQUIRE(p1.bitmap_is_full(bitmap));
REQUIRE(p2.bitmap_is_full(bitmap));
@ -24,7 +24,7 @@ TEST_CASE("bitmap_is_full no bits set", "[puzzle][board]")
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap = 0;
u64 bitmap = 0;
REQUIRE_FALSE(p1.bitmap_is_full(bitmap));
REQUIRE_FALSE(p2.bitmap_is_full(bitmap));
@ -39,10 +39,10 @@ TEST_CASE("bitmap_is_full necessary bits set", "[puzzle][board]")
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap1 = (1ull << 25) - 1; // 5 * 5
uint64_t bitmap2 = (1ull << 12) - 1; // 3 * 4
uint64_t bitmap3 = (1ull << 20) - 1; // 5 * 4
uint64_t bitmap4 = (1ull << 21) - 1; // 3 * 7
u64 bitmap1 = (1ull << 25) - 1; // 5 * 5
u64 bitmap2 = (1ull << 12) - 1; // 3 * 4
u64 bitmap3 = (1ull << 20) - 1; // 5 * 4
u64 bitmap4 = (1ull << 21) - 1; // 3 * 7
REQUIRE(p1.bitmap_is_full(bitmap1));
REQUIRE(p2.bitmap_is_full(bitmap2));
@ -57,10 +57,10 @@ TEST_CASE("bitmap_is_full necessary bits not set", "[puzzle][board]")
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap1 = (1ull << 25) - 1; // 5 * 5
uint64_t bitmap2 = (1ull << 12) - 1; // 3 * 4
uint64_t bitmap3 = (1ull << 20) - 1; // 5 * 4
uint64_t bitmap4 = (1ull << 21) - 1; // 3 * 7
u64 bitmap1 = (1ull << 25) - 1; // 5 * 5
u64 bitmap2 = (1ull << 12) - 1; // 3 * 4
u64 bitmap3 = (1ull << 20) - 1; // 5 * 4
u64 bitmap4 = (1ull << 21) - 1; // 3 * 7
bitmap1 &= ~(1ull << 12);
bitmap2 &= ~(1ull << 6);

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@ -5,7 +5,7 @@
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
static auto board_mask(const int w, const int h) -> uint64_t
static auto board_mask(const int w, const int h) -> u64
{
const int cells = w * h;
if (cells == 64) {
@ -31,7 +31,7 @@ TEST_CASE("Full board detection respects width*height only", "[puzzle][board]")
puzzle p(w, h);
uint64_t mask = board_mask(w, h);
u64 mask = board_mask(w, h);
int x = -1, y = -1;
@ -51,7 +51,7 @@ TEST_CASE("Single empty cell at various positions", "[puzzle][board]")
auto empty_index = GENERATE_COPY(values<int>({ 0, cells / 2, cells - 1}));
uint64_t bitmap = board_mask(w, h);
u64 bitmap = board_mask(w, h);
bitmap &= ~(1ULL << empty_index);
int x = -1, y = -1;
@ -65,10 +65,10 @@ TEST_CASE("Bits outside board are ignored", "[puzzle][board]")
{
puzzle p(3, 3); // 9 cells
uint64_t mask = board_mask(3, 3);
u64 mask = board_mask(3, 3);
// Board is full
uint64_t bitmap = mask;
u64 bitmap = mask;
// Set extra bits outside 9 cells
bitmap |= (1ULL << 20);
@ -83,7 +83,7 @@ TEST_CASE("First empty found in forward search branch", "[puzzle][branch]")
puzzle p(4, 4); // 16 cells
// Only MSB (within board) set
uint64_t bitmap = (1ULL << 15);
u64 bitmap = (1ULL << 15);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
@ -97,7 +97,7 @@ TEST_CASE("Backward search branch finds gap before MSB cluster", "[puzzle][branc
puzzle p(4, 4); // 16 cells
// Set bits 15,14,13 but leave 12 empty
uint64_t bitmap = (1ULL << 15) | (1ULL << 14) | (1ULL << 13);
u64 bitmap = (1ULL << 15) | (1ULL << 14) | (1ULL << 13);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
@ -112,7 +112,7 @@ TEST_CASE("Rectangular board coordinate mapping", "[puzzle][rect]")
int empty_index = 11;
uint64_t bitmap = board_mask(5, 3);
u64 bitmap = board_mask(5, 3);
bitmap &= ~(1ULL << empty_index);
int x = -1, y = -1;
@ -126,7 +126,7 @@ TEST_CASE("Non-64-sized board near limit", "[puzzle][limit]")
{
puzzle p(7, 8); // 56 cells
uint64_t mask = board_mask(7, 8);
u64 mask = board_mask(7, 8);
// Full board should return false
int x = -1, y = -1;
@ -142,7 +142,7 @@ TEST_CASE("Non-64-sized board near limit", "[puzzle][limit]")
}
// --- Oracle: find first zero bit inside board ---
static auto oracle_find_first_empty(uint64_t bitmap, int w, int h, int& x, int& y) -> bool
static auto oracle_find_first_empty(u64 bitmap, int w, int h, int& x, int& y) -> bool
{
int cells = w * h;
@ -164,13 +164,13 @@ TEST_CASE("Oracle validation across board sizes 3x3 to 8x8", "[puzzle][oracle]")
puzzle p(w, h);
uint64_t mask = board_mask(w, h);
u64 mask = board_mask(w, h);
std::mt19937_64 rng(12345);
std::uniform_int_distribution<uint64_t> dist(0, UINT64_MAX);
std::uniform_int_distribution<u64> dist(0, UINT64_MAX);
for (int iteration = 0; iteration < 200; ++iteration) {
uint64_t bitmap = dist(rng);
u64 bitmap = dist(rng);
int ox = -1, oy = -1;
bool oracle_result = oracle_find_first_empty(bitmap, w, h, ox, oy);
@ -191,7 +191,7 @@ TEST_CASE("Bits set outside board only behaves as empty board", "[puzzle][outsid
{
puzzle p(3, 3); // 9 cells
uint64_t bitmap = (1ULL << 40) | (1ULL << 63);
u64 bitmap = (1ULL << 40) | (1ULL << 63);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
@ -207,7 +207,7 @@ TEST_CASE("Last valid cell empty stresses upper bound", "[puzzle][boundary]")
puzzle p(w, h);
int cells = w * h;
uint64_t bitmap = board_mask(w, h);
u64 bitmap = board_mask(w, h);
// Clear last valid bit
bitmap &= ~(1ULL << (cells - 1));
@ -235,7 +235,7 @@ TEST_CASE("Board sizes between 33 and 63 cells", "[puzzle][midrange]")
for (int index : {31, 32, cells - 2}) {
if (index >= cells) continue;
uint64_t bitmap = board_mask(w, h);
u64 bitmap = board_mask(w, h);
bitmap &= ~(1ULL << index);
int x = -1, y = -1;
@ -250,7 +250,7 @@ TEST_CASE("Multiple holes choose lowest index", "[puzzle][multiple]")
{
puzzle p(5, 5);
uint64_t bitmap = board_mask(5, 5);
u64 bitmap = board_mask(5, 5);
// Clear several positions
bitmap &= ~(1ULL << 3);

View File

@ -31,8 +31,8 @@
// 4. TEMPLATE_TEST_CASE(name, tags, Type1, Type2, ...)
// A parameterised test that is instantiated once for each type listed.
// Inside the test body, the alias `TestType` refers to the current type.
// This avoids duplicating identical logic for uint8_t, uint16_t, uint32_t,
// and uint64_t. Catch2 automatically appends the type name to the test name
// This avoids duplicating identical logic for u8, u16, u32,
// and u64. Catch2 automatically appends the type name to the test name
// in the output so you can see which instantiation failed.
//
// 5. Tags (e.g. "[create_mask]", "[round-trip]")
@ -49,7 +49,7 @@
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("create_mask produces correct masks", "[create_mask]",
uint8_t, uint16_t, uint32_t, uint64_t)
u8, u16, u32, u64)
{
SECTION("single bit mask at bit 0") {
auto m = create_mask<TestType>(0, 0);
@ -72,16 +72,16 @@ TEMPLATE_TEST_CASE("create_mask produces correct masks", "[create_mask]",
}
SECTION("full-width mask returns all ones") {
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
constexpr u8 last = sizeof(TestType) * 8 - 1;
auto m = create_mask<TestType>(0, last);
REQUIRE(m == static_cast<TestType>(~TestType{0}));
}
}
TEST_CASE("create_mask 32-bit specific cases", "[create_mask]") {
REQUIRE(create_mask<uint32_t>(0, 15) == 0x0000FFFF);
REQUIRE(create_mask<uint32_t>(0, 31) == 0xFFFFFFFF);
REQUIRE(create_mask<uint32_t>(16, 31) == 0xFFFF0000);
REQUIRE(create_mask<u32>(0, 15) == 0x0000FFFF);
REQUIRE(create_mask<u32>(0, 31) == 0xFFFFFFFF);
REQUIRE(create_mask<u32>(16, 31) == 0xFFFF0000);
}
// ---------------------------------------------------------------------------
@ -89,11 +89,11 @@ TEST_CASE("create_mask 32-bit specific cases", "[create_mask]") {
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("clear_bits zeroes the specified range", "[clear_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
u8, u16, u32, u64)
{
SECTION("clear all bits") {
TestType val = static_cast<TestType>(~TestType{0});
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
constexpr u8 last = sizeof(TestType) * 8 - 1;
clear_bits(val, 0, last);
REQUIRE(val == TestType{0});
}
@ -128,55 +128,55 @@ TEMPLATE_TEST_CASE("clear_bits zeroes the specified range", "[clear_bits]",
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("set_bits writes value into the specified range", "[set_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
u8, u16, u32, u64)
{
SECTION("set lower nibble on zero") {
TestType val = TestType{0};
set_bits(val, uint8_t{0}, uint8_t{3}, static_cast<TestType>(0xA));
set_bits(val, u8{0}, u8{3}, static_cast<TestType>(0xA));
REQUIRE(val == static_cast<TestType>(0x0A));
}
SECTION("set upper nibble on zero") {
TestType val = TestType{0};
set_bits(val, uint8_t{4}, uint8_t{7}, static_cast<TestType>(0xB));
set_bits(val, u8{4}, u8{7}, static_cast<TestType>(0xB));
REQUIRE(val == static_cast<TestType>(0xB0));
}
SECTION("set_bits replaces existing bits") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{0}, uint8_t{3}, static_cast<TestType>(0x5));
set_bits(val, u8{0}, u8{3}, static_cast<TestType>(0x5));
REQUIRE(val == static_cast<TestType>(0xF5));
}
SECTION("set single bit to 1") {
TestType val = TestType{0};
set_bits(val, uint8_t{3}, uint8_t{3}, static_cast<TestType>(1));
set_bits(val, u8{3}, u8{3}, static_cast<TestType>(1));
REQUIRE(val == static_cast<TestType>(0x08));
}
SECTION("set single bit to 0") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{3}, uint8_t{3}, static_cast<TestType>(0));
set_bits(val, u8{3}, u8{3}, static_cast<TestType>(0));
REQUIRE(val == static_cast<TestType>(0xF7));
}
SECTION("setting value 0 clears the range") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{0}, uint8_t{7}, static_cast<TestType>(0));
set_bits(val, u8{0}, u8{7}, static_cast<TestType>(0));
REQUIRE(val == TestType{0});
}
}
TEST_CASE("set_bits with different value type (U != T)", "[set_bits]") {
uint32_t val = 0;
constexpr uint8_t small_val = 0x3F;
set_bits(val, uint8_t{8}, uint8_t{13}, small_val);
REQUIRE(val == (uint32_t{0x3F} << 8));
u32 val = 0;
constexpr u8 small_val = 0x3F;
set_bits(val, u8{8}, u8{13}, small_val);
REQUIRE(val == (u32{0x3F} << 8));
}
TEST_CASE("set_bits preserves surrounding bits in 32-bit", "[set_bits]") {
uint32_t val = 0xDEADBEEF;
set_bits(val, uint8_t{8}, uint8_t{15}, uint32_t{0x42});
u32 val = 0xDEADBEEF;
set_bits(val, u8{8}, u8{15}, u32{0x42});
REQUIRE(val == 0xDEAD42EF);
}
@ -185,53 +185,53 @@ TEST_CASE("set_bits preserves surrounding bits in 32-bit", "[set_bits]") {
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("get_bits extracts the specified range", "[get_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
u8, u16, u32, u64)
{
SECTION("get lower nibble") {
TestType val = static_cast<TestType>(0xAB);
auto result = get_bits(val, uint8_t{0}, uint8_t{3});
auto result = get_bits(val, u8{0}, u8{3});
REQUIRE(result == TestType{0xB});
}
SECTION("get upper nibble") {
TestType val = static_cast<TestType>(0xAB);
auto result = get_bits(val, uint8_t{4}, uint8_t{7});
auto result = get_bits(val, u8{4}, u8{7});
REQUIRE(result == TestType{0xA});
}
SECTION("get single bit that is set") {
TestType val = static_cast<TestType>(0x08);
auto result = get_bits(val, uint8_t{3}, uint8_t{3});
auto result = get_bits(val, u8{3}, u8{3});
REQUIRE(result == TestType{1});
}
SECTION("get single bit that is clear") {
TestType val = static_cast<TestType>(0xF7);
auto result = get_bits(val, uint8_t{3}, uint8_t{3});
auto result = get_bits(val, u8{3}, u8{3});
REQUIRE(result == TestType{0});
}
SECTION("get all bits") {
TestType val = static_cast<TestType>(~TestType{0});
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
auto result = get_bits(val, uint8_t{0}, last);
constexpr u8 last = sizeof(TestType) * 8 - 1;
auto result = get_bits(val, u8{0}, last);
REQUIRE(result == val);
}
SECTION("get from zero returns zero") {
TestType val = TestType{0};
auto result = get_bits(val, uint8_t{0}, uint8_t{7});
auto result = get_bits(val, u8{0}, u8{7});
REQUIRE(result == TestType{0});
}
}
TEST_CASE("get_bits 32-bit specific extractions", "[get_bits]") {
constexpr uint32_t val = 0xDEADBEEF;
constexpr u32 val = 0xDEADBEEF;
REQUIRE(get_bits(val, uint8_t{0}, uint8_t{7}) == 0xEF);
REQUIRE(get_bits(val, uint8_t{8}, uint8_t{15}) == 0xBE);
REQUIRE(get_bits(val, uint8_t{16}, uint8_t{23}) == 0xAD);
REQUIRE(get_bits(val, uint8_t{24}, uint8_t{31}) == 0xDE);
REQUIRE(get_bits(val, u8{0}, u8{7}) == 0xEF);
REQUIRE(get_bits(val, u8{8}, u8{15}) == 0xBE);
REQUIRE(get_bits(val, u8{16}, u8{23}) == 0xAD);
REQUIRE(get_bits(val, u8{24}, u8{31}) == 0xDE);
}
// ---------------------------------------------------------------------------
@ -239,29 +239,29 @@ TEST_CASE("get_bits 32-bit specific extractions", "[get_bits]") {
// ---------------------------------------------------------------------------
TEST_CASE("set_bits then get_bits round-trips correctly", "[round-trip]") {
uint32_t reg = 0;
u32 reg = 0;
set_bits(reg, uint8_t{4}, uint8_t{11}, uint32_t{0xAB});
REQUIRE(get_bits(reg, uint8_t{4}, uint8_t{11}) == 0xAB);
set_bits(reg, u8{4}, u8{11}, u32{0xAB});
REQUIRE(get_bits(reg, u8{4}, u8{11}) == 0xAB);
REQUIRE(get_bits(reg, uint8_t{0}, uint8_t{3}) == 0x0);
REQUIRE(get_bits(reg, uint8_t{12}, uint8_t{31}) == 0x0);
REQUIRE(get_bits(reg, u8{0}, u8{3}) == 0x0);
REQUIRE(get_bits(reg, u8{12}, u8{31}) == 0x0);
}
TEST_CASE("multiple set_bits on different ranges", "[round-trip]") {
uint32_t reg = 0;
u32 reg = 0;
set_bits(reg, uint8_t{0}, uint8_t{7}, uint32_t{0x01});
set_bits(reg, uint8_t{8}, uint8_t{15}, uint32_t{0x02});
set_bits(reg, uint8_t{16}, uint8_t{23}, uint32_t{0x03});
set_bits(reg, uint8_t{24}, uint8_t{31}, uint32_t{0x04});
set_bits(reg, u8{0}, u8{7}, u32{0x01});
set_bits(reg, u8{8}, u8{15}, u32{0x02});
set_bits(reg, u8{16}, u8{23}, u32{0x03});
set_bits(reg, u8{24}, u8{31}, u32{0x04});
REQUIRE(reg == 0x04030201);
}
TEST_CASE("64-bit round-trip", "[round-trip]") {
uint64_t reg = 0;
set_bits(reg, uint8_t{32}, uint8_t{63}, uint64_t{0xCAFEBABE});
REQUIRE(get_bits(reg, uint8_t{32}, uint8_t{63}) == uint64_t{0xCAFEBABE});
REQUIRE(get_bits(reg, uint8_t{0}, uint8_t{31}) == uint64_t{0});
u64 reg = 0;
set_bits(reg, u8{32}, u8{63}, u64{0xCAFEBABE});
REQUIRE(get_bits(reg, u8{32}, u8{63}) == u64{0xCAFEBABE});
REQUIRE(get_bits(reg, u8{0}, u8{31}) == u64{0});
}

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@ -12,7 +12,7 @@
TEST_CASE("Block creation and field access", "[block]")
{
puzzle::block b(1, 2, 3, 4, true, false);
block b(1, 2, 3, 4, true, false);
CHECK(b.get_x() == 1);
CHECK(b.get_y() == 2);
@ -25,16 +25,16 @@ TEST_CASE("Block creation and field access", "[block]")
TEST_CASE("Block invalid by default", "[block]")
{
puzzle::block b;
block b;
CHECK_FALSE(b.valid());
}
TEST_CASE("Block comparison ordering", "[block]")
{
// Row-major: (0,0) < (1,0) < (0,1)
puzzle::block a(0, 0, 1, 1);
puzzle::block b(1, 0, 1, 1);
puzzle::block c(0, 1, 1, 1);
block a(0, 0, 1, 1);
block b(1, 0, 1, 1);
block c(0, 1, 1, 1);
CHECK(a < b);
CHECK(b < c);
@ -43,7 +43,7 @@ TEST_CASE("Block comparison ordering", "[block]")
TEST_CASE("Block principal_dirs for horizontal block", "[block]")
{
puzzle::block b(0, 0, 3, 1); // wider than tall
block b(0, 0, 3, 1); // wider than tall
CHECK((b.principal_dirs() & eas));
CHECK((b.principal_dirs() & wes));
CHECK_FALSE((b.principal_dirs() & nor));
@ -52,7 +52,7 @@ TEST_CASE("Block principal_dirs for horizontal block", "[block]")
TEST_CASE("Block principal_dirs for vertical block", "[block]")
{
puzzle::block b(0, 0, 1, 3); // taller than wide
block b(0, 0, 1, 3); // taller than wide
CHECK((b.principal_dirs() & nor));
CHECK((b.principal_dirs() & sou));
CHECK_FALSE((b.principal_dirs() & eas));
@ -61,7 +61,7 @@ TEST_CASE("Block principal_dirs for vertical block", "[block]")
TEST_CASE("Block principal_dirs for square block", "[block]")
{
puzzle::block b(0, 0, 2, 2);
block b(0, 0, 2, 2);
CHECK((b.principal_dirs() & nor));
CHECK((b.principal_dirs() & sou));
CHECK((b.principal_dirs() & eas));
@ -70,7 +70,7 @@ TEST_CASE("Block principal_dirs for square block", "[block]")
TEST_CASE("Block covers", "[block]")
{
puzzle::block b(1, 2, 3, 2);
block b(1, 2, 3, 2);
// Covers (1,2) to (3,3)
CHECK(b.covers(1, 2));
CHECK(b.covers(3, 3));
@ -83,10 +83,10 @@ TEST_CASE("Block covers", "[block]")
TEST_CASE("Block collides", "[block]")
{
puzzle::block a(0, 0, 2, 2);
puzzle::block b(1, 1, 2, 2);
puzzle::block c(2, 2, 1, 1);
puzzle::block d(3, 0, 1, 1);
block a(0, 0, 2, 2);
block b(1, 1, 2, 2);
block c(2, 2, 1, 1);
block d(3, 0, 1, 1);
CHECK(a.collides(b));
CHECK(b.collides(a));
@ -114,7 +114,7 @@ TEST_CASE("Puzzle creation and meta access", "[puzzle]")
TEST_CASE("Puzzle add and remove block", "[puzzle]")
{
puzzle p(4, 4, 0, 0, false, false);
puzzle::block b(0, 0, 2, 1);
block b(0, 0, 2, 1);
auto p2 = p.try_add_block(b);
REQUIRE(p2.has_value());
@ -127,8 +127,8 @@ TEST_CASE("Puzzle add and remove block", "[puzzle]")
TEST_CASE("Puzzle meta roundtrip for all valid sizes", "[puzzle]")
{
for (uint8_t w = 3; w <= 8; ++w) {
for (uint8_t h = 3; h <= 8; ++h) {
for (u8 w = 3; w <= 8; ++w) {
for (u8 h = 3; h <= 8; ++h) {
puzzle p(w, h, 0, 0, true, false);
CHECK(p.get_width() == w);
CHECK(p.get_height() == h);
@ -151,11 +151,11 @@ TEST_CASE("Puzzle block_count", "[puzzle]")
puzzle p(4, 4, 0, 0, false, false);
CHECK(p.block_count() == 0);
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 1));
auto p2 = p.try_add_block(block(0, 0, 1, 1));
REQUIRE(p2);
CHECK(p2->block_count() == 1);
auto p3 = p2->try_add_block(puzzle::block(2, 2, 1, 1));
auto p3 = p2->try_add_block(block(2, 2, 1, 1));
REQUIRE(p3);
CHECK(p3->block_count() == 2);
}
@ -163,18 +163,18 @@ TEST_CASE("Puzzle block_count", "[puzzle]")
TEST_CASE("Puzzle cannot add overlapping block", "[puzzle]")
{
puzzle p(4, 4, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 2));
auto p2 = p.try_add_block(block(0, 0, 2, 2));
REQUIRE(p2);
// Overlapping
auto p3 = p2->try_add_block(puzzle::block(1, 1, 2, 2));
auto p3 = p2->try_add_block(block(1, 1, 2, 2));
CHECK_FALSE(p3.has_value());
}
TEST_CASE("Puzzle cannot add block outside board", "[puzzle]")
{
puzzle p(4, 4, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(3, 3, 2, 2));
auto p2 = p.try_add_block(block(3, 3, 2, 2));
CHECK_FALSE(p2.has_value());
}
@ -184,17 +184,17 @@ TEST_CASE("Puzzle cannot add block outside board", "[puzzle]")
TEST_CASE("bitmap_set_bit and bitmap_get_bit roundtrip", "[bitmap]")
{
for (uint8_t w = 3; w <= 8; ++w) {
uint64_t bm = 0;
for (u8 w = 3; w <= 8; ++w) {
u64 bm = 0;
// Set every cell on a w x w board
for (uint8_t y = 0; y < w; ++y) {
for (uint8_t x = 0; x < w; ++x) {
for (u8 y = 0; y < w; ++y) {
for (u8 x = 0; x < w; ++x) {
puzzle::bitmap_set_bit(bm, w, x, y);
}
}
// Verify all set
for (uint8_t y = 0; y < w; ++y) {
for (uint8_t x = 0; x < w; ++x) {
for (u8 y = 0; y < w; ++y) {
for (u8 x = 0; x < w; ++x) {
CHECK(puzzle::bitmap_get_bit(bm, w, x, y));
}
}
@ -203,12 +203,12 @@ TEST_CASE("bitmap_set_bit and bitmap_get_bit roundtrip", "[bitmap]")
TEST_CASE("bitmap_set_bit sets only the target bit", "[bitmap]")
{
for (uint8_t w = 3; w <= 8; ++w) {
for (uint8_t y = 0; y < w; ++y) {
for (uint8_t x = 0; x < w; ++x) {
uint64_t bm = 0;
for (u8 w = 3; w <= 8; ++w) {
for (u8 y = 0; y < w; ++y) {
for (u8 x = 0; x < w; ++x) {
u64 bm = 0;
puzzle::bitmap_set_bit(bm, w, x, y);
CHECK(bm == (uint64_t(1) << (y * w + x)));
CHECK(bm == (u64(1) << (y * w + x)));
}
}
}
@ -216,11 +216,11 @@ TEST_CASE("bitmap_set_bit sets only the target bit", "[bitmap]")
TEST_CASE("bitmap_clear_bit clears only the target bit", "[bitmap]")
{
uint8_t w = 6;
uint64_t bm = 0;
u8 w = 6;
u64 bm = 0;
puzzle::bitmap_set_bit(bm, w, 2, 3);
puzzle::bitmap_set_bit(bm, w, 4, 1);
uint64_t before = bm;
u64 before = bm;
puzzle::bitmap_clear_bit(bm, w, 2, 3);
CHECK_FALSE(puzzle::bitmap_get_bit(bm, w, 2, 3));
@ -230,10 +230,10 @@ TEST_CASE("bitmap_clear_bit clears only the target bit", "[bitmap]")
TEST_CASE("blocks_bitmap for single block", "[bitmap]")
{
puzzle p(6, 6, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(1, 2, 3, 1));
auto p2 = p.try_add_block(block(1, 2, 3, 1));
REQUIRE(p2);
uint64_t bm = p2->blocks_bitmap();
u64 bm = p2->blocks_bitmap();
// Block at (1,2) width 3 height 1 on a 6-wide board
// Bits: row 2, cols 1,2,3 -> positions 2*6+1=13, 14, 15
CHECK(puzzle::bitmap_get_bit(bm, 6, 1, 2));
@ -248,10 +248,10 @@ TEST_CASE("blocks_bitmap for single block", "[bitmap]")
TEST_CASE("blocks_bitmap for 2x2 block", "[bitmap]")
{
puzzle p(5, 5, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 2, 2));
auto p2 = p.try_add_block(block(1, 1, 2, 2));
REQUIRE(p2);
uint64_t bm = p2->blocks_bitmap();
u64 bm = p2->blocks_bitmap();
CHECK(puzzle::bitmap_get_bit(bm, 5, 1, 1));
CHECK(puzzle::bitmap_get_bit(bm, 5, 2, 1));
CHECK(puzzle::bitmap_get_bit(bm, 5, 1, 2));
@ -264,13 +264,13 @@ TEST_CASE("blocks_bitmap_h only includes horizontal/square blocks", "[bitmap]")
{
puzzle p(6, 6, 0, 0, true, false);
// Horizontal block (2x1) -> principal_dirs has eas
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 1));
auto p2 = p.try_add_block(block(0, 0, 2, 1));
REQUIRE(p2);
// Vertical block (1x2) -> principal_dirs has sou, not eas
auto p3 = p2->try_add_block(puzzle::block(4, 0, 1, 2));
auto p3 = p2->try_add_block(block(4, 0, 1, 2));
REQUIRE(p3);
uint64_t bm_h = p3->blocks_bitmap_h();
u64 bm_h = p3->blocks_bitmap_h();
// Horizontal block should be in bitmap_h
CHECK(puzzle::bitmap_get_bit(bm_h, 6, 0, 0));
CHECK(puzzle::bitmap_get_bit(bm_h, 6, 1, 0));
@ -283,13 +283,13 @@ TEST_CASE("blocks_bitmap_v only includes vertical/square blocks", "[bitmap]")
{
puzzle p(6, 6, 0, 0, true, false);
// Vertical block (1x2)
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 2));
auto p2 = p.try_add_block(block(0, 0, 1, 2));
REQUIRE(p2);
// Horizontal block (2x1)
auto p3 = p2->try_add_block(puzzle::block(4, 0, 2, 1));
auto p3 = p2->try_add_block(block(4, 0, 2, 1));
REQUIRE(p3);
uint64_t bm_v = p3->blocks_bitmap_v();
u64 bm_v = p3->blocks_bitmap_v();
// Vertical block should be in bitmap_v
CHECK(puzzle::bitmap_get_bit(bm_v, 6, 0, 0));
CHECK(puzzle::bitmap_get_bit(bm_v, 6, 0, 1));
@ -301,11 +301,11 @@ TEST_CASE("blocks_bitmap_v only includes vertical/square blocks", "[bitmap]")
TEST_CASE("blocks_bitmap_h and blocks_bitmap_v both include square blocks", "[bitmap]")
{
puzzle p(6, 6, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 2, 2));
auto p2 = p.try_add_block(block(1, 1, 2, 2));
REQUIRE(p2);
uint64_t bm_h = p2->blocks_bitmap_h();
uint64_t bm_v = p2->blocks_bitmap_v();
u64 bm_h = p2->blocks_bitmap_h();
u64 bm_v = p2->blocks_bitmap_v();
// Square block should appear in both
CHECK(puzzle::bitmap_get_bit(bm_h, 6, 1, 1));
@ -320,12 +320,12 @@ TEST_CASE("bitmap_newly_occupied north - single vertical block with space above"
{
// 4x4 board, vertical 1x2 block at (1,2)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 2, 1, 2));
auto p2 = p.try_add_block(block(1, 2, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, vert, nor);
@ -346,12 +346,12 @@ TEST_CASE("bitmap_newly_occupied south - single vertical block with space below"
{
// 4x4 board, vertical 1x2 block at (1,0)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 0, 1, 2));
auto p2 = p.try_add_block(block(1, 0, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, vert, sou);
@ -366,12 +366,12 @@ TEST_CASE("bitmap_newly_occupied east - single horizontal block with space right
{
// 5x4 board, horizontal 2x1 block at (0,1)
puzzle p(5, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 1, 2, 1));
auto p2 = p.try_add_block(block(0, 1, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, eas);
@ -386,12 +386,12 @@ TEST_CASE("bitmap_newly_occupied west - single horizontal block with space left"
{
// 5x4 board, horizontal 2x1 block at (2,1)
puzzle p(5, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(2, 1, 2, 1));
auto p2 = p.try_add_block(block(2, 1, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, wes);
@ -406,12 +406,12 @@ TEST_CASE("bitmap_newly_occupied does not wrap east across rows", "[bitmap_move]
{
// 4x4 board, horizontal 2x1 block at (2,0) - rightmost position
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(2, 0, 2, 1));
auto p2 = p.try_add_block(block(2, 0, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, eas);
@ -424,12 +424,12 @@ TEST_CASE("bitmap_newly_occupied does not wrap west across rows", "[bitmap_move]
{
// 4x4 board, horizontal 2x1 block at (0,1)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 1, 2, 1));
auto p2 = p.try_add_block(block(0, 1, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, wes);
@ -441,14 +441,14 @@ TEST_CASE("bitmap_newly_occupied blocked by another block", "[bitmap_move]")
{
// 6x4 board, two horizontal blocks side by side
puzzle p(6, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 1));
auto p2 = p.try_add_block(block(0, 0, 2, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(2, 0, 2, 1));
auto p3 = p2->try_add_block(block(2, 0, 2, 1));
REQUIRE(p3);
uint64_t combined = p3->blocks_bitmap();
uint64_t horiz = p3->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p3->blocks_bitmap();
u64 horiz = p3->blocks_bitmap_h();
u64 bm = combined;
p3->bitmap_newly_occupied_after_move(bm, horiz, eas);
@ -468,11 +468,11 @@ TEST_CASE("restricted_bitmap_get_moves north - returns correct source cell", "[g
{
// 4x4 board, vertical 1x2 block at (1,2)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 2, 1, 2));
auto p2 = p.try_add_block(block(1, 2, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
auto moves = p2->restricted_bitmap_get_moves(combined, vert, nor);
@ -487,11 +487,11 @@ TEST_CASE("restricted_bitmap_get_moves south - returns correct source cell", "[g
{
// 4x4 board, vertical 1x2 block at (1,0)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 0, 1, 2));
auto p2 = p.try_add_block(block(1, 0, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
auto moves = p2->restricted_bitmap_get_moves(combined, vert, sou);
@ -511,11 +511,11 @@ TEST_CASE("restricted_bitmap_get_moves east - returns correct source cell", "[ge
{
// 5x4 board, horizontal 2x1 block at (0,1)
puzzle p(5, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 1, 2, 1));
auto p2 = p.try_add_block(block(0, 1, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
auto moves = p2->restricted_bitmap_get_moves(combined, horiz, eas);
@ -530,11 +530,11 @@ TEST_CASE("restricted_bitmap_get_moves west - returns correct source cell", "[ge
{
// 5x4 board, horizontal 2x1 block at (2,1)
puzzle p(5, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(2, 1, 2, 1));
auto p2 = p.try_add_block(block(2, 1, 2, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
auto moves = p2->restricted_bitmap_get_moves(combined, horiz, wes);
@ -549,11 +549,11 @@ TEST_CASE("restricted_bitmap_get_moves returns empty when blocked", "[get_moves]
{
// 4x4 board, vertical 1x2 block at (1,0) - can't move north (at top edge)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 0, 1, 2));
auto p2 = p.try_add_block(block(1, 0, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
auto moves = p2->restricted_bitmap_get_moves(combined, vert, nor);
@ -569,11 +569,11 @@ TEST_CASE("restricted_bitmap_get_moves with width 6 board", "[get_moves]")
{
// 6x6 board, vertical 1x2 block at (2,3)
puzzle p(6, 6, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(2, 3, 1, 2));
auto p2 = p.try_add_block(block(2, 3, 1, 2));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t vert = p2->blocks_bitmap_v();
u64 combined = p2->blocks_bitmap();
u64 vert = p2->blocks_bitmap_v();
auto moves = p2->restricted_bitmap_get_moves(combined, vert, nor);
@ -588,20 +588,20 @@ TEST_CASE("restricted_bitmap_get_moves multiple blocks can move", "[get_moves]")
{
// 6x6 board, two vertical blocks with space above
puzzle p(6, 6, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 2, 1, 2));
auto p2 = p.try_add_block(block(1, 2, 1, 2));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(4, 3, 1, 2));
auto p3 = p2->try_add_block(block(4, 3, 1, 2));
REQUIRE(p3);
uint64_t combined = p3->blocks_bitmap();
uint64_t vert = p3->blocks_bitmap_v();
u64 combined = p3->blocks_bitmap();
u64 vert = p3->blocks_bitmap_v();
auto moves = p3->restricted_bitmap_get_moves(combined, vert, nor);
// Both blocks can move north
// Block 1: newly occupied (1,1), source (1,2) = 1+2*6 = 13
// Block 2: newly occupied (4,2), source (4,3) = 4+3*6 = 22
std::set<uint8_t> move_set;
std::set<u8> move_set;
for (int i = 0; i < puzzle::MAX_BLOCKS && moves[i] != 0xFF; ++i) {
move_set.insert(moves[i]);
}
@ -617,7 +617,7 @@ TEST_CASE("restricted_bitmap_get_moves multiple blocks can move", "[get_moves]")
TEST_CASE("try_move_block_at basic moves", "[move]")
{
puzzle p(4, 4, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 1, 1));
auto p2 = p.try_add_block(block(1, 1, 1, 1));
REQUIRE(p2);
auto north = p2->try_move_block_at(1, 1, nor);
@ -640,7 +640,7 @@ TEST_CASE("try_move_block_at basic moves", "[move]")
TEST_CASE("try_move_block_at blocked by edge", "[move]")
{
puzzle p(4, 4, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 1));
auto p2 = p.try_add_block(block(0, 0, 1, 1));
REQUIRE(p2);
CHECK_FALSE(p2->try_move_block_at(0, 0, nor).has_value());
@ -650,9 +650,9 @@ TEST_CASE("try_move_block_at blocked by edge", "[move]")
TEST_CASE("try_move_block_at blocked by collision", "[move]")
{
puzzle p(4, 4, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 1));
auto p2 = p.try_add_block(block(0, 0, 1, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(1, 0, 1, 1));
auto p3 = p2->try_add_block(block(1, 0, 1, 1));
REQUIRE(p3);
CHECK_FALSE(p3->try_move_block_at(0, 0, eas).has_value());
@ -661,12 +661,12 @@ TEST_CASE("try_move_block_at blocked by collision", "[move]")
TEST_CASE("try_move_block_at_fast matches try_move_block_at", "[move]")
{
puzzle p(5, 5, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 2, 1));
auto p2 = p.try_add_block(block(1, 1, 2, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(0, 3, 1, 2));
auto p3 = p2->try_add_block(block(0, 3, 1, 2));
REQUIRE(p3);
uint64_t bm = p3->blocks_bitmap();
u64 bm = p3->blocks_bitmap();
for (const dir d : {nor, eas, sou, wes}) {
// Block 0 is the first in sorted order
@ -686,7 +686,7 @@ TEST_CASE("try_move_block_at restricted mode respects principal dirs", "[move]")
{
puzzle p(5, 5, 0, 0, true, false); // restricted
// Horizontal block 2x1 at (1,2)
auto p2 = p.try_add_block(puzzle::block(1, 2, 2, 1));
auto p2 = p.try_add_block(block(1, 2, 2, 1));
REQUIRE(p2);
// In restricted mode, horizontal block can only move east/west
@ -760,16 +760,16 @@ static auto collect_adjacent_simple(const puzzle& p) -> std::set<size_t>
// Helper: collect all adjacent states using for_each_adjacent_restricted
static auto collect_adjacent_restricted(const puzzle& p) -> std::set<size_t>
{
const uint8_t w = p.get_width();
std::array<uint8_t, 64> bitmap_block_indices{};
const u8 w = p.get_width();
std::array<u8, 64> bitmap_block_indices{};
for (size_t i = 0; i < puzzle::MAX_BLOCKS; ++i) {
const puzzle::block b(p.repr_view().data()[i]);
const block b(p.repr_view().data()[i]);
if (i >= static_cast<size_t>(p.block_count())) {
break;
}
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
for (uint8_t x = bx; x < bx + bw; ++x) {
for (uint8_t y = by; y < by + bh; ++y) {
for (u8 x = bx; x < bx + bw; ++x) {
for (u8 y = by; y < by + bh; ++y) {
bitmap_block_indices[y * w + x] = i;
}
}
@ -786,7 +786,7 @@ static auto collect_adjacent_restricted(const puzzle& p) -> std::set<size_t>
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - single block", "[cross_validate]")
{
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 1, 1));
auto p2 = p.try_add_block(block(1, 1, 1, 1));
REQUIRE(p2);
auto simple = collect_adjacent_simple(*p2);
@ -798,7 +798,7 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - single block
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - horizontal block", "[cross_validate]")
{
puzzle p(5, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 2, 1));
auto p2 = p.try_add_block(block(1, 1, 2, 1));
REQUIRE(p2);
auto simple = collect_adjacent_simple(*p2);
@ -810,7 +810,7 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - horizontal b
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - vertical block", "[cross_validate]")
{
puzzle p(4, 5, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 1, 2));
auto p2 = p.try_add_block(block(1, 1, 1, 2));
REQUIRE(p2);
auto simple = collect_adjacent_simple(*p2);
@ -822,9 +822,9 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - vertical blo
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - two blocks", "[cross_validate]")
{
puzzle p(5, 5, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 1)); // horizontal
auto p2 = p.try_add_block(block(0, 0, 2, 1)); // horizontal
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(4, 1, 1, 2)); // vertical
auto p3 = p2->try_add_block(block(4, 1, 1, 2)); // vertical
REQUIRE(p3);
auto simple = collect_adjacent_simple(*p3);
@ -836,13 +836,13 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - two blocks",
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - crowded board", "[cross_validate]")
{
puzzle p(5, 5, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 1));
auto p2 = p.try_add_block(block(0, 0, 2, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(3, 0, 1, 2));
auto p3 = p2->try_add_block(block(3, 0, 1, 2));
REQUIRE(p3);
auto p4 = p3->try_add_block(puzzle::block(0, 2, 1, 3));
auto p4 = p3->try_add_block(block(0, 2, 1, 3));
REQUIRE(p4);
auto p5 = p4->try_add_block(puzzle::block(2, 3, 2, 1));
auto p5 = p4->try_add_block(block(2, 3, 2, 1));
REQUIRE(p5);
auto simple = collect_adjacent_simple(*p5);
@ -854,13 +854,13 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - crowded boar
TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - 6x6 board", "[cross_validate]")
{
puzzle p(6, 6, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 3, 1)); // horizontal
auto p2 = p.try_add_block(block(0, 0, 3, 1)); // horizontal
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(5, 0, 1, 2)); // vertical
auto p3 = p2->try_add_block(block(5, 0, 1, 2)); // vertical
REQUIRE(p3);
auto p4 = p3->try_add_block(puzzle::block(2, 2, 1, 2)); // vertical
auto p4 = p3->try_add_block(block(2, 2, 1, 2)); // vertical
REQUIRE(p4);
auto p5 = p4->try_add_block(puzzle::block(3, 2, 2, 1)); // horizontal
auto p5 = p4->try_add_block(block(3, 2, 2, 1)); // horizontal
REQUIRE(p5);
auto simple = collect_adjacent_simple(*p5);
@ -889,7 +889,7 @@ TEST_CASE("for_each_adjacent_restricted matches for_each_adjacent - the main puz
TEST_CASE("explore_state_space simple case - single 1x1 block", "[explore]")
{
puzzle p(3, 3, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(1, 1, 1, 1));
auto p2 = p.try_add_block(block(1, 1, 1, 1));
REQUIRE(p2);
auto [states, transitions] = p2->explore_state_space();
@ -901,7 +901,7 @@ TEST_CASE("explore_state_space simple case - single 1x1 block", "[explore]")
TEST_CASE("explore_state_space restricted - vertical block", "[explore]")
{
puzzle p(3, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(1, 0, 1, 2));
auto p2 = p.try_add_block(block(1, 0, 1, 2));
REQUIRE(p2);
auto [states, transitions] = p2->explore_state_space();
@ -914,7 +914,7 @@ TEST_CASE("explore_state_space restricted - vertical block", "[explore]")
TEST_CASE("explore_state_space restricted - horizontal block", "[explore]")
{
puzzle p(4, 3, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 1, 2, 1));
auto p2 = p.try_add_block(block(0, 1, 2, 1));
REQUIRE(p2);
auto [states, transitions] = p2->explore_state_space();
@ -927,7 +927,7 @@ TEST_CASE("explore_state_space restricted - horizontal block", "[explore]")
TEST_CASE("explore_state_space restricted - square block", "[explore]")
{
puzzle p(3, 3, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 1));
auto p2 = p.try_add_block(block(0, 0, 1, 1));
REQUIRE(p2);
auto [states, transitions] = p2->explore_state_space();
@ -939,7 +939,7 @@ TEST_CASE("explore_state_space restricted - square block", "[explore]")
TEST_CASE("explore_state_space preserves board metadata", "[explore]")
{
puzzle p(5, 4, 2, 1, true, true);
auto p2 = p.try_add_block(puzzle::block(0, 0, 1, 1, true));
auto p2 = p.try_add_block(block(0, 0, 1, 1, true));
REQUIRE(p2);
auto [states, transitions] = p2->explore_state_space();
@ -959,9 +959,9 @@ TEST_CASE("explore_state_space two blocks restricted", "[explore]")
// 4x4 board, restricted
// Horizontal 2x1 at (0,0) and vertical 1x2 at (3,0)
puzzle p(4, 4, 0, 0, true, false);
auto p2 = p.try_add_block(puzzle::block(0, 0, 2, 1));
auto p2 = p.try_add_block(block(0, 0, 2, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(3, 0, 1, 2));
auto p3 = p2->try_add_block(block(3, 0, 1, 2));
REQUIRE(p3);
auto [states, transitions] = p3->explore_state_space();
@ -988,15 +988,15 @@ TEST_CASE("explore_state_space two blocks restricted", "[explore]")
TEST_CASE("East move does not wrap for various board widths", "[bitmap_move]")
{
for (uint8_t w = 3; w <= 8; ++w) {
for (u8 w = 3; w <= 8; ++w) {
puzzle p(w, 3, 0, 0, true, false);
// Place a 1x1 block at rightmost column, row 0
auto p2 = p.try_add_block(puzzle::block(w - 1, 0, 1, 1));
auto p2 = p.try_add_block(block(w - 1, 0, 1, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h(); // 1x1 is square, so in both h and v
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h(); // 1x1 is square, so in both h and v
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, eas);
@ -1009,15 +1009,15 @@ TEST_CASE("East move does not wrap for various board widths", "[bitmap_move]")
TEST_CASE("West move does not wrap for various board widths", "[bitmap_move]")
{
for (uint8_t w = 3; w <= 8; ++w) {
for (u8 w = 3; w <= 8; ++w) {
puzzle p(w, 3, 0, 0, true, false);
// Place a 1x1 block at leftmost column, row 1
auto p2 = p.try_add_block(puzzle::block(0, 1, 1, 1));
auto p2 = p.try_add_block(block(0, 1, 1, 1));
REQUIRE(p2);
uint64_t combined = p2->blocks_bitmap();
uint64_t horiz = p2->blocks_bitmap_h();
uint64_t bm = combined;
u64 combined = p2->blocks_bitmap();
u64 horiz = p2->blocks_bitmap_h();
u64 bm = combined;
p2->bitmap_newly_occupied_after_move(bm, horiz, wes);
@ -1034,34 +1034,34 @@ TEST_CASE("West move does not wrap for various board widths", "[bitmap_move]")
TEST_CASE("bitmap_check_collision detects collision", "[collision]")
{
puzzle p(5, 5, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(2, 2, 1, 1));
auto p2 = p.try_add_block(block(2, 2, 1, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(0, 0, 2, 1));
auto p3 = p2->try_add_block(block(0, 0, 2, 1));
REQUIRE(p3);
uint64_t bm = p3->blocks_bitmap();
u64 bm = p3->blocks_bitmap();
// Check if a hypothetical block at (1,2) 2x1 collides
puzzle::block hyp(1, 2, 2, 1);
block hyp(1, 2, 2, 1);
CHECK(p3->bitmap_check_collision(bm, hyp)); // overlaps with (2,2)
// Check if a hypothetical block at (3,3) 1x1 collides
puzzle::block hyp2(3, 3, 1, 1);
block hyp2(3, 3, 1, 1);
CHECK_FALSE(p3->bitmap_check_collision(bm, hyp2));
}
TEST_CASE("bitmap_check_collision directional", "[collision]")
{
puzzle p(5, 5, 0, 0, false, false);
auto p2 = p.try_add_block(puzzle::block(2, 0, 1, 1));
auto p2 = p.try_add_block(block(2, 0, 1, 1));
REQUIRE(p2);
auto p3 = p2->try_add_block(puzzle::block(2, 1, 1, 1));
auto p3 = p2->try_add_block(block(2, 1, 1, 1));
REQUIRE(p3);
uint64_t bm = p3->blocks_bitmap();
u64 bm = p3->blocks_bitmap();
// Clear block at (2,1) from bitmap to check if (2,1) can move north
puzzle::block b(2, 1, 1, 1);
block b(2, 1, 1, 1);
p3->bitmap_clear_block(bm, b);
// (2,1) moving north -> check (2,0) which has a block