restructure puzzle space generation (for boards up to 5x5)

- uses a huge global seen-states-cache. Not scalable without more
filtering
This commit is contained in:
2026-03-07 23:33:55 +01:00
parent 51723353fd
commit 3230d806f7
33 changed files with 1557 additions and 1245 deletions

View File

@ -15,7 +15,7 @@ auto graph_distances::empty() const -> bool
}
auto graph_distances::calculate_distances(const size_t node_count,
const std::vector<std::pair<size_t, size_t>>& edges,
const std::vector<spring>& edges,
const std::vector<size_t>& targets) -> void
{
// Build a list of adjacent nodes to speed up BFS