restructure puzzle space generation (for boards up to 5x5)
- uses a huge global seen-states-cache. Not scalable without more filtering
This commit is contained in:
@ -92,10 +92,7 @@ public:
|
||||
rlDisableVertexArray();
|
||||
}
|
||||
|
||||
renderer(const renderer& copy) = delete;
|
||||
auto operator=(const renderer& copy) -> renderer& = delete;
|
||||
renderer(renderer&& move) = delete;
|
||||
auto operator=(renderer&& move) -> renderer& = delete;
|
||||
NO_COPY_NO_MOVE(renderer);
|
||||
|
||||
~renderer()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user