restructure puzzle space generation (for boards up to 5x5)
- uses a huge global seen-states-cache. Not scalable without more filtering
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@ -24,8 +24,7 @@ public:
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auto pan(Vector2 last_mouse, Vector2 mouse) -> void;
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auto update(const Vector3& current_target, const Vector3& mass_center, bool lock,
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bool mass_center_lock) -> void;
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auto update(const Vector3& current_target, const Vector3& mass_center, bool lock, bool mass_center_lock) -> void;
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};
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#endif
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