restructure puzzle space generation (for boards up to 5x5)

- uses a huge global seen-states-cache. Not scalable without more
filtering
This commit is contained in:
2026-03-07 23:33:55 +01:00
parent 51723353fd
commit 3230d806f7
33 changed files with 1557 additions and 1245 deletions

View File

@ -22,8 +22,7 @@ struct show_yes_no_message
std::function<void()> on_yes;
};
struct show_save_preset_window
{};
struct show_save_preset_window {};
using ui_command = std::variant<show_ok_message, show_yes_no_message, show_save_preset_window>;
@ -91,15 +90,13 @@ public:
size_t collision_mass = -1;
public:
input_handler(state_manager& _state, orbit_camera& _camera) : state(_state), camera(_camera)
input_handler(state_manager& _state, orbit_camera& _camera)
: state(_state), camera(_camera)
{
init_handlers();
}
input_handler(const input_handler& copy) = delete;
auto operator=(const input_handler& copy) -> input_handler& = delete;
input_handler(input_handler&& move) = delete;
auto operator=(input_handler&& move) -> input_handler& = delete;
NO_COPY_NO_MOVE(input_handler);
private:
auto init_handlers() -> void;
@ -164,18 +161,14 @@ public:
// General
auto register_generic_handler(const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_pressed_handler(MouseButton button,
const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_pressed_handler(MouseButton button, const std::function<void(input_handler&)>& handler) -> void;
auto register_mouse_released_handler(MouseButton button,
const std::function<void(input_handler&)>& handler)
-> void;
const std::function<void(input_handler&)>& handler) -> void;
auto register_key_pressed_handler(KeyboardKey key,
const std::function<void(input_handler&)>& handler) -> void;
auto register_key_pressed_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
auto register_key_released_handler(KeyboardKey key,
const std::function<void(input_handler&)>& handler) -> void;
auto register_key_released_handler(KeyboardKey key, const std::function<void(input_handler&)>& handler) -> void;
auto handle_input() -> void;
};