restructure puzzle space generation (for boards up to 5x5)

- uses a huge global seen-states-cache. Not scalable without more
filtering
This commit is contained in:
2026-03-07 23:33:55 +01:00
parent 51723353fd
commit 3230d806f7
33 changed files with 1557 additions and 1245 deletions

View File

@ -7,20 +7,10 @@
#include <optional>
#include <raylib.h>
using spring = std::pair<size_t, size_t>;
class cpu_spring_system
{
public:
class spring
{
public:
size_t a;
size_t b;
public:
spring(const size_t _a, const size_t _b)
: a(_a), b(_b) {}
};
public:
octree tree;
@ -35,10 +25,7 @@ public:
public:
cpu_spring_system() {}
cpu_spring_system(const cpu_spring_system& copy) = delete;
auto operator=(const cpu_spring_system& copy) -> cpu_spring_system& = delete;
cpu_spring_system(cpu_spring_system& move) = delete;
auto operator=(cpu_spring_system&& move) -> cpu_spring_system& = delete;
NO_COPY_NO_MOVE(cpu_spring_system);
public:
auto clear() -> void;
@ -47,14 +34,14 @@ public:
auto clear_forces() -> void;
auto calculate_spring_force(size_t s) -> void;
auto calculate_spring_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto calculate_repulsion_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto calculate_spring_forces(threadpool thread_pool = std::nullopt) -> void;
auto calculate_repulsion_forces(threadpool thread_pool = std::nullopt) -> void;
auto integrate_velocity(size_t m, float dt) -> void;
auto integrate_position(size_t m, float dt) -> void;
auto verlet_update(size_t m, float dt) -> void;
auto update(float dt, std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto update(float dt, threadpool thread_pool = std::nullopt) -> void;
auto center_masses(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto center_masses(threadpool thread_pool = std::nullopt) -> void;
};
#endif