restructure puzzle space generation (for boards up to 5x5)
- uses a huge global seen-states-cache. Not scalable without more filtering
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@ -23,6 +23,7 @@
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#define BS_THREAD_POOL_NATIVE_EXTENSIONS
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// ReSharper disable once CppUnusedIncludeDirective
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#include <BS_thread_pool.hpp>
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using threadpool = std::optional<BS::thread_pool<>* const>;
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#if defined(_WIN32) // raylib uses these names as function parameters
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#undef near
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#undef far
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