restructure puzzle space generation (for boards up to 5x5)
- uses a huge global seen-states-cache. Not scalable without more filtering
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@ -113,7 +113,7 @@ if(NOT DISABLE_TESTS AND NOT WIN32)
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add_executable(tests ${TEST_SOURCES} ${SOURCES})
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target_include_directories(tests PRIVATE include)
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target_link_libraries(tests Catch2::Catch2WithMain raylib)
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target_link_libraries(tests Catch2::Catch2WithMain raylib GLEW::GLEW)
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include(Catch)
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catch_discover_tests(tests)
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@ -131,7 +131,7 @@ if(NOT DISABLE_BENCH AND NOT WIN32)
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add_executable(benchmarks ${BENCH_SOURCES} ${SOURCES})
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target_include_directories(benchmarks PRIVATE include)
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target_link_libraries(benchmarks benchmark raylib)
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target_link_libraries(benchmarks benchmark raylib GLEW::GLEW)
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message("-- BENCHMARKS: Enabled")
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endif()
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