complete rework of the user interface (using raygui)
This commit is contained in:
622
src/input.cpp
622
src/input.cpp
@ -2,6 +2,7 @@
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#include "config.hpp"
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#include <algorithm>
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#include <print>
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#include <raylib.h>
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#ifdef TRACY
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@ -9,189 +10,474 @@
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#include <tracy/Tracy.hpp>
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#endif
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auto InputHandler::HandleMouseHover() -> void {
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const int board_width = GetScreenWidth() / 2.0 - 2 * BOARD_PADDING;
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const int board_height = GetScreenHeight() - MENU_HEIGHT - 2 * BOARD_PADDING;
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int block_size = std::min(board_width / state.current_state.width,
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board_height / state.current_state.height) -
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2 * BLOCK_PADDING;
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int x_offset = (board_width - (block_size + 2 * BLOCK_PADDING) *
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state.current_state.width) /
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2.0;
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int y_offset = (board_height - (block_size + 2 * BLOCK_PADDING) *
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state.current_state.height) /
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2.0;
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auto InputHandler::InitHandlers() -> void {
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// The order matters if multiple handlers are registered to the same key
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Vector2 m = GetMousePosition();
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if (m.x < x_offset) {
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hov_x = 100;
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} else {
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hov_x = (m.x - x_offset) / (block_size + 2 * BLOCK_PADDING);
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RegisterGenericHandler(&InputHandler::CameraPan);
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RegisterGenericHandler(&InputHandler::CameraRotate);
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RegisterGenericHandler(&InputHandler::CameraZoom);
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RegisterGenericHandler(&InputHandler::CameraFov);
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RegisterGenericHandler(&InputHandler::MouseHover);
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RegisterMousePressedHandler(MOUSE_BUTTON_LEFT, &InputHandler::CameraStartPan);
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RegisterMousePressedHandler(MOUSE_BUTTON_LEFT, &InputHandler::SelectBlock);
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RegisterMousePressedHandler(MOUSE_BUTTON_LEFT, &InputHandler::AddBlock);
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RegisterMousePressedHandler(MOUSE_BUTTON_LEFT, &InputHandler::StartAddBlock);
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RegisterMousePressedHandler(MOUSE_BUTTON_RIGHT,
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&InputHandler::CameraStartRotate);
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RegisterMousePressedHandler(MOUSE_BUTTON_RIGHT, &InputHandler::RemoveBlock);
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RegisterMousePressedHandler(MOUSE_BUTTON_RIGHT, &InputHandler::ClearAddBlock);
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RegisterMousePressedHandler(MOUSE_BUTTON_MIDDLE, &InputHandler::PlaceGoal);
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RegisterMouseReleasedHandler(MOUSE_BUTTON_LEFT, &InputHandler::CameraStopPan);
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RegisterMouseReleasedHandler(MOUSE_BUTTON_RIGHT,
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&InputHandler::CameraStopRotate);
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RegisterKeyPressedHandler(KEY_W, &InputHandler::MoveBlockNor);
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RegisterKeyPressedHandler(KEY_D, &InputHandler::MoveBlockEas);
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RegisterKeyPressedHandler(KEY_S, &InputHandler::MoveBlockSou);
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RegisterKeyPressedHandler(KEY_A, &InputHandler::MoveBlockWes);
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RegisterKeyPressedHandler(KEY_P, &InputHandler::PrintState);
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RegisterKeyPressedHandler(KEY_N, &InputHandler::PreviousPreset);
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RegisterKeyPressedHandler(KEY_M, &InputHandler::NextPreset);
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RegisterKeyPressedHandler(KEY_R, &InputHandler::ResetState);
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RegisterKeyPressedHandler(KEY_G, &InputHandler::FillGraph);
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RegisterKeyPressedHandler(KEY_C, &InputHandler::ClearGraph);
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RegisterKeyPressedHandler(KEY_I, &InputHandler::ToggleMarkSolutions);
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RegisterKeyPressedHandler(KEY_O, &InputHandler::ToggleConnectSolutions);
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RegisterKeyPressedHandler(KEY_U, &InputHandler::ToggleMarkPath);
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RegisterKeyPressedHandler(KEY_SPACE, &InputHandler::MakeOptimalMove);
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RegisterKeyPressedHandler(KEY_V, &InputHandler::GoToWorstState);
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RegisterKeyPressedHandler(KEY_B, &InputHandler::GoToNearestTarget);
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RegisterKeyPressedHandler(KEY_BACKSPACE, &InputHandler::UndoLastMove);
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RegisterKeyPressedHandler(KEY_F, &InputHandler::ToggleRestrictedMovement);
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RegisterKeyPressedHandler(KEY_T, &InputHandler::ToggleTargetBlock);
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RegisterKeyPressedHandler(KEY_Y, &InputHandler::ToggleWallBlock);
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RegisterKeyPressedHandler(KEY_UP, &InputHandler::AddBoardRow);
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RegisterKeyPressedHandler(KEY_RIGHT, &InputHandler::AddBoardColumn);
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RegisterKeyPressedHandler(KEY_DOWN, &InputHandler::RemoveBoardRow);
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RegisterKeyPressedHandler(KEY_LEFT, &InputHandler::RemoveBoardColumn);
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RegisterKeyPressedHandler(KEY_TAB, &InputHandler::ToggleEditing);
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RegisterKeyPressedHandler(KEY_L, &InputHandler::ToggleCameraLock);
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RegisterKeyPressedHandler(KEY_LEFT_ALT,
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&InputHandler::ToggleCameraProjection);
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RegisterKeyPressedHandler(KEY_X, &InputHandler::ClearGoal);
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}
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auto InputHandler::MouseInMenuPane() -> bool { return mouse.y < MENU_HEIGHT; }
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auto InputHandler::MouseInBoardPane() -> bool {
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return mouse.x < GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT;
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}
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auto InputHandler::MouseInGraphPane() -> bool {
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return mouse.x >= GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT;
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}
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auto InputHandler::MouseHover() -> void {
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last_mouse = mouse;
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mouse = GetMousePosition();
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}
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auto InputHandler::CameraStartPan() -> void {
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if (!MouseInGraphPane()) {
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return;
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}
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if (m.y - MENU_HEIGHT < y_offset) {
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hov_y = 100;
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} else {
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hov_y = (m.y - MENU_HEIGHT - y_offset) / (block_size + 2 * BLOCK_PADDING);
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camera_panning = true;
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// Enable this if the camera should be pannable even when locked (releasing
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// the lock in the process):
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// camera_lock = false;
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}
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auto InputHandler::CameraPan() -> void {
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if (camera_panning) {
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camera.Pan(last_mouse, mouse);
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}
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}
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auto InputHandler::HandleMouse() -> void {
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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// If we clicked a block...
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if (state.current_state.GetBlock(hov_x, hov_y).IsValid()) {
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sel_x = hov_x;
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sel_y = hov_y;
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}
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// If we clicked empty space...
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else {
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// Select a position
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if (!has_block_add_xy) {
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if (hov_x >= 0 && hov_x < state.current_state.width && hov_y >= 0 &&
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hov_y < state.current_state.height) {
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block_add_x = hov_x;
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block_add_y = hov_y;
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has_block_add_xy = true;
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}
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}
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// If we have already selected a position
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else {
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int block_add_width = hov_x - block_add_x + 1;
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int block_add_height = hov_y - block_add_y + 1;
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if (block_add_width <= 0 || block_add_height <= 0) {
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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} else if (block_add_x >= 0 &&
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block_add_x + block_add_width <= state.current_state.width &&
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block_add_y >= 0 &&
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block_add_y + block_add_height <=
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state.current_state.height) {
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bool success = state.current_state.AddBlock(
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Block(block_add_x, block_add_y, block_add_width, block_add_height,
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false));
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auto InputHandler::CameraStopPan() -> void { camera_panning = false; }
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if (success) {
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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state.ClearGraph();
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state.edited = true;
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}
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}
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}
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}
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} else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
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if (state.current_state.RemoveBlock(hov_x, hov_y)) {
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state.ClearGraph();
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state.edited = true;
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} else if (has_block_add_xy) {
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auto InputHandler::CameraStartRotate() -> void {
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if (!MouseInGraphPane()) {
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return;
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}
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camera_rotating = true;
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}
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auto InputHandler::CameraRotate() -> void {
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if (camera_rotating) {
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camera.Rotate(last_mouse, mouse);
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}
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}
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auto InputHandler::CameraStopRotate() -> void { camera_rotating = false; }
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auto InputHandler::CameraZoom() -> void {
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if (!MouseInGraphPane() || IsKeyDown(KEY_LEFT_CONTROL)) {
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return;
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}
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float wheel = GetMouseWheelMove();
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if (IsKeyDown(KEY_LEFT_SHIFT)) {
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camera.distance -= wheel * ZOOM_SPEED * ZOOM_MULTIPLIER;
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} else {
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camera.distance -= wheel * ZOOM_SPEED;
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}
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}
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auto InputHandler::CameraFov() -> void {
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if (!MouseInGraphPane() || !IsKeyDown(KEY_LEFT_CONTROL) ||
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IsKeyDown(KEY_LEFT_SHIFT)) {
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return;
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}
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float wheel = GetMouseWheelMove();
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camera.fov -= wheel * FOV_SPEED;
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}
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auto InputHandler::ToggleCameraLock() -> void {
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if (!camera_lock) {
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camera_panning = false;
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}
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camera_lock = !camera_lock;
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}
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auto InputHandler::ToggleCameraProjection() -> void {
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camera.projection = camera.projection == CAMERA_PERSPECTIVE
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? CAMERA_ORTHOGRAPHIC
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: CAMERA_PERSPECTIVE;
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}
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auto InputHandler::SelectBlock() -> void {
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if (state.current_state.GetBlock(hov_x, hov_y).IsValid()) {
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sel_x = hov_x;
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sel_y = hov_y;
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}
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}
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auto InputHandler::StartAddBlock() -> void {
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if (!editing || state.current_state.GetBlock(hov_x, hov_y).IsValid() ||
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has_block_add_xy) {
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return;
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}
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if (hov_x >= 0 && hov_x < state.current_state.width && hov_y >= 0 &&
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hov_y < state.current_state.height) {
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block_add_x = hov_x;
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block_add_y = hov_y;
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has_block_add_xy = true;
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}
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}
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auto InputHandler::ClearAddBlock() -> void {
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if (!editing || !has_block_add_xy) {
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return;
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}
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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}
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auto InputHandler::AddBlock() -> void {
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if (!editing || state.current_state.GetBlock(hov_x, hov_y).IsValid() ||
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!has_block_add_xy) {
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return;
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}
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int block_add_width = hov_x - block_add_x + 1;
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int block_add_height = hov_y - block_add_y + 1;
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if (block_add_width <= 0 || block_add_height <= 0) {
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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} else if (block_add_x >= 0 &&
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block_add_x + block_add_width <= state.current_state.width &&
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block_add_y >= 0 &&
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block_add_y + block_add_height <= state.current_state.height) {
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bool success = state.current_state.AddBlock(Block(
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block_add_x, block_add_y, block_add_width, block_add_height, false));
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if (success) {
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sel_x = block_add_x;
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sel_y = block_add_y;
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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}
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} else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) {
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if (hov_x >= 0 && hov_x < state.current_state.width && hov_y >= 0 &&
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hov_y < state.current_state.height) {
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if (state.current_state.SetGoal(hov_x, hov_y)) {
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// We can't just call state.FindWinningStates() because the
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// state is entirely different if it has a different win condition.
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state.ClearGraph();
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}
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state.ClearGraph();
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state.edited = true;
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}
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}
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}
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auto InputHandler::HandleKeys() -> void {
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if (IsKeyPressed(KEY_W)) {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::NOR)) {
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sel_y--;
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}
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} else if (IsKeyPressed(KEY_A)) {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::WES)) {
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sel_x--;
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}
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} else if (IsKeyPressed(KEY_S)) {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::SOU)) {
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sel_y++;
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}
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} else if (IsKeyPressed(KEY_D)) {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::EAS)) {
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sel_x++;
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}
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} else if (IsKeyPressed(KEY_P)) {
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std::cout << "State: " << state.current_state.state << std::endl;
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Block sel = state.current_state.GetBlock(sel_x, sel_y);
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int idx = state.current_state.GetIndex(sel.x, sel.y) - 5;
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if (sel.IsValid()) {
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std::cout << "Sel: " << state.current_state.state.substr(0, 5)
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<< std::string(idx, '.') << sel.ToString()
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<< std::string(state.current_state.state.length() - idx - 7,
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'.')
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<< std::endl;
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}
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} else if (IsKeyPressed(KEY_N)) {
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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state.PreviousPreset();
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} else if (IsKeyPressed(KEY_M)) {
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block_add_x = -1;
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block_add_y = -1;
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has_block_add_xy = false;
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state.NextPreset();
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} else if (IsKeyPressed(KEY_R)) {
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state.ResetState();
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} else if (IsKeyPressed(KEY_G)) {
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state.FillGraph();
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} else if (IsKeyPressed(KEY_C)) {
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state.ClearGraph();
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} else if (IsKeyPressed(KEY_I)) {
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mark_solutions = !mark_solutions;
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} else if (IsKeyPressed(KEY_O)) {
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connect_solutions = !connect_solutions;
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} else if (IsKeyPressed(KEY_U)) {
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mark_path = !mark_path;
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} else if (IsKeyPressed(KEY_SPACE)) {
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state.NextPath();
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} else if (IsKeyPressed(KEY_V)) {
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state.GoToWorst();
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} else if (IsKeyPressed(KEY_B)) {
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state.GoToNearestTarget();
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} else if (IsKeyPressed(KEY_BACKSPACE)) {
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state.PopHistory();
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} else if (IsKeyPressed(KEY_F)) {
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state.current_state.ToggleRestricted();
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_T)) {
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state.current_state.ToggleTarget(sel_x, sel_y);
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_Y)) {
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state.current_state.ToggleWall(sel_x, sel_y);
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_LEFT) && state.current_state.width > 1) {
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state.current_state = state.current_state.RemoveColumn();
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_RIGHT) && state.current_state.width < 9) {
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state.current_state = state.current_state.AddColumn();
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_UP) && state.current_state.height > 1) {
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state.current_state = state.current_state.RemoveRow();
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state.ClearGraph();
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state.edited = true;
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} else if (IsKeyPressed(KEY_DOWN) && state.current_state.height < 9) {
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state.current_state = state.current_state.AddRow();
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state.ClearGraph();
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state.edited = true;
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auto InputHandler::RemoveBlock() -> void {
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Block block = state.current_state.GetBlock(hov_x, hov_y);
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if (!editing || has_block_add_xy || !block.IsValid() ||
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!state.current_state.RemoveBlock(hov_x, hov_y)) {
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return;
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}
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if (block.Covers(sel_x, sel_y)) {
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sel_x = 0;
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sel_y = 0;
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}
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state.ClearGraph();
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state.edited = true;
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}
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auto InputHandler::PlaceGoal() -> void {
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if (!editing || hov_x < 0 || hov_x >= state.current_state.width ||
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hov_y < 0 || hov_y >= state.current_state.height) {
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return;
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}
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if (state.current_state.SetGoal(hov_x, hov_y)) {
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// We can't just call state.FindWinningStates() because the
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// state is entirely different if it has a different win condition.
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state.ClearGraph();
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}
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}
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auto InputHandler::MoveBlockNor() -> void {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::NOR)) {
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sel_y--;
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}
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}
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auto InputHandler::MoveBlockEas() -> void {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::EAS)) {
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sel_x++;
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}
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}
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auto InputHandler::MoveBlockSou() -> void {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::SOU)) {
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sel_y++;
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}
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}
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auto InputHandler::MoveBlockWes() -> void {
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if (state.current_state.MoveBlockAt(sel_x, sel_y, Direction::WES)) {
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sel_x--;
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}
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}
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auto InputHandler::PrintState() const -> void {
|
||||
std::println("State: \"{}\"", state.current_state.state);
|
||||
Block sel = state.current_state.GetBlock(sel_x, sel_y);
|
||||
int idx = state.current_state.GetIndex(sel.x, sel.y) - State::prefix;
|
||||
if (sel.IsValid()) {
|
||||
std::println("Sel: \"{}{}{}{}\"",
|
||||
state.current_state.state.substr(0, State::prefix),
|
||||
std::string(idx, '.'), sel.ToString(),
|
||||
std::string(state.current_state.state.length() - idx -
|
||||
State::prefix - 2,
|
||||
'.'));
|
||||
}
|
||||
}
|
||||
|
||||
auto InputHandler::PreviousPreset() -> void {
|
||||
if (editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
block_add_x = -1;
|
||||
block_add_y = -1;
|
||||
has_block_add_xy = false;
|
||||
state.PreviousPreset();
|
||||
}
|
||||
|
||||
auto InputHandler::NextPreset() -> void {
|
||||
if (editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
block_add_x = -1;
|
||||
block_add_y = -1;
|
||||
has_block_add_xy = false;
|
||||
state.NextPreset();
|
||||
}
|
||||
|
||||
auto InputHandler::ResetState() -> void {
|
||||
if (editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.ResetState();
|
||||
}
|
||||
|
||||
auto InputHandler::FillGraph() -> void { state.FillGraph(); }
|
||||
|
||||
auto InputHandler::ClearGraph() -> void { state.ClearGraph(); }
|
||||
|
||||
auto InputHandler::ToggleMarkSolutions() -> void {
|
||||
mark_solutions = !mark_solutions;
|
||||
}
|
||||
|
||||
auto InputHandler::ToggleConnectSolutions() -> void {
|
||||
connect_solutions = !connect_solutions;
|
||||
}
|
||||
|
||||
auto InputHandler::ToggleMarkPath() -> void { mark_path = !mark_path; }
|
||||
|
||||
auto InputHandler::MakeOptimalMove() -> void { state.NextPath(); }
|
||||
|
||||
auto InputHandler::GoToWorstState() -> void { state.GoToWorst(); }
|
||||
|
||||
auto InputHandler::GoToNearestTarget() -> void { state.GoToNearestTarget(); }
|
||||
|
||||
auto InputHandler::UndoLastMove() -> void { state.PopHistory(); }
|
||||
|
||||
auto InputHandler::ToggleRestrictedMovement() -> void {
|
||||
if (!editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state.ToggleRestricted();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::ToggleTargetBlock() -> void {
|
||||
if (!editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state.ToggleTarget(sel_x, sel_y);
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::ToggleWallBlock() -> void {
|
||||
if (!editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state.ToggleWall(sel_x, sel_y);
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::RemoveBoardColumn() -> void {
|
||||
if (!editing || state.current_state.width <= 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state = state.current_state.RemoveColumn();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::AddBoardColumn() -> void {
|
||||
if (!editing || state.current_state.width >= 9) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state = state.current_state.AddColumn();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::RemoveBoardRow() -> void {
|
||||
if (!editing || state.current_state.height <= 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state = state.current_state.RemoveRow();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::AddBoardRow() -> void {
|
||||
if (!editing || state.current_state.height >= 9) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state = state.current_state.AddRow();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::ToggleEditing() -> void {
|
||||
if (editing) {
|
||||
has_block_add_xy = false;
|
||||
block_add_x = -1;
|
||||
block_add_y = -1;
|
||||
}
|
||||
|
||||
editing = !editing;
|
||||
}
|
||||
|
||||
auto InputHandler::ClearGoal() -> void {
|
||||
if (!editing) {
|
||||
return;
|
||||
}
|
||||
|
||||
state.current_state.ClearGoal();
|
||||
state.ClearGraph();
|
||||
state.edited = true;
|
||||
}
|
||||
|
||||
auto InputHandler::RegisterGenericHandler(
|
||||
std::function<void(InputHandler &)> handler) -> void {
|
||||
generic_handlers.push_back({handler});
|
||||
}
|
||||
|
||||
auto InputHandler::RegisterMousePressedHandler(
|
||||
MouseButton button, std::function<void(InputHandler &)> handler) -> void {
|
||||
mouse_pressed_handlers.push_back({handler, button});
|
||||
}
|
||||
|
||||
auto InputHandler::RegisterMouseReleasedHandler(
|
||||
MouseButton button, std::function<void(InputHandler &)> handler) -> void {
|
||||
mouse_released_handlers.push_back({handler, button});
|
||||
}
|
||||
|
||||
auto InputHandler::RegisterKeyPressedHandler(
|
||||
KeyboardKey key, std::function<void(InputHandler &)> handler) -> void {
|
||||
key_pressed_handlers.push_back({handler, key});
|
||||
}
|
||||
|
||||
auto InputHandler::RegisterKeyReleasedHandler(
|
||||
KeyboardKey key, std::function<void(InputHandler &)> handler) -> void {
|
||||
key_released_handlers.push_back({handler, key});
|
||||
}
|
||||
|
||||
auto InputHandler::HandleInput() -> void {
|
||||
HandleMouseHover();
|
||||
HandleMouse();
|
||||
HandleKeys();
|
||||
if (disable) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const GenericHandler &handler : generic_handlers) {
|
||||
handler.handler(*this);
|
||||
}
|
||||
|
||||
for (const MouseHandler &handler : mouse_pressed_handlers) {
|
||||
if (IsMouseButtonPressed(handler.button)) {
|
||||
handler.handler(*this);
|
||||
}
|
||||
}
|
||||
|
||||
for (const MouseHandler &handler : mouse_released_handlers) {
|
||||
if (IsMouseButtonReleased(handler.button)) {
|
||||
handler.handler(*this);
|
||||
}
|
||||
}
|
||||
|
||||
for (const KeyboardHandler &handler : key_pressed_handlers) {
|
||||
if (IsKeyPressed(handler.key)) {
|
||||
handler.handler(*this);
|
||||
}
|
||||
}
|
||||
|
||||
for (const KeyboardHandler &handler : key_released_handlers) {
|
||||
if (IsKeyReleased(handler.key)) {
|
||||
handler.handler(*this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user