complete rework of the user interface (using raygui)
This commit is contained in:
@ -3,6 +3,7 @@
|
||||
|
||||
#include "camera.hpp"
|
||||
#include "config.hpp"
|
||||
#include "gui.hpp"
|
||||
#include "input.hpp"
|
||||
#include "state.hpp"
|
||||
|
||||
@ -13,6 +14,7 @@ class Renderer {
|
||||
private:
|
||||
const StateManager &state;
|
||||
const InputHandler &input;
|
||||
Gui &gui;
|
||||
|
||||
const OrbitCamera3D &camera;
|
||||
RenderTexture render_target;
|
||||
@ -21,16 +23,15 @@ private:
|
||||
|
||||
// Instancing
|
||||
Material vertex_mat;
|
||||
std::size_t transforms_size;
|
||||
Matrix *transforms;
|
||||
std::size_t transforms_size = 0;
|
||||
Matrix *transforms = nullptr;
|
||||
Mesh cube_instance;
|
||||
Shader instancing_shader;
|
||||
|
||||
public:
|
||||
Renderer(const OrbitCamera3D &_camera, const StateManager &_state,
|
||||
const InputHandler &_input)
|
||||
: state(_state), input(_input), camera(_camera), transforms_size(0),
|
||||
transforms(nullptr) {
|
||||
const InputHandler &_input, Gui &_gui)
|
||||
: state(_state), input(_input), gui(_gui), camera(_camera) {
|
||||
render_target = LoadRenderTexture(GetScreenWidth() / 2.0,
|
||||
GetScreenHeight() - MENU_HEIGHT);
|
||||
klotski_target = LoadRenderTexture(GetScreenWidth() / 2.0,
|
||||
@ -73,7 +74,7 @@ public:
|
||||
|
||||
auto DrawMenu(const std::vector<Vector3> &masses) -> void;
|
||||
|
||||
auto DrawTextures(float ups) -> void;
|
||||
auto DrawTextures(int fps, int ups) -> void;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user