add another preset
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@ -136,6 +136,16 @@ inline auto state_complex_4f() -> State {
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inline auto state_complex_4f_wc(const State &state) -> bool { return false; }
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inline auto state_complex_5r() -> State {
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return State("R6x6:31....12....1221......12..ba..1212..21..12....12......21.."
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"....21..21....");
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}
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inline auto state_complex_5r_wc(const State &state) -> bool {
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// R6x6:................................ba......................................
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return state.GetBlockAt(4, 2) == "ba";
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}
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inline auto state_klotski() -> State {
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State s = State(4, 5, false);
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s.AddBlock(Block(0, 0, 1, 2, false));
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@ -157,12 +167,13 @@ inline auto state_klotski_wc(const State &state) -> bool {
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}
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std::vector<StateGenerator> generators{
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state_simple_1r, state_simple_2r, state_simple_3r, state_complex_1r,
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state_complex_2r, state_complex_3r, state_complex_4f, state_klotski};
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state_simple_1r, state_simple_2r, state_simple_3r,
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state_complex_1r, state_complex_2r, state_complex_3r,
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state_complex_4f, state_complex_5r, state_klotski};
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std::vector<WinCondition> win_conditions{
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state_simple_1r_wc, state_simple_2r_wc, state_simple_3r_wc,
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state_complex_1r_wc, state_complex_2r_wc, state_complex_3r_wc,
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state_complex_4f_wc, state_klotski_wc};
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state_complex_4f_wc, state_complex_5r_wc, state_klotski_wc};
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#endif
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