cleanup flake
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@ -26,11 +26,6 @@
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// - Click states to display them in the board
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// - Find shortest path to any winning state and mark it in the graph
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// - Also mark the next move along the path on the board
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// TODO: Don't tie the simulation step resolution to the FPS (frametime)
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// - This breaks the simulation on slower systems
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// - Add a modifiable speed setting?
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// - Clamp the frametime?
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// - Use a fixed step size and control how often it runs per frame?
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auto main(int argc, char *argv[]) -> int {
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// if (argc < 2) {
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@ -43,7 +38,7 @@ auto main(int argc, char *argv[]) -> int {
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#endif
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// RayLib window setup
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// SetTraceLogLevel(LOG_ERROR);
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SetTraceLogLevel(LOG_ERROR);
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// SetConfigFlags(FLAG_VSYNC_HINT);
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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